My point is that SE needs to be careful of the future. SE seems to want to make things more complex in Stormblood, and with reflex-based minigames there can be a limit to what you can do with them. Save those challenges for GATEs in the Gold Saucer.If you want to talk fun vs. ability, the latter being the leading argument throughout the thread, then it's highly subjective and I'd hate to see that sort of thing go away. Similarly, I adored both that mini game as well as the trial in question in the MSQ.
Also, when it comes to MSQ, which is again, what this thread is about, unless you run alts you never have to bother with it again. And even if you run it on alts, that's a very limited amount of times you have to run it, opposite to content that was made to be farmed like Omega.
Why do we have a "Quest Battles" tab in Party Finder?
If you want to talk about the fun element, that's going to take it out of the game for a lot of people, which SE should also be careful of.
This trial was a delight. I hope they continue with such things. And as stated numerous times before, every single person in this thread who said they had trouble with it eventually cleared it.
No, you don't have to clear it on the first time. It's ok to even take a break from the game for a couple of days and then try again. As per-the-norm in almost every single video game ever released. Take a break. Go craft. Level an alt. Play something else. Come back and clear it. It's a video game. That's how those go.
It's a level of the old arcade game missile command. The villain is at the top of the screen, friendly npcs at the bottom. You need to detonate the missiles(orbs) by standing near them and hitting a duty specific action. Later on the orbs come what seems to be in ridiculous amounts, but like the game you need to detonate them when they cluster together at certain points. However many people won't realize that the first time around.
The reflexes needed for this are easy to work around as the visual queues are coded to very obvious: big glowing balls with bright colored tethers aimed at their targets. You don't need to spin your camera quickly, you don't need to listen to sound cues, you don't need to sprint to avoid a huge aoe. All you need for this duty is situational awareness. Everyone should be able to manage that at level 70, and if not on the first go, then a few fails should point you in that direction.
the summer event's game required sharper reflexes than this ffs
At the end of the day it is impossible for the developers to cater to every single person out there. Difficulty is subjective to an extent but if some players are repeatedly struggling to complete what is a fairly straightforward task then it raises the question as to whether the game is truly suited to them.
I don't think this was particularly fun, compared to the MSQ fight in the steppes. Fights that rely on gimmicks and force us not to use our abilities really are only fun if we get to do cool stuff, like pilot a Magitek reaper. The blowgun fights were fun; the "find this mob's" weak point in this patch started to get annoying. But stuff like the PvP tournament in HW or fights where you fight alongside friendly AI are very fun.
It requires more situational awareness than many instances, which I listed above. I'm starting to hope that SE includes 3-4 stages of this mechanic in the next savage mode, just so people can understand why it's so stupid.The reflexes needed for this are easy to work around as the visual queues are coded to very obvious: big glowing balls with bright colored tethers aimed at their targets. You don't need to spin your camera quickly, you don't need to listen to sound cues, you don't need to sprint to avoid a huge aoe. All you need for this duty is situational awareness. Everyone should be able to manage that at level 70, and if not on the first go, then a few fails should point you in that direction.
the summer event's game required sharper reflexes than this ffs
Last edited by BillyKaplan; 10-19-2017 at 04:23 AM.
I doubt you really think it was amazing. If you think so, I recommend getting a collection of Atari games and playing the game made back in 1985 which it was based on. I notice that people really tend to defend things when it seems like any form of nerf is impending, and I'm not even suggesting nerfing it. I just don't want to wake up one day and find out the next MSQ has me play a round of pac-man, space invaders, simon, or have a kugane-like jumping puzzle in it.
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