While I do agree SMN get punished really hard by death, if we're speaking about playing perfectly we can pretty much assume death is not a big factor. Whatever the class is, 1min+ of weakness is enough to ruin your performance.
BLM tends to get punished a lot more for small mistakes. Forgot about the precise timing on a mechanic preventing you from casting (which could be hard to track due to a flexible rotation) and you may end up either losing a few DPS by being forced to fire I instead of 4, or if this happens during the Fire 1 cast (about 1 chance over 4) you may end up having to transpose and lose a lot more.
I would argue that BLM is one of the hardest class in the game to play perfectly as you have to not only have the whole fight planned in advance but also to adapt on the flight to a flexible rotation, 6min into a fight you can't even plan ahead if you'll be in ice or fire even if you're a very consistent player.
Also data seems to agree on this, the lower the percentile is, the more lacking BLM dps tends to be compared to every other classes in the game. Sure at the top level if you're looking at 99+ percentile (or even MAX damage which is meaningless but a lot of people seems to focus on it) BLM may seems in a good spot, but at this point you're comparing classes played perfectly with luck on the side of the players and maybe some catering.
When looking below at still good parses like 90 percentile (reminder that this is the top 10% of raiders, further skewed by having usually more good players parsing than casuals), and BLM start to stop being competitive even on personal damage. at below 70 percentile it falls behind monk, and at very low percentile like 20 which still represent 1/5 of the player base have BLM as the third WORSE PERSONNAL damage.
As a PF group leader, why would I try to take a BLM which even if slightly above average like 60percentile is either doing 5% less damage than a SAM with the same utility, or doing slightly lower damage than a SMN or a MNK both of which have some offensive and defensive utilities ?
lets face it for a purely selfish dps class to even deserve a spot it needs to do more damage than all other classes with utility, a bit like SAM is doing (and arguably this isn't even enough)
 
			 
			
 
			 
			 Originally Posted by Remedi
 Originally Posted by Remedi
					
 
					
					
					
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