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  1. #1
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Quor View Post
    snip
    The problem here is that you're asking us to do field testing for something that can easily be verified just by looking at tooltips.

    Why would we run any number of O1S's to test this and subject the results to composition, crit RNG, player performance, etc.?

    The point is that the difference is extremely small, almost unnoticeable, to the point where even something like the aforementioned crit RNG would mask it completely, which is part of the problem; this is why people are complaining. Naturally gained Bloodspillers cause your PPGCD to actually go up by an appreciable amount, whereas TBN-proc'd Bloodspillers barely change it at all, and are either an extremely small loss, or (more rarely) an extremely small gain, to the point where TBN may as well not even do anything other than provide the shield. Every single time you use TBN to proc Bloodspiller you could have easily used that mana to DA a natural Bloodspiller, a Souleater, or even a Syphon Strike, and your PPGCD would be the same, if not slightly higher... for all intents and purposes it wouldn't change at all. Its a goddamn zero-sum game and that's why people are complaining.

    If TBN was simply a 10-20% shield that cost no mana and had no blood gauge generation attached to it, DRK's DPS floor/ceiling would statistically not move at all.
    (1)
    Last edited by SyzzleSpark; 07-20-2017 at 06:28 PM.

  2. #2
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by SyzzleSpark View Post
    If TBN was simply a 10-20% shield that cost no mana and had no blood gauge generation attached to it, DRK's DPS floor/ceiling would statistically not move at all.
    Over the long run sure, but the long run isn't the only thing that matters.

    However, with what I just mathed out in my previous post, I can see some justification for, at the least, lowering the MP cost of TBN. Make it half of what it is now and you double it's value compared to DA+SE. Alternatively, you could "bake in" the DA effect on BS when TBN is broken. Hell, remove the blood gauge gain and change TBN to something like "if the shield is broken, the cost of the next Bloodspiller or Quietus is removed and it's potency is increased by 140/60."
    (1)

  3. #3
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    Quote Originally Posted by Quor View Post
    Over the long run sure, but the long run isn't the only thing that matters.

    However, with what I just mathed out in my previous post, I can see some justification for, at the least, lowering the MP cost of TBN. Make it half of what it is now and you double it's value compared to DA+SE. Alternatively, you could "bake in" the DA effect on BS when TBN is broken. Hell, remove the blood gauge gain and change TBN to something like "if the shield is broken, the cost of the next Bloodspiller or Quietus is removed and it's potency is increased by 140/60."
    Now we're making suggestions.
    (0)