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  1. #1
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by kikix12 View Post
    I know that the reason why built-in parsers are not desired is the fear that the players would abuse each other over the values. However, there is no question about it. Parsers are almost necessary to achieve greater ability at the game. One way or another, it is absolutely mandatory to calculate relative damage and healing output over time, and the only difference between parsers and doing it "manually" is the time and effort it takes. That means that in a static party, people will STILL eventually find out who is holding the group back and can still talk back at them. Even more so since they would need quite a lot of time spent (possibly wasted) before then, thus getting irritated at the player before they could react.
    In a random party however, the time is not high enough (unless the group tries to find out who it is specifically...not going to happen) for proper, certain results.

    The lack of built-in parsers, however, hurt the players the most. There are many that USE parsers. It's obvious and no one really hides that fact. Developers themselves don't seem to be concerned about people just using them, so long as they don't grieve other players over them. And majorly, they don't. So...why not allow parsers built into the game in the end?!


    As a solution, I suggest two buttons in options. "Allow parsers in party on/off" and another, available only if the parsers are on "Allow a party without parsers to decrease queue speed on/off". Basically, the first option will separate the players into two groups, ones that are fine with parsers, another that is not, and normally, they will only look for players within the same category. The other option allows the system to pair a person pro-parsers with a party that is against them, if the queue is taking too long. However, parsers will then be disabled. Either everyone in the party have parsers on, or no one. That way, a player can decide whether they are fine with the risk of coming across the grievers or not.


    On a different note, please change the combat messages in chat. "X is dealt Y damage" is useless...Change it to "X's Broil dealt Y damage to Z." What is the point of even HAVING a combat log that doesn't log the darned combat?! I mean, due to PING and/or the way the system works, I often have messages out of whack. It shows that I used an attack (instant!) then it shows to me damage made by someone else, then it shows me damage done by my instant attack...It's ridiculous...
    Parsers ingame will not happen because people think that they would get kicked more then now and yoshi p thinks that too. Its a choice of fiction that we don't get it and every ps4 player has to deal with it.
    (5)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

  2. #2
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    Your solution that involves separating the groups would only hurt queue times for the sake of a nitch-within-a-nitch demographic in a game blatantly designed for a casual audience/high turnover of players. While you do seem to try to mitigate this with a flow valve of "Okay fine put me in a non-parser party if it takes too long", that flow valve is one-way and only helps people in that precise situation. Anyone who doesn't want a non-parser party no matter what will be waiting a looooong time just so they can have their parser, and it will increase the queue times for non-parser players who aren't willing to have "parser and non-parser parties" both turned on.
    (9)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  3. #3
    Player
    etherian's Avatar
    Join Date
    Jun 2017
    Posts
    22
    Character
    Zezera Zera
    World
    Tonberry
    Main Class
    Black Mage Lv 100
    i would like an in-game parser too but i dont know how bad/good it will affect the community...

    in my opinion...there will be people who "not that good but wanna get better" so ofc they will use parser for that (including me)
    and there's still a chance if they met those bad people and get harass or whatever by them...
    (also a chance that those casual/newbie will turn it on for whatever reason)

    normally those who use 3rd party parser wont call out much because you know...it's the "don't ask, don't tell" thing

    im agreed about how nice it will be if we have an in-game parser but the toxic people are everywhere
    unless SE have a way to deal with those toxic like making a policy to ban people who harass someone over numbers...

    ps. i dont want it to end like "dont wanna get harass or kick? dont turn on parser then"
    (0)
    Last edited by etherian; 10-26-2017 at 06:36 PM.

  4. #4
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    While I personally do not think parsers would negatively affect the game (only people who would be assholes with the tool would already be assholes with anything else possible) I've debated the topic to death and back.

    People are too entrenched for either pro parser or anti parser to budge OP. Best I can say is try to assume the best in the people responding to your topic; I do understand how frustrating it can be though.
    (7)

  5. #5
    Player
    popotaro's Avatar
    Join Date
    Sep 2013
    Location
    The Fantastic Gramarye Circus
    Posts
    171
    Character
    Momotaro Popotaro
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    No.

    10char
    (10)
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  6. #6
    Player
    FallenArisen0990's Avatar
    Join Date
    Aug 2013
    Location
    - Top Secret -
    Posts
    1,462
    Character
    Anarista Tarnyang
    World
    Behemoth
    Main Class
    Ninja Lv 80
    You already got a Parser. It's called "Stone, Sea and Sky."
    (13)

  7. #7
    Player
    kikix12's Avatar
    Join Date
    May 2017
    Posts
    953
    Character
    Seraphitia Faro
    World
    Midgardsormr
    Main Class
    Scholar Lv 80
    Quote Originally Posted by FallenArisen0990 View Post
    You already got a Parser. It's called "Stone, Sea and Sky."
    It's not a parser. It's a timer. It doesn't tell you absolutely anything except for how long it takes for you to take down an undefined amount of HP from an immobile dummy. The only difference between it and the normal dummies is that it have amount of HP related to some boss, but at the other hand, have only one life (as in, it will be destroyed when at 0 HP).

    Quote Originally Posted by LalaRu View Post
    That is what happens today with parsers. Giving a "legit" one will worsen the situation.
    Solution...make healing part of the parser that shows effective healing and overhealing done...
    (4)

  8. #8
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by kikix12 View Post
    It's not a parser. It's a timer. It doesn't tell you absolutely anything except for how long it takes for you to take down an undefined amount of HP from an immobile dummy.
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
    It tells you what you need to know, just not in a way you want to hear it.
    (8)

  9. #9
    Player
    Deithwen's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    317
    Character
    Deithwen Feainnewedd
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by BillyKaplan View Post
    Just because it doesn't give you a nice flashy number doesn't mean it gives you nothing. If you managed to kill it, it means you were able to sustain a certain amount of damage over time. How is that not parsing? It's just the game that decides if it's good enough instead of any one player. Switch it around, if you are unable to kill the dummy in time, it means you absolutely will be carried if you go into the trial the dummy is for, where on top of having to do damage, you also need to do mechanics.
    It tells you what you need to know, just not in a way you want to hear it.
    Hiting a dummy for 3 minutes is totally different from a real fight. Some people can manage their rotation and yet be completly unable to perform it during a real fight, resulting in a very low dps contribution. The same people can think "but I can clear the dummy, my dps must be good enough" and thus think they can't be the reason of wipes during enrage or failure to dps checks.
    (11)

  10. #10
    Player
    Ilan's Avatar
    Join Date
    Aug 2015
    Posts
    3,057
    Character
    Kurumii Tokisakii
    World
    Shiva
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Deithwen View Post
    Hiting a dummy for 3 minutes is totally different from a real fight. Some people can manage their rotation and yet be completly unable to perform it during a real fight, resulting in a very low dps contribution. The same people can think "but I can clear the dummy, my dps must be good enough" and thus think they can't be the reason of wipes during enrage or failure to dps checks.
    Exactly but thats what people never get into their heads but they also don't understand that a parser is so much more than just a thing that shows your dps.
    (8)
    Quote Originally Posted by Canadane View Post
    Good talk, all. Glad we had it.
    暗闇の力#7805

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