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  1. #441
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Crater View Post
    snip
    I know it wouldn't directly change our costs/returns, but double the mana/blood pool is "in effect" (what I said) the same as halving costs/returns across the board. Longer to fill and longer to spend. But yeah, I think its a change worth looking at by the dev team, regardless of how they do it. Its pretty silly as it is now, now that you point it out.
    (1)

  2. #442
    Player
    Dante_V's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    872
    Character
    Dante Venarra
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    Played Drk throughout 3.0 series, raided, took a break and just came back. In the process of leveling and relearning the changes. My immediate thoughts right off the bat are that quietus and BS should be ogcd. Blood gauge should be at least 150. DP needs to be returned to its original state as I cant really justify the cost at this point. I miss the dark dance/reprisal (another example of mitigation counter attack) as a compromise I would be okay with getting back our original reprisal (that damages) and pulling the parry CD from the role list.

    One of the suggestions that I read here that l liked was the BLN proc dark arts for the next qualified attack in addition to its current setup. This intertwined with an OGCD BS would be very fun to mess with.

    Anyhow, give them hell. I definitely agree the DRK seems a bit off. Upon using quietus for the first time and realizing it was a GCD I started yelling at the clouds. lol It's value instantly became an MP refresh as opposed to a move I could weave into my rotation.
    (2)

  3. #443
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would also like to see delirium get a buff to justify its long CD time. Waiting a 120 seconds to buff blood weapon by 8 seconds just doesn't feel like enough, a full 15 second (double duration on blood weapon) would feel far more satisfying.
    (3)

  4. #444
    Player
    Ostwar's Avatar
    Join Date
    Aug 2015
    Posts
    47
    Character
    Jimmy Johns
    World
    Coeurl
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dante_V View Post
    My immediate thoughts right off the bat are that quietus and BS should be ogcd. Blood gauge should be at least 150.

    Upon using quietus for the first time and realizing it was a GCD I started yelling at the clouds. lol It's value instantly became an MP refresh as opposed to a move I could weave into my rotation.
    My only concern with moving Quietus off the GCD is that the cool down would have to be pretty short. Right now on large trash pulls the Quietus/DA-AD is extremely powerful. Popping a Blood Price/Blood Weapon with the initial pull and adding in a TBN in the middle I can usually get off 3 Quietus' and 3-4 DA-AD and watch mobs melt away.
    (3)

  5. #445
    Player
    Daniel_Fury's Avatar
    Join Date
    Jan 2012
    Location
    Limsa Lominsa
    Posts
    177
    Character
    Daniel Fury
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by Ostwar View Post
    My only concern with moving Quietus off the GCD is that the cool down would have to be pretty short. Right now on large trash pulls the Quietus/DA-AD is extremely powerful. Popping a Blood Price/Blood Weapon with the initial pull and adding in a TBN in the middle I can usually get off 3 Quietus' and 3-4 DA-AD and watch mobs melt away.
    I agree. If we OGCD Quietus then we won't have an effective blood dump for large pulls. With the amount of blood generated on 8-10 enemies during salted earth and blood price windows, it will need a 5 second recast to keep blood under control. If it was a 5 second cd OGCD, I'd be all for that.
    (0)

  6. #446
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Having Bloodspiller off the GCD would make double-weaving more of a chore than it already can be at times, and make our rotation literally consist of only 3 GCDs without a 4th to break up the monotony.

    In terms of DPS, putting Bloodspiller off the GCD is in effect the same as boosting its GCD potency by around the same amount as our average PPGCD, up to around 650 base, un-DAed, outside of Grit. I'd honestly rather see it merely mimic Quietus and return a bit of MP (say around 1K or so, perhaps 1080, same as an Unleash) to make it functionally a powerful, ST version of Quietus.
    (2)

  7. #447
    Player
    Dj_Seaghost's Avatar
    Join Date
    Nov 2013
    Location
    Ishgard
    Posts
    112
    Character
    Revy Strauss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by SyzzleSpark View Post
    Having Bloodspiller off the GCD would make double-weaving more of a chore than it already can be at times, and make our rotation literally consist of only 3 GCDs without a 4th to break up the monotony.

    In terms of DPS, putting Bloodspiller off the GCD is in effect the same as boosting its GCD potency by around the same amount as our average PPGCD, up to around 650 base, un-DAed, outside of Grit. I'd honestly rather see it merely mimic Quietus and return a bit of MP (say around 1K or so, perhaps 1080, same as an Unleash) to make it functionally a powerful, ST version of Quietus.
    Wouldn't that just make it a stronger Syphon Strike?
    (0)

  8. #448
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Dj_Seaghost View Post
    Wouldn't that just make it a stronger Syphon Strike?
    Isn't Power Slash just a stronger Spinning Slash ?
    Isn't Shadow Wall just a stronger Rampart with half duration and double the CD ? (which ends up actually being weaker btw)
    Isn't Quietus just an AoE Syphon Strike ?
    Isn't Abyssal Drain just a stronger ranged Unleash or a weaker AoE Unmend with a lifesteal attached to it via Dark Arts ?

    Does it matter ?
    No. What matters is how it fits and works mechanically with the rest of the kit. And Bloodspiller returning a bit of MP would be a neat idea as it would refund us a part of TBN's MP cost, making it a DPS gain and actually rewarding us for using extra mitigation.
    (1)

  9. #449
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I think if they gave us back 800 mp from bloodspiller that might balance out the skill. Alternatively, I feel like buffing bloodspiller by 45 potency would justify the TBN cost outside of grit.

    If they don't want to buff bloodspiller (since this also increases the worth of natural bloodspillers) they could just change the cost of TBN in one of two ways. They could lower the cost of TBN to 1600 mp or when the shield breaks they could have it restore 800 mp to your mana pool.
    (1)
    Last edited by Chrono_Rising; 09-13-2017 at 12:49 AM.

  10. #450
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dj_Seaghost View Post
    Wouldn't that just make it a stronger Syphon Strike?
    Not exactly, because BS has an interaction with TBN breaking your TBN to hit BS would offset the cost a future TBN. Since you don't spend blood for siphon strike TBN usuage has little interaction with fueling more siphon strikes.

    In essence allowing BS to return a chunk of mana we are making it more profitable to use TBN out of grit.
    (0)

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