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  1. #241
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Verius_Nox View Post
    The flaw in that is that the real test of ones DPS abilities is being able to perform mechanics while also maintaining adequate DPS.
    You mean you need a parser to see your buffs drop ? Of the amount of time you stay out of range from the boss ? Or how many times you died to a failed mechanic ?
    (1)

  2. #242
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Reynhart View Post
    You mean you need a parser to see your buffs drop ? Of the amount of time you stay out of range from the boss ? Or how many times you died to a failed mechanic ?
    He's saying that each DPS job's rotation may change when mechanics and movement are involved and sometimes a parser can help you determine when it is better to use certain buffs etc.

    DPS on a dummy is DPS on a dummy there are no mechanics or extra movement that you may have to alter your rotation around. Any DPS job against a striking dummy is just the exact rotation until it dies. This is really far from how it is in actual fights where you have to adjust to mechanics and movement.

    Sometimes the fight movement or mechanics makes it so the optimal best rotation is not possible so you may have to alter a rotation to suit your needs...so you try two different ways in a fight to make the movement or mechanic part easier for you to maintain your DPS, great, but in the end how do you know which of the two ways is better?? It's impossible without comparing data.

    I mean simply put it is nice to have something show with facts that you are getting better. It reaffirms that you are doing things correctly. You do a fight one way a couple of times and see the average and then maybe you think of a better way to handle the fight buff wise so you try something different and you have a way to see if that difference is better or not for you.

    This is how it helps people who use them and this is how they use them.
    (9)

  3. #243
    Player
    Verius_Nox's Avatar
    Join Date
    Oct 2013
    Posts
    305
    Character
    Whispering Crow
    World
    Balmung
    Main Class
    Black Mage Lv 83
    Quote Originally Posted by Reynhart View Post
    You mean you need a parser to see your buffs drop ? Of the amount of time you stay out of range from the boss ? Or how many times you died to a failed mechanic ?
    Eh?

    I'm saying standing still beating on a dummy isn't always indicative of one's real performance. Just because the player is performing the mechanic, doesn't mean they're competently maintaining uptime, and besides hitting an enrage or failing a DPS check, you don't know if they're playing well or not, otherwise. Even when a DPS check is failed or enrage is hit, you don't always know which member is falling behind the most because there's no quantitative data.
    (4)

  4. #244
    Player
    eschaton's Avatar
    Join Date
    Feb 2013
    Posts
    332
    Character
    Oxix Lahun
    World
    Balmung
    Main Class
    White Mage Lv 90
    The reaching for straws is becoming unbelievable in this thread.

    And what a happy voting bunch these parse users are. Gosh after all these pages it's embarrassing just to read more.
    (1)

  5. #245
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Verius_Nox View Post
    Just because the player is performing the mechanic, doesn't mean they're competently maintaining uptime, and besides hitting an enrage or failing a DPS check, you don't know if they're playing well or not, otherwise. Even when a DPS check is failed or enrage is hit, you don't always know which member is falling behind the most because there's no quantitative data.
    Exactly, it's a very different thing to perform your rotation while you have nothing else to think about, and to perform your rotation while you need to handle mechanics. In the latter, it's easy to use much less actions than optimal because of movement and simply having to pay attention to things. A player can be able to beat a dummy but still perform really badly in the actual fight. Not to mention that the rotation you're performing on a dummy will have to be adjusted for each fight for optimal DPS. A parser, combined with logs (and preferably also video material of own gameplay) helps to optimise one's rotation for a fight and cut down unnecessary caps in activity, DoT uptime etc.
    (5)

  6. #246
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by eschaton View Post
    The reaching for straws is becoming unbelievable in this thread.

    And what a happy voting bunch these parse users are. Gosh after all these pages it's embarrassing just to read more.
    Hypocrisy thy name is eschaton. Also you still never answered my question.
    (8)

  7. #247
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reynhart View Post
    You have it completely backwards. So, you're doing 10k damage, then what ? Again, no parser will tell you why you did such low damage.
    http://i.imgur.com/qkNYKSO.jpg

    Well, it can map out your GCD (and oGCD) usage in a fight and if there are any obvious gaps. Cross-referencing boss rotation and damage taken might tell you if you're overly cautious about mechanics or if you're missing out on oGCD usage because you forgot or something.

    Let's take a RDM for example. Fleche should be roughly 9.5% or more of your overall damage (based on a few random high-end parses), but looking at logs, you notice yours is sitting at 6-7% with 4 less total casts. DPS gains right there.
    (9)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  8. #248
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    You'd think the new gauge system would help some players play their jobs better, even without parsing. Since that obviously seems like the intent. Like you see three things light-up on SAM, that you have another good skill available whether it's a 60 second DoT, a Conal AoE, or a heaver damage cast skill. But even that doesn't help people who can't read tooltips. Using that information alone you can even come up with a set of priorities depending on the situation. But thinking like that is hard for some people apparently cause they rather just hit two buttons and hope for the best.

    Then you have a job like BRD, where you really don't have a gauge if you don't have song uptime so obviously that encourages a song-rotation. Oh you hear that critical-damage sound? You got another good skill available to use. Parsing is a good because you can get into the depths of your performance but you'd be surprised that you don't even need that to get a good start on playing well.
    (0)

  9. #249
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Waliel View Post
    Let's take a RDM for example. Fleche should be roughly 9.5% or more of your overall damage (based on a few random high-end parses), but looking at logs, you notice yours is sitting at 6-7% with 4 less total casts. DPS gains right there.
    So, again, you need a parser to realize some of your CD stay unused ?
    (0)

  10. #250
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    So, again, you need a parser to realize some of your CD stay unused ?
    It can also be seen as not being used enough, especially in comparison to other players. It's possible for people to lose sight of what they need to keep using. Not just fleche but GCD skills in general. Bluntly speaking, you might not even realize that something is being underutilized if you can't quantify the information. In general with buffs not showing up in party (and instead being delegated to the job gauges) as well as disabling spell graphics for some players, it's harder to tell how one is performing simply by looking for cues.

    Quote Originally Posted by Reynhart View Post
    Easy fix. Make killing the training dummy mandatory for entering the corresponding content.
    It won't stop people from decidingly to sandbag or otherwise not put up their side of the effort after-the-fact, at least in my experience with PF.
    (7)
    Last edited by RiceisNice; 08-11-2017 at 11:16 PM.
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