Quote Originally Posted by MaikoRaines View Post
DoTs and AOE heals... if they were on RDM I would certainly have an issue about the class being broken AF. As it is right now, it's perfect.
Right? I honestly worry about going into video game design. All these requests from people who haven't thought out their suggestions to their logical conclusions...

Quote Originally Posted by Xeronia View Post
Those games were not MMO's were they?
In FINAL FANTASY XI (the other MMO), red mages were capable of soloing content designed for parties early because they had so many enhancing and enfeebling magic spells that made them practically tanks without the enmity generation. At higher levels, this was counterbalanced by giving white mages the Arise magic spell, which would raise a fallen player and grant him/her Reraise III in case he or she was defeated again, while red mages only had Raise II. Therefore, while both could work as full time healers, parties would prefer white mages to red mages for that role.

Quote Originally Posted by PrismaticDaybreak View Post
Verraise isn't broken, it's strong, but the only advantage over other raises that it has is that it's only 2 GCDs compared to 3 and that the raise happens on the front of the 2nd GCD. It still costs the same technically more since you have to cast either 360 mp cost or 600 mp cost spell before it, and RDM has no auxiliary MP recovery. I didn't say RDM is the de facto choice, simply that another class isn't anymore. And nerfing Verraise just to appease the other two casters isn't a real fix.
The thing is black mages and red mages are fine as they are, but summoner needs work. Nerfing two other jobs to make the one with problems seem playable is not acceptable. Summoner needs to be reworked.