Just my 2 Gil, but it would be nice to have mana gain effects such as Refresh and Mana shift affect us while in dark side. I see little to no reason to keep it the way it is when dark side only haunts our natural regen while in combat(which is fine imo, keep it that way).




I think that if you want to understand why DRK changed in 4.x, you need to look at a single design decision. Specifically, you need to look at the removal of Darkside's MP drain.
In 3.x, there was a natural equilibrium between Darkside and Syphon Strike. As long as you were attacking something, your MP would slowly float upwards. If it got too high, either over time or because of BW, you could drive it back down into the middle with DASE.
The removal of the MP drain from DASE broke the equilibrium. Now, your tendency is to cap. DASE wasn't enough; so both Syphon and Souleater had to be capable of burning off a DA. Scourge was also a casualty of this; you can't reliably follow a rotation if you're forced to constantly make adjustments to your MP to avoid capping.
The resulting change also influenced our oGCD system. The number of oGCDs needed to be trimmed down to allow for increased DA usage. A lot of oGCD actions which previously depended on DA usage (like C+S) became forced double weaves, because you couldn't DA early in the cycle and pick up the oGCD after the next combo action.
Crater made an interesting suggestion earlier on with regards to MP bar size. Increasing total MP does influence burst, but it doesn't influence the rate at which you gain MP. What it does do, however, is give you more room to float your MP, without risk of hitting either extreme.
Either way, you now have to exert effort to stay midline, while previously in this happened naturally on its own.
Soo from the looks of the live letter... No DRK adjustments. But hey WARRIORS get a Fell Cleave buff and a shield on Shake it off! Not like DRK needed mitigation & damage or anything...

Shiro, not sure if FC is getting a buff and it remains to be seen if shake it off changes will actually be useful.
That being said...what the heck on ZERO DRK DISCUSSION AT ALL. Not even to say "stay tuned!" What is the point of this thread if they can't even say "working on it"?
(PS, it's me =P)


Yeah I think if the translations are correct drk may be the least desired tank. Honestly it seems like the only way to get a response and our issues addressed is to just stop playing dark all together.
Just hope they change their minds when they release patch notes.
Last edited by Chrono_Rising; 09-30-2017 at 12:28 AM.

I am so sad. I really hoped for some DRK adjustments in 4.1.
But we will get none.
I'll stick to DRK, I really like the job, but the other tanks are getting better treatments.



We dont know if we dont get any change, just the lack of info in the letter for the tank Who need more love make us think we Will just get minor changes and let the WAR destroy us even more in every field, lets wait to the patch notes.

So everyone who is already playing DRK should keep playing DRK and make sure that DRK is more desired than other tanks...? Feels like this expansion so far has been #DRKisthenewMNK/DRG mostly because of how they are fixing anything BUT DRK... just a slap to the face really... I actually have my DRK camped out where the 1st DRK trainer was located at...
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. But hey WARRIORS get a Fell Cleave buff and a shield on Shake it off! Not like DRK needed mitigation & damage or anything...


