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  1. #1
    Player
    Tegernako's Avatar
    Join Date
    Jun 2017
    Posts
    249
    Character
    Crusina Luachra
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Aana View Post
    "This other group disagrees with me! I cant understand why anyone would think this other way."
    "I like this forum because I cant find other ones that agree with my values"

    I think you just unwittingly described the reason for your online community predicament.
    First of all, I never said that I don't understand why people would disagree with me. I understand perfectly why they disagree with me, just because I don't add a disclaimer to my post saying "even though I didn't write an entire essay explaining everything" doesn't mean I don't understand where other people are coming from. Nor did I say that they were wrong to have that opinion. It's hard to properly convey all nuance online, you should know that by now.

    I said I was shocked to see that so many people thought the class was fine. There's nothing wrong with me saying that. Because again, I never said they were wrong to hold that opinion and I was joking around anyways. I also added "lol" to demonstrate that I wasn't being serious. I mean, I don't know how else to showcase that. Do you need big bold letters and neon signs and big essays so people like you don't end up with the wrong idea?

    I also never said that I liked these forums because they agree with me. (Many, many people do not agree with me) I like these forums because it's a traditional forum with posts and signatures and such over reddit which doesn't have that. I also said I was looking for a place that didn't allow harassment and talked about things that interest me (Like Xbox, video games, and books). When I mentioned values, I meant my personal beliefs like "nazis are bad". Reddit has way to many people who think nazis are good and many other places are filled with sexist or discriminatory people. I want a place that's inclusive. It had nothing to do with everyone agreeing with me on issues in this game and everything to do with finding a place that matches all of the criteria and more that I listed. It's not easy.

    So you were wrong on every point. It's a waste of my time to have to clear up simple concepts for you and it derails the thread. This is the last I will talk about this, this is about DRK not your self vendetta's and I'm sorry I started this line of conversation in the first place.
    (0)
    Last edited by Tegernako; 10-04-2017 at 08:34 AM.

  2. #2
    Player
    garret_hawke's Avatar
    Join Date
    Mar 2016
    Location
    Limsa Lomisa
    Posts
    94
    Character
    Garret Shadowwalker
    World
    Midgardsormr
    Main Class
    Ninja Lv 80
    I think SE don't want to do to much ajustement to drk because the way all skills are interconnected meaning change 1 force to change another and so on so they are still balance among themselves so SE change nothing so the cards castle that is drk dont fall apart.
    (0)

  3. #3
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by garret_hawke View Post
    I think SE don't want to do to much ajustement to drk because the way all skills are interconnected meaning change 1 force to change another and so on so they are still balance among themselves so SE change nothing so the cards castle that is drk dont fall apart.
    it's not thaaat diificult.

    lower mana cost of Dark Passenger, shorten the cd of Shadow Wall, let Dark Mind reduce physiscal damage too (the Dark Arts effects 30% mitigation is still magic only or simply just removed) and / or give Blood Price a 10% mitigation.

    i think that's the tl;dr of this thread's reasonable ideas.

    the biggest problem of DRK is his lack of personal mitigation. dps is low, but okay, making Dark Passenger usefull again should solve this. and TBN is also an okay utility skill, just single target, but you can basically use it every 15 seconds if you wish.
    (0)

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    I would also add removing grit requirement on soul eater self sustain and working on sole survivor.
    (0)

  5. #5
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    114
    Character
    Ryuko Hime
    World
    Famfrit
    Main Class
    Samurai Lv 80
    For a job with so many finishers, resources to track, a 15-23 second no tank stance hyper-mode, a 2 second power up in Dark Arts; I feel like they intended this job to be the damage dealer of tanks.
    So why can I do the same damage as Paladin with less stress and more utility? At the moment I don't want to play Dark Knight at all outside dungeons (where they do shine, somewhat).
    (2)

  6. #6
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Living Dead is a huge source of salt from me.

    1= You pop it too early and you die right after it wears off
    2= You pop it and the game doesn't register it and you die anyways
    3= You pop it and the healer can't get you up fast enough
    4= The CD is too long and isn't intuitive enough.

    Just awful design really. It wasn't as bad as in 3.x when we had great self-healing but its shortcomings are really sticking out right now.
    (0)

  7. #7
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,344
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Mekhana View Post
    It wasn't as bad as in 3.x when we had great self-healing but its shortcomings are really sticking out right now.
    uhm, what? DRK never had great self-healing (besides abyssal drain with huge trash packs perhaps).
    (1)

  8. #8
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Fresh 70 Dork knight here. Been a War main since 1.0... My ilvls are the exact same on both with almost exactly the same stats.

    Parsed DPS on both and Dork was a bit lower but no slashing debuff so I'm not really worried about the dps disparity but if SE wanted them to be even more closer... A few small potency changes would do it easily.

    Few things that bother me:
    -I cannot double weave very well at all due to my ping I'm assuming which is around 120~160MS without clipping very slightly and I expect it to get worse as skill speed goes up within this expansion cycle. If blood weapon is on, may as well forget double weaving all together. If dark arts was changed to function so that it stays on for 5 seconds similar to TBN then that would help significantly and might even boost DPS on drk enough to not need potency changes. Get off multiple Dark arts potencies with one dark arts button press within 5 seconds. MP cost could go up slightly or something IDK. On war I don't have to double weave at all really.

    -Gonna chime in as well on the Living Dead... It can be difficult for scholar/astro comps to get hp up in time without a benediction ready for it. Warrior and PLD have no real draw backs from theirs, why make one for drk? At the very least instead of autokilling the DRK it could be changed to just putting on a Weakness debuff instead to give the group some wiggle room in the event of heal to full failure.

    -Is it just me or is self sustain the lowest on dark knight? I don't know how to fix this, if I'm the only one experiencing this then I guess I'm doing something wrong. At the very least I think DRK needs an instant or mild cast HP grab similar to PLD's clemency or War's Equilibrium. Why not Aqua Vitae, if not now hopefully in 5.0...

    -Dark mind change: 15% Magical mitigation. With Dark Arts: 20% Vulnerability down. (this will include physical damage). There are alot of times this skill just sits waiting for reason to use or the boss doesn't use a significant magical attack and/or is unknown when to use due to no way of discerning if boss attacks are sometimes magical or physical till experienced.

    -I kinda wish bloodweapon was allowed in tank stance since berserk is on war but since bloodweapon affects blood gauge gains, it is difficult to say. Perhaps it should only affect blood gauge when grit is not up if thats possible.

    I'm still new to dork knight so I don't really have anything else to add currently. I kinda wish I could AOE TBN with a dark arts for 10% on everyone but that might be OP, even with the enormous MP consumption. However DRK now is the only class without any kind of AOE mitigation since war is getting one.
    (0)
    Last edited by Mycow8me; 10-06-2017 at 06:45 AM.

  9. #9
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    I don't know what do all theses peoples have with "Dark Art not fading on execution".

    The sole point of the skill is to have a charge system transfering MP into raw potency, making it a buff with a duration would just create a breakpoint where you try to weave 3 weapon skills and 1 to two ogcd into a DA window, and making it's MP cost completely bursted for high ping users, and worthless for low ping users.
    (0)

  10. #10
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by MauvaisOeil View Post
    I don't know what do all theses peoples have with "Dark Art not fading on execution".

    The sole point of the skill is to have a charge system transfering MP into raw potency, making it a buff with a duration would just create a breakpoint where you try to weave 3 weapon skills and 1 to two ogcd into a DA window, and making it's MP cost completely bursted for high ping users, and worthless for low ping users.
    Its literally 5 seconds and I even noted I would be fine with a bit of an MP cost increase. If that bugs you so much you should have tons of other complaints. I can't recall exactly where and when I read or heard it but I know yoshida said that he does not like the idea of double weaving and to be honest I'm with him on this one. There's no reason to have to double weave to try to push out a bit more dps when Latency can be a factor. It's not about skill at that point, its about a level playing field for people who are not close to the server.

    To be honest, double weaving carve and spit is the only trouble I'm having. If carve and spit did not have a potency boost from dark arts and always did dark arts potency without it... then I could care less about dark arts being a weave skill.
    (0)
    Last edited by Mycow8me; 10-06-2017 at 07:22 AM.

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