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  1. #1
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Airget View Post
    I think the simplest solution would be to add an ingame parser that just reduces the results to Top DPS, no numbers just Who's First to who is last. If you see DPS-DPS-DPS-Tank-Healer-DPS-Healer-Tank as the top DPS rankings, then you know there is an issue with X DPS.

    I think the biggest issue with a full on parser that gets to the micro of your Damage over time just puts to much focus on squeezing out every bit of damage. if the 4 DPS can remain in the top 4 spots, that should be good enough, if it's not, then the group can work down on what they can improve. No numbers, just 4 DPS fighting to get top spot, or 2nd.
    Even better a parser that tells you how much you are close to the average of your job
    (0)

  2. #2
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Remedi View Post
    Even better a parser that tells you how much you are close to the average of your job
    Earlier you brought up a point that a parser and a log are different things. I agree with this separation of terms, however at the moment the best way to access logs for this game is achieved through parser (I speak of FFLogs).

    EDIT: I only bring up FFLogs and its reliance on parsers because the logs do allow us to see damage averages for jobs in multiple percentiles but again, is wholly reliant on being able to upload a parse to the site.
    (0)
    Last edited by Dualgunner; 08-12-2017 at 01:03 AM.