
Successful TBN shield breaks returning all or half of the mp cost would be epic.I've been advocating adding a free DA proc to TBN.
TBN and BS are great abilities but they should be more rewarding. Especially as DRK rotation has little depth atm. Rewarding more use of TBN would be a good way to make the class more interesting.
Problem is that you'd have a bigger dps gap between players who can consistently break TBN and people who mistime it.



Maybe a modification of my earlier suggestion; bake in the DA effect, but instead of a "free" BS or Quietus, make it so the next two blood gauge moves are half cost (with the DA effect working on the first move used). This amounts to a "free" BS or Quietus overall (in that you get 2 for the price of 1) but also enables using Delirium at reduced cost. If you give the buff a long enough duration, maybe 15s so it would be possible to proc another TBN right as the first buff is ending, you open up a lot of interesting possibilities where you could conceivably get 5 or 6 BS, maybe even more, in a single BW window with the help of Delirium.



The thing is a free DA proc would essentially negate the resource cost of TBN, making it a free 20%/10% damage shield and 50 Blood generator potentially every 15 seconds.I've been advocating adding a free DA proc to TBN.
TBN and BS are great abilities but they should be more rewarding. Especially as DRK rotation has little depth atm. Rewarding more use of TBN would be a good way to make the class more interesting.
Problem is that you'd have a bigger dps gap between players who can consistently break TBN and people who mistime it.
That seems pretty OP to me and I don't think it would make the class more interesting since it would just result in more TBN spam, not necessarily more strategic usage of TBN.
It would however be more rewarding in the way that you would be getting a pretty hefty reward at the push of a button and fairly often too. That's not the kind of rewarding that we should want or be pushing for.
As I have said before in different threads, I think TBN could be smoothed out by increasing it's duration to 6 seconds and that BS could be improved to be more interesting and more rewarding, but the proposed free DA is just too much in my opinion.
Last edited by TouchandFeel; 07-21-2017 at 05:15 AM.
Yes, it would need some tweaking for sure.
I'm still fine the way DRK is at the moment. The real only change I'd want is to revamp the DA effect on Dark Mind to mitigate all damage type.
SE still need to compensate us for remove DRK reprisal >_<
That's really the main gap in the class.



I completely agree that the biggest functionality/performance gap is in the mitigation cd's and that is the highest priority problem that should be addressed for DRK.Yes, it would need some tweaking for sure.
I'm still fine the way DRK is at the moment. The real only change I'd want is to revamp the DA effect on Dark Mind to mitigate all damage type.
SE still need to compensate us for remove DRK reprisal >_<
That's really the main gap in the class.
I'm not really sold on making Dark Mind mitigate magic and physical damage though. Dark Mind is pretty damn powerful for raidwide/partywide damage and for tank busters since they have been skewed towards being magic damage. A 30% all encompassing damage mitigation ability every 60 seconds at the cost of a single DA coupled with also being able to TBN may be a bit much. I personally feel that it's limitation of being magic only helps balance out how powerful it can be.
Instead I would rather find a way to address the specific underlying problem which is not having enough for mitigating the "junk" damage from things like trash mobs, auto-attacks and the like.
Many people, myself included, have proposed adding a defensive buff to Blood Price but the more I have thought of it, the more I dislike the idea because it would limit the necessary extra defense to Grit which would hamper stance dancing. I know that WAR has IB locked to Defiance, but that is actually not that bad since you want to pop over to Defiance and use IB for busters and then swap back to Deliverance to push DPS in the junk damage phases. In this instance they line up correctly, making it work smoothly for stance dancing. If the junk damage defense for DRK was tied to Grit you would be stuck to that for the junk damage phases when you would want to be out of Grit. It simply would work against stance dancing.
I have been trying to think of a solution to this mitigation problem but I haven't come up with anything that I am happy with yet.
Two things for certain though as far as DRK defensives, Shadow Wall needs to have it's recast reduced to at least 120 seconds and Living Dead needs to be reworked so that it is more user-friendly with better visual messaging and the "you die" punishment needs to be gotten rid of and replaced with something less severe.
Definitely, I would not leave the DA effect to dark mind at 30% mitigation.
I'd say DA+Dark Mind is still only 15% damage but cost a DA to make it mitigate all damage type.
Dark Mind + TBN is already better than DA+DM so we wouldn't lose anything.



But DA+DM+TBN is better than either at the extra cost of a single DA which is not too hard to get back and that extra mitigation can be very useful for a really hard hitting buster.
You are essentially giving up options and potential of an ability to fill a lower end mitigation gap that could be better filled by something else. It would be far better to provide a solution that fills the gap while not detracting from another part of our defensive kit.
Last edited by TouchandFeel; 07-21-2017 at 06:50 AM.
So I may as well ask this here. For a Warrior should I be using Berserk and Infuriate on cooldown generally speaking? Or save them for my harder hitting abilities?
Yes, you wanna use both on cooldown but manage your gauge in between berserks so you don't overcap on gauge and get to 100 as berserks becomes available again.
Upheaval also on cooldown, and onslaught/FC as gauge dumps depending on how much time left before Berserk is back.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote


