Quote Originally Posted by NoctusT View Post
The problem still persists, even if you remove speedkills from consideration. The OP talked about the homogenization of the caster role as well. In Creator for ex, you could still take a BLM into prog because apoc still had some good use in fights like A12S. Right now, with apoc being available to every caster, and with the addition of RDM, there's just no reason you would ever take BLM into prog for a fight. Since, as mentioned multiple times by everyone here, we don't do enough damage to justify taking us into progression NOR for farming the fights afterwards.

The speedkill meta is only one facet of the problem. Since SE is so hellbent on buffing damage for other jobs, why not help BLM too?
I also said that there are many facets to this like overall difficulty of the job and let's be reasonable SMN is harder to play perfectly and get shafted harder by death.
I do agree that a dmg buff could solve some problems, but as other have pointed there's also the fact that melee synergy or ranged synergy are simply better.
In theory SMN having high dmg would help BLM+SMN comp, however that is not the case as we know or maybe it hasn't been tested enough.
Anyway seems to me that now the discussion is going somewhere at least, which was my intention