Quote Originally Posted by Ceallach View Post
In FINAL FANTASY XI (the other MMO), red mages were capable of soloing content designed for parties early because they had so many enhancing and enfeebling magic spells that made them practically tanks without the enmity generation. At higher levels, this was counterbalanced by giving white mages the Arise magic spell, which would raise a fallen player and grant him/her Reraise III in case he or she was defeated again, while red mages only had Raise II. Therefore, while both could work as full time healers, parties would prefer white mages to red mages for that role.
People here are also forgetting or don't know that in Final Fantasy XI, "LF1M Healer PST" was a real thing back in the day. Valkurm Dunes, if an RDM joined the party and healed, none of us were complaining.

And yet here we are, having a discussion with people who think they think they know the lore of RDM and the do up the class better by removing important elements that make RDM what it is. Glad they aren't in a position to do so.