posting here again, the 1st post adresses the blm issues very well (different solutions been posted in multiple posts and threads over the last weeks /months)
really hope SE's solution will make all blm happy (enough)
posting here again, the 1st post adresses the blm issues very well (different solutions been posted in multiple posts and threads over the last weeks /months)
really hope SE's solution will make all blm happy (enough)

I'm glad that the devs have finally taken notice, though I wish they had done so on their own instead of us having to scream at them to do something about BLM.


All jobs have screamed at them at one point, which is why we have most problems in the game tbh
This is only half true. By 3.3 MCH and BRD were both completly overpowered because of this, yes. Same goes for Astrologian's actually broken Balance during Creator. Most of everything else that came up since Stormblood dropped didn't cause major issues. They are slowly trying to balance it going as far as not simply giving potency buffs like they used to do because those caused major issues before and they don't want to repeat it. Most ARR balancement changes also didn't create much more issues, and back then they actually cared on nerfing classes sometimes.


after SB however they started doing what they were doing with HW answering too much on playerbase wrong feedback or misinterpreting them, so yes they kinda continued with that.
However I'm not stating that the balance is overall trash like in other games, but I think that they should be more careful on balancing especially on expansion release where frankly ppl should chill out for a while and experiment with the changes before saying anything.
Also maybe I should be clear that I'm not saying that all feedback from community are bad
Last edited by Remedi; 01-18-2018 at 07:24 AM.
in the past blm could "eat one aoe" and maintain its dps in emergency situations ..., today thats barely possible anymore (mechanics either force you to move even more ... or taking an aoe kills on the spot or gives a fatal debuff for the next mechanics)
blm could use such a "hollowed ground" buff again, like blm had in 2.x
(but a shorter aethermanipulation CD + a slight longer range,.. besides storing 2 of each proc could help in a more gameplay way)
In the past Blm also had 2 defensive buffs, Manaward and Manawall, one for physical the other for magical dmg. I was very sad, they removed that, I really liked having to plan and know which one to use.
Also were good days when you could negate an entire attack with it.


I remember on Bahamut Turn 13 when targeted by the 3 puddles, you could take zero damage on the first 2 hits, or even survive a boss tank burster, and by the edge of your seat kill the boss while all others are dead. That happened once, and my heart was racing and the emotions afterwards was unreal
Not been on forums or game much for the last weeks, but hoping tomorrows LL will reveal the changes for BLM.
And again these changes will make or break it for me to either continue playing or stand down from raiding/game. As I do not want to continue with the class like it is now for 4.2 and beyond.


Let us hope it will not be a letdown


As I said in harold's threads expecting anything more than raw potency buff is asking to be disappointed the only thing that is unclear is what they mean with usability in raid but frankly they are not gonna change BLM that much
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