goodness, if you don't like the class, don't play it. simple. let's move on.
goodness, if you don't like the class, don't play it. simple. let's move on.

Relevant to the current argument:
Q5. It was explained that in Patch 4.0 the focus was to reduce the large DPS disparity, but certain jobs feel more reliant on player skill than others. Are certain jobs intended to maintain that difference?
A5. One of the main concepts of FFXIV is that “when playing a job, you experience the uniqueness of that job.”
Due to this, there is a difference in difficulty between the jobs, and it used to be that higher difficulty meant more DPS. We will be scaling down this factor.
Stop arguing nerf RDM because it's easier. They're not doing that. And clinging to that philosophy just make you look ignorant at this point relative to the game.
Going back to my coffee and sandwich.



Simple solution on the raise issue:
Verraise recast time change to 60s - same cooldown as swiftcast.
Allow Phoenix Down to be used in combat - recast timer 5 minute cooldown.
Instead you should ask for SMN's Physick being ajusted to INT instead, so it will actually be useful for anything, and everybody else getting buffed in their respective skills.

Since SMN can actually absorb the essence from primals and what not it would be kinda cool if SMN could get a damage reduction boost in DWT stance maybe even a little passive healing while in the stance, but knowing Square it wouldn't be balanced.
I think there are 2 perspectives here that are conflicting...
To the high end hardcore raider minmaxer in a great raid group, RDM damage is less than a BLM or other hardcore DPS classes when played at that level. To this group RDM is fine as they aren't OP to a group of this level. In fact everything seems to be pretty well balanced.
The vast majority of players will never play with people that play at the level that FFlogs portrays however. At the average level DPS is nearly even between all classes and the addition of all the support to RDM makes it overpowered because they aren't being outdps'ed.
Point is most people who play this game will never meet a 90th percentile fflogs player let alone raid with them on a regular basis. At the average players level of skill it's RDM > BLM all day long...

The problem with what you're saying is that fflogs doesn't just show the 90th percentile. You can look all the way down to the 10th percentile. The gap between RDM and BLM damage gets far smaller at that percentile, but it's damage relative to SAM is mostly the same at that level. BLM does drop a lot after about the 40th percentile though, but that's not really surprising.I think there are 2 perspectives here that are conflicting...
To the high end hardcore raider minmaxer in a great raid group, RDM damage is less than a BLM or other hardcore DPS classes when played at that level. To this group RDM is fine as they aren't OP to a group of this level. In fact everything seems to be pretty well balanced.
The vast majority of players will never play with people that play at the level that FFlogs portrays however. At the average level DPS is nearly even between all classes and the addition of all the support to RDM makes it overpowered because they aren't being outdps'ed.
Point is most people who play this game will never meet a 90th percentile fflogs player let alone raid with them on a regular basis. At the average players level of skill it's RDM > BLM all day long...
You could argue that the fflogs percentiles are actually higher than the "real" percentiles since more "better" players may tend to post more logs.
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