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Thread: Black Mage

  1. #151
    Player
    GospelVhae's Avatar
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    Nov 2016
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    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Remedi View Post
    however do take notice that you can't balance the game based on the speedkill meta you can work around that yes but there's always something that will come up on top no matter what.
    This isn't even about BLM should be on top of the speedkill meta. This is about BLMs not being brought to speedkills at all. Hell, there are even top 10 speedkills for o3s that has RDMon it, a job that is a borderline burden past progression which is only saved by Embolden, a utility/rdps skill, and have skills that benefit from Disembowel.

    To make matters worse, they gave SMN, another "utility" job that somehow gets ahead of the selfish BLM, a raid buff of all things! This violates SE's whole "utilitiy dps have less personal dps than selfish ones" monologue.

    While I agree that balancing around speedkills is not something everyone agrees on, but SE should take notice why nobody takes this one job for competitive PVE and act on it.
    (6)

  2. #152
    Player
    Ferrinus's Avatar
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    Jul 2017
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    283
    Character
    Ferrinus Prime
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Kabooa View Post
    You ultimately cannot balance with this philosophy. You either create a scenario where the job is mandatory because the damage advantage is insurmountable, or you have the scenario now, where you might be able to provide more 'baseline' dps, but the margin is so low you might as well bring something else, that not only is in the same damage range, but has more utility to boot..
    I’m not seeing where you can’t balance with this philosophy. You yourself have just implicitly offered ten (or twelve, or thereabouts) as an acceptable benchmark. If we wanted to do some more advanced napkin math, we could just assume that generous dps offer a 5% (or something; I’m sure the reality is lower, and might exclude the dps themselves) on-average global boost with a 4k baseline and solve 4*4000*1.05^4 = 3*4000*1.05^3 + X * 1.05^3.
    (2)

  3. #153
    Player
    NoctusT's Avatar
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    Apr 2016
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    Ul'Dah
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    103
    Character
    Noctus Tagaris
    World
    Leviathan
    Main Class
    Bard Lv 90
    Quote Originally Posted by Remedi View Post
    you can't balance the game based on the speedkill meta you can work around that yes but there's always something that will come up on top no matter what.
    The problem still persists, even if you remove speedkills from consideration. The OP talked about the homogenization of the caster role as well. In Creator for ex, you could still take a BLM into prog because apoc still had some good use in fights like A12S. Right now, with apoc being available to every caster, and with the addition of RDM, there's just no reason you would ever take BLM into prog for a fight. Since, as mentioned multiple times by everyone here, we don't do enough damage to justify taking us into progression NOR for farming the fights afterwards.

    The speedkill meta is only one facet of the problem. Since SE is so hellbent on buffing damage for other jobs, why not help BLM too?
    (4)

  4. #154
    Player
    Remedi's Avatar
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    Feb 2014
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    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by NoctusT View Post
    The problem still persists, even if you remove speedkills from consideration. The OP talked about the homogenization of the caster role as well. In Creator for ex, you could still take a BLM into prog because apoc still had some good use in fights like A12S. Right now, with apoc being available to every caster, and with the addition of RDM, there's just no reason you would ever take BLM into prog for a fight. Since, as mentioned multiple times by everyone here, we don't do enough damage to justify taking us into progression NOR for farming the fights afterwards.

    The speedkill meta is only one facet of the problem. Since SE is so hellbent on buffing damage for other jobs, why not help BLM too?
    I also said that there are many facets to this like overall difficulty of the job and let's be reasonable SMN is harder to play perfectly and get shafted harder by death.
    I do agree that a dmg buff could solve some problems, but as other have pointed there's also the fact that melee synergy or ranged synergy are simply better.
    In theory SMN having high dmg would help BLM+SMN comp, however that is not the case as we know or maybe it hasn't been tested enough.
    Anyway seems to me that now the discussion is going somewhere at least, which was my intention
    (0)

  5. #155
    Player
    Llugen's Avatar
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    Feb 2014
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    Ul'dah
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    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    This thread has descended into a mess, go figure, so I'll just repeat a third time what I said before.

    Stop bringing up "the meta" "it's doing fine" and "it's good enough for me/the playerbase" in this thread. The bottom line is that its entire modus operandi is false (damage as utility) because the other caster that it is supposed to out-damage by that logic (Summoner) is STRONGER AND has utility, and now even more utility since yesterday's patch.

    This needs to be addressed before ultimate coil at least, if not immediately.
    (5)
    Last edited by Llugen; 10-12-2017 at 01:03 AM.

  6. #156
    Player
    BlackcatChen's Avatar
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    Aug 2015
    Posts
    37
    Character
    Blackcat Ofillomen
    World
    Gilgamesh
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Remedi View Post
    I also said that there are many facets to this like overall difficulty of the job and let's be reasonable SMN is harder to play perfectly and get shafted harder by death.
    I do agree that a dmg buff could solve some problems, but as other have pointed there's also the fact that melee synergy or ranged synergy are simply better.
    In theory SMN having high dmg would help BLM+SMN comp, however that is not the case as we know or maybe it hasn't been tested enough.
    Anyway seems to me that now the discussion is going somewhere at least, which was my intention
    Recovery from death becomes proper utility when a sac is used as a strategy (A4S, A8S), and early prog (an environment where RDM would be better, by far). The other reason why a BLM/SMN comp is not too valuable is because Ifrit is simply better than Garuda right now, and Ifrit also helps the naturally better physical comps as a plus. You also lose out on Ranged defensive and resource utility, which is strictly better.

    As for ranged, most problems seem to stem from balancing around not having Disembowel. But because of how this game is right now... you're going to have it in an 8 man party. When they have Disembowel, their damage becomes dangerously close to casters despite being kings of utility. And because we don't have any proper distinction between a Caster and Ranged other than "one has cast times", there's no real reason not to use double ranged. Because it simply does more damage, more utility, and resource management. And since double ranged is this good and works proper because of DRG, now DRG is a staple. Especially since Litany synergizes with BRD. Simply getting rid of Disembowel would make both DRG and ranged provide less damage, and help steer the game off the double ranged boat it has been in since 3.3.

    As for the NIN change I suggested, the reasoning is very simple. Trick Attack being 10% has always been ridiculous. They have been dominating their slot forever. They've contributed more damage than any other job since they were released. And they don't just help a single role, that 10% for 17%+ of the fight goes for everyone. Most larger buffs got nerfed, but Trick stayed 10%. I noted Shadewalker because it definitely allows a tank to use less/no hate combo and tank stance, improving the DPS of the raid further. It still has a big effect, even now that Shirk exists. I've seen several tanks try to play like they have Shadewalker, in a PF with no NIN. Some unsuspecting SAM ends up getting hit in the face, even using Diversion on cooldown. It would also even force BLM to take diversion over apocatastasis or mana shift (you ain't getting rid of addle or swiftcast) for the same reasons, even though you're already saving lucid dreaming for hate.

    Bringing DRG/NIN/BRD/MCH balance in line helps several classes. It helps MNK and SAM over DRG and NIN. It helps BLM/SMN/RDM over BRD and MCH. Right now replacing any one of those classes is a clear loss, and something should definitely happen to make party choice a bit more variable. We've had the same god comp since 3.3, something has to change.

    As for when SMN got good personal damage, I have already answered this (and many other concerns you had) earlier in this thread. I've been repeating myself a lot.
    (9)
    Last edited by BlackcatChen; 10-12-2017 at 01:37 AM.

  7. #157
    Player
    Wyti's Avatar
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    Jun 2017
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    67
    Character
    Wyti Fynnasla
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Remedi View Post
    I also said that there are many facets to this like overall difficulty of the job and let's be reasonable SMN is harder to play perfectly and get shafted harder by death.
    While I do agree SMN get punished really hard by death, if we're speaking about playing perfectly we can pretty much assume death is not a big factor. Whatever the class is, 1min+ of weakness is enough to ruin your performance.


    BLM tends to get punished a lot more for small mistakes. Forgot about the precise timing on a mechanic preventing you from casting (which could be hard to track due to a flexible rotation) and you may end up either losing a few DPS by being forced to fire I instead of 4, or if this happens during the Fire 1 cast (about 1 chance over 4) you may end up having to transpose and lose a lot more.

    I would argue that BLM is one of the hardest class in the game to play perfectly as you have to not only have the whole fight planned in advance but also to adapt on the flight to a flexible rotation, 6min into a fight you can't even plan ahead if you'll be in ice or fire even if you're a very consistent player.

    Also data seems to agree on this, the lower the percentile is, the more lacking BLM dps tends to be compared to every other classes in the game. Sure at the top level if you're looking at 99+ percentile (or even MAX damage which is meaningless but a lot of people seems to focus on it) BLM may seems in a good spot, but at this point you're comparing classes played perfectly with luck on the side of the players and maybe some catering.
    When looking below at still good parses like 90 percentile (reminder that this is the top 10% of raiders, further skewed by having usually more good players parsing than casuals), and BLM start to stop being competitive even on personal damage. at below 70 percentile it falls behind monk, and at very low percentile like 20 which still represent 1/5 of the player base have BLM as the third WORSE PERSONNAL damage.

    As a PF group leader, why would I try to take a BLM which even if slightly above average like 60percentile is either doing 5% less damage than a SAM with the same utility, or doing slightly lower damage than a SMN or a MNK both of which have some offensive and defensive utilities ?
    lets face it for a purely selfish dps class to even deserve a spot it needs to do more damage than all other classes with utility, a bit like SAM is doing (and arguably this isn't even enough)
    (8)

  8. #158
    Player
    Llugen's Avatar
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    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Wyti gets it, sorta
    (0)

  9. #159
    Player
    GospelVhae's Avatar
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    Nov 2016
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    44
    Character
    Freyja Crescent
    World
    Tonberry
    Main Class
    Red Mage Lv 70
    Adding from above regarding performance per skill level, that is no way implying that BLM should be top dps even for the underperformers but rather is trying to prove how SMNs at their 4.05 state has been outputting more damage starting from the lowest of skill levels. How do you think SMNs will do now that SE effectively removed their mana management issues and gave them a party wide buff?

    To not further derail this into SMN vs BLM, let me remind you the thread is about the propaganda that is utility deals less pdps than a selfish dps
    (1)

  10. #160
    Player
    TsuKoj's Avatar
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    Aug 2017
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    29
    Character
    Nanashi Iam
    World
    Diabolos
    Main Class
    Black Mage Lv 70
    Yes any job can do well in ffxiv, but for some people fine isn't good enough, each class should have a distinct identity and be competitive. Right now blm is neither. They lost their identity as the biggest single hit damage to sam. They were never the best greedy dps, always behind mnk before, now behind sam. They have no identifying utility like trick, foes etc. And now smn is sneaking up on the highest damage mage identity while having radiant shield, contagion, devotion, and raise it causes people to be upset.

    Casters are already in a bad spot and being the worst caster of the 3 options makes it even worse. Fact is in prog most groups since heavensward were already saying they only bring a caster in case there's a magic only mechanic shows how bad casters have been for a long time now.

    All that and guess what, blm is reliant on people to play around them, craft strategies around them, reliant on others to buff for them. Blm are the poster boy for "healers adjust". And why would people choose to do that extra work when the class brings negligible extra damage, zero raid benefits, have anti-synergy with many openers due to a lack of a true burst phase, and have anti-progression due to the extra difficulty of learning new fights.
    (6)
    Last edited by TsuKoj; 10-12-2017 at 02:23 AM. Reason: Legibility

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