You mean you need a parser to see your buffs drop ? Of the amount of time you stay out of range from the boss ? Or how many times you died to a failed mechanic ?
He's saying that each DPS job's rotation may change when mechanics and movement are involved and sometimes a parser can help you determine when it is better to use certain buffs etc.
DPS on a dummy is DPS on a dummy there are no mechanics or extra movement that you may have to alter your rotation around. Any DPS job against a striking dummy is just the exact rotation until it dies. This is really far from how it is in actual fights where you have to adjust to mechanics and movement.
Sometimes the fight movement or mechanics makes it so the optimal best rotation is not possible so you may have to alter a rotation to suit your needs...so you try two different ways in a fight to make the movement or mechanic part easier for you to maintain your DPS, great, but in the end how do you know which of the two ways is better?? It's impossible without comparing data.
I mean simply put it is nice to have something show with facts that you are getting better. It reaffirms that you are doing things correctly. You do a fight one way a couple of times and see the average and then maybe you think of a better way to handle the fight buff wise so you try something different and you have a way to see if that difference is better or not for you.
This is how it helps people who use them and this is how they use them.
Eh?
I'm saying standing still beating on a dummy isn't always indicative of one's real performance. Just because the player is performing the mechanic, doesn't mean they're competently maintaining uptime, and besides hitting an enrage or failing a DPS check, you don't know if they're playing well or not, otherwise. Even when a DPS check is failed or enrage is hit, you don't always know which member is falling behind the most because there's no quantitative data.
The reaching for straws is becoming unbelievable in this thread.
And what a happy voting bunch these parse users are. Gosh after all these pages it's embarrassing just to read more.
Exactly, it's a very different thing to perform your rotation while you have nothing else to think about, and to perform your rotation while you need to handle mechanics. In the latter, it's easy to use much less actions than optimal because of movement and simply having to pay attention to things. A player can be able to beat a dummy but still perform really badly in the actual fight. Not to mention that the rotation you're performing on a dummy will have to be adjusted for each fight for optimal DPS. A parser, combined with logs (and preferably also video material of own gameplay) helps to optimise one's rotation for a fight and cut down unnecessary caps in activity, DoT uptime etc.Just because the player is performing the mechanic, doesn't mean they're competently maintaining uptime, and besides hitting an enrage or failing a DPS check, you don't know if they're playing well or not, otherwise. Even when a DPS check is failed or enrage is hit, you don't always know which member is falling behind the most because there's no quantitative data.
http://i.imgur.com/qkNYKSO.jpg
Well, it can map out your GCD (and oGCD) usage in a fight and if there are any obvious gaps. Cross-referencing boss rotation and damage taken might tell you if you're overly cautious about mechanics or if you're missing out on oGCD usage because you forgot or something.
Let's take a RDM for example. Fleche should be roughly 9.5% or more of your overall damage (based on a few random high-end parses), but looking at logs, you notice yours is sitting at 6-7% with 4 less total casts. DPS gains right there.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
You'd think the new gauge system would help some players play their jobs better, even without parsing. Since that obviously seems like the intent. Like you see three things light-up on SAM, that you have another good skill available whether it's a 60 second DoT, a Conal AoE, or a heaver damage cast skill. But even that doesn't help people who can't read tooltips. Using that information alone you can even come up with a set of priorities depending on the situation. But thinking like that is hard for some people apparently cause they rather just hit two buttons and hope for the best.
Then you have a job like BRD, where you really don't have a gauge if you don't have song uptime so obviously that encourages a song-rotation. Oh you hear that critical-damage sound? You got another good skill available to use. Parsing is a good because you can get into the depths of your performance but you'd be surprised that you don't even need that to get a good start on playing well.
So, again, you need a parser to realize some of your CD stay unused ?
It can also be seen as not being used enough, especially in comparison to other players. It's possible for people to lose sight of what they need to keep using. Not just fleche but GCD skills in general. Bluntly speaking, you might not even realize that something is being underutilized if you can't quantify the information. In general with buffs not showing up in party (and instead being delegated to the job gauges) as well as disabling spell graphics for some players, it's harder to tell how one is performing simply by looking for cues.
It won't stop people from decidingly to sandbag or otherwise not put up their side of the effort after-the-fact, at least in my experience with PF.
Last edited by RiceisNice; 08-11-2017 at 11:16 PM.
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