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  1. #1
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Job Traits are a waste as well. Some other jobs have rather uncreative traits too. But limiting to just tanks: consider PLD got Divine Magic Mastery & better Cover, and WAR got Infuriate CD reduction.. ..DRK has two Blackblood traits that just as easily could have been baked into the related CDs - without a trait required (related note: is it really too much to ask for +10 blood from Power Slash). Or if they really felt the Blackblood gauge needed a trait, they could merge the two into one.

    Then the other trait could be a quickened trait (ala Infuriate/Aetherflow) or something like DRG's Lance Mastery (something like: every Quietus/BS open up the combo bonus of Siphon Strike)
    (2)
    Last edited by Xenosan; 08-23-2017 at 11:13 PM.

  2. #2
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by Xenosan View Post
    Job Traits are a waste as well. Some other jobs have rather uncreative traits too. But limiting to just tanks: consider PLD got Divine Magic Mastery & better Cover, and WAR got Infuriate CD reduction.. ..DRK has two Blackblood traits that just as easily could have been baked into the related CDs - without a trait required (related note: is it really too much to ask for +10 blood from Power Slash). Or if they really felt the Blackblood gauge needed a trait, they could merge the two into one.

    Then the other trait could be a quickened trait (ala Infuriate/Aetherflow) or something like DRG's Lance Mastery (something like: every Quietus/BS open up the combo bonus of Siphon Strike)
    Seriously, the breaking apart of how Blackblood is gained into two separate traits when it could have easily been one is definitely awkward and a huge wasted potential to add a cool passive or mechanic to DRK.
    (2)

  3. #3
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by TouchandFeel View Post
    Seriously, the breaking apart of how Blackblood is gained into two separate traits when it could have easily been one is definitely awkward and a huge wasted potential to add a cool passive or mechanic to DRK.
    It's almost like they ran out of ideas and threw stuff into traits at the last minute.

    Getting blackblood at 62 and no uses for it really sucks.
    (1)

  4. #4
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    nah its all good Drk is totally doing okay
    (0)

  5. #5
    Player
    VenKitsune's Avatar
    Join Date
    Aug 2015
    Posts
    461
    Character
    Ven Diclonius
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gojin View Post
    nah its all good Drk is totally doing okay
    i do hope you're joking.
    (0)
    2.0 Veteran from 2013. Just looking to be helpful. DRK is Love, DRK is life.

    (Ignore the levels on my character card, the tool i used to make it hasn't been updated for 4.0)

  6. #6
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    Quote Originally Posted by VenKitsune View Post
    i do hope you're joking.
    Ignore them, just look at their post history and you'll get a good idea of the kind of poster they are.
    (0)

  7. #7
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I'm still getting carpal tunnel symptoms due to just how much you have to spam Dark Arts now. It really needs to be removed from Siphon Strike.
    (0)

  8. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    The more I imagine Dark Arts not fading on some GCDs (Siphon,Souleater,Abyssal Drain), the more I like the idea of that as a lvl 6x trait. Permanent buff, not even a CD window.
    (0)

  9. #9
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    ...
    The one difficulty with this approach is that we use MP for a lot more things than we do Blood (i.e. to power defensive cooldowns as well as attacks).

    Quote Originally Posted by TouchandFeel View Post
    ...
    Blood Weapon gives you about 2.5 DA and 36 blood. Delirium, if you get the full window, adds about 2.3 DA and 18 blood. You'll also generate 1.5-2 DA in the window from Syphon Strike, and 30-40 blood from SE. In total, this is about 4.3-4.8 DA and 84-94 blood.

    With your 'Delirium Echoes', you'll probably see about 10 GCDs in the window, with about 6-8 DA uses. In an ideal situation, you'd gain about 3-4 DA uses and perhaps an extra one for the road. You'd probably need to find a way to add in something related to blood usage, however, and there's the worry that making MP usage more efficient in the window could lead to overcapping.

    I like Xenosan's interpretation here, where the DA effect doesn't necessarily carry through, but simply isn't immediately consumed. I think if they made it so that the DA effect dissipates at the end of the GCD rather than on GCD activation, you'd be able to activate it for both a GCD and follow-up oGCD without worrying about double-weaving.

    Quote Originally Posted by SyzzleSpark View Post
    ...
    I think if the goal is more burst, then the focus should be on redesigning our buff windows (BW/BP/Delirium) so that they have greater synergy with raid buffs. Every buff recast should be a multiple of 30 seconds. Otherwise, your second window just about misses the second TA, your third wanders into Brotherhood, and then you meet up with everyone on your fourth.

    I like your suggested changes. I think that MP recovery on Bloodspiller and Blood generation on DA are essential changes (with the caveat that DA's blood generation doesn't work outside of combat). I'm not sure what the potency should be without testing, but Bloodspiller needs to come up more often, to keep the rotation feeling more varied.

    The C+S and DP changes are good, keeping with the theme of sword actions using blood and spells using MP. Under such a system, though I wonder if it would make sense to give HS a DA potency option as well, since the only oGCD left over that could consume it would be DM.

    The one issue that I have with your Delirum change is that it would only sync up with raid buffs every third Delirium (i.e. every 4 minutes). I think it's fine at two minutes, so long as you keep BW and BP's recasts at a multiple of 30 instead of 40. We haven't talked much about BP, but I do think that it needs a flat MP regen built in at the very least to offset the lower resource generation when single target tanking.

    Lastly, Plunge needs to be 20y at the very least to bring it in line with all the other gap closers, especially with all of the longer distance knockbacks that we're seeing (i.e. Vacuum Wave/Double Attack). In all regards, it feels worse than Onslaught, with it's longer range, shorter animation, half recast, and enmity generation, especially when being the "mobile tank" was originally our shtick. Better yet, make it 25y to compensate for the slower recast and lack of enmity generation.

    Quote Originally Posted by InfiniDragon View Post
    ...
    Click for Lv.70 Spoilers:
    "In your darkest hour, in the blackest night... think of me... and I will be with you. Always."

    The line itself doesn't actually gain any lore significance until you've seen certain level 60+ plot events, and you're hit in the gut with who is shielding you. There isn't really any way this action could be granted prior to a level 60 job quest. There's actually an excellent write-up of this floating around reddit.


    I think the easier solution to all this is: don't make TBN the be all and end all of DRK's defense. Even if you set LD's recast at 180 seconds and SW at 120 (or, you can use Syz's 5 second recast reduction per DA use, which amounts to roughly the same thing on SW.) You can do both of these things and still have a weaker free cooldown set than a level 50 WAR. Also, we're seeing shorter invuln recasts favouring (and pretty much shoehorning in) WAR on fights like V4S for Dualcast T3/Delta Attack, so recast reductions strike me as fairly important in achieving parity.

    I think the other problem is that our cooldown kit is too reliant on DM to appear passable. I would rather see defensive value placed on BP as a 'weak' defensive, (i.e. Bulwark/RI). The DA DM effect is a bit superfluous, and I'd rather see it replaced with a flat cooldown (i.e 20%) that does something nice like absorb MP when you get hit by a spell. It basically tries to occupy the same niche that TBN does now, but does a worse job of it.

    Lastly, we've talked in a few places about a Sole Survivor rework, and I feel that setting it up as a HP/MP/blood leech ability over time would be nice. In fact, if it were setup so that the amount drained depended on the amount of damage that you've taken (i.e. an inverse Spirits Within/Upheaval), then it would actually make Living Dead a bit more bearable, especially in the absence of a 'Minus Strike' action type.
    (0)

  10. #10
    Player
    InfiniDragon's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    230
    Character
    Blake Farrence
    World
    Ultros
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    snip
    Minor 70 DRK spoilers below:

    That's precisely why I mentioned having a trait change the skill's name to TBN.


    As for making us less reliant on TBN itself, I'm sort of torn because I like the idea of having it for every single tankbuster if you're managing MP properly, it feels "tanky". But if SE refuses to address the other aspects of our kit without nerfing TBN then I suppose it's necesary, because it's silly that PLD and WAR just get outright superior defensive options and don't sacrifice damage or anything for them.

    I honestly feel they could leave TBN alone and still fix Shadow Wall, Dark Mind and Soul Survivor and they still wouldn't be overpowered.
    (0)

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