Quote Originally Posted by Kabooa View Post
That's how OGCDs work. They don't force you to make a decision during weighted GCDs. They're balanced primarily by their Cooldowns, sometimes by cost (Such as Aetherflow, the Tank Gauges), and so on.

Bloodspiller will not be an OGCD, 50 gauage, 400/540 - 475/650 potency ability. If we go by the generation of blood being its sole cost, it's going to be significantly weaker. Using the 15 seconds of TBN combined with Soulstealer spam at Base Skill Speed, you're looking at 70 Blood every 15 seconds. This means you get one Bloodspiller approximately every 12 seconds.

A comparable OGCD is the execution shot Archers gain, Misery's end, which is 190 on a 12 second cooldown, with a 20% health requirement.Given that Dark Knight is a tank and not a DPS, with a static +20% damage buff and without the 'execute' prerequisite you're looking at Bloodspiller being closer to 140-150. It may or may not have a Dark Art's cost in this iteration, but the baseline power is going to be significantly lower. It would be allowed to be higher if it had a significant cooldown by comparison.
Ahh, so you're assuming if we want to make it better by taking it oGCD, they would nerf its potency.

We're arguing for removing it from the GCD as an improvement.

Being on the GCD its potency numbers make it look tough, but the opportunity cost of MP and Blackblood gain take away from that "shine" a bit. Therefore, it needs to be oGCD. No one is advocating for a simultaneous nerf.

Due to costing 50 Blackblood, the cooldown is more than adequate. As you said, the cost would be the balance to its use.