

I think they're referring to using TBN early on to get the instant 50 blood. Applies both when tanking and OT on pull, since you could throw TBN on MT (and be virtually guaranteed to proc b/c it would only be a 10% shield).


That doesn't make any sense. There is no "potency per blood gauge". The only potency your Blood Gauge offers is by using Bloodspiller.Every time you use Bloodspiller, you're losing out on 3.33 Bloodgauge. If we take the remainder of Bloodspiller's potency over the average GCD, it's 143.34. You divide this by 50 to obtain the potency per Bloodgauge, which is 2.8668. Now you multiply this by 3.33 and you get 9.546. Add this to your math.

You assume 50 blood = 400 pot (out of grit) or 475 Pot (in grit).
From there it is easy to extrapolate pot/blood. Souleater grants 10 blood so anything that pushes it back a GCD costs potency.


I believe this calculation is slightly off because its not taking into account the potential of losing a natural bloodspiller.
Even if I'm wrong with my estimating (I doubt it but soon I will have free time to break this down), these calculations assume every TBN breaks miss one and that small positive becomes a large negative that will require 300 TBN breaking to balance out. We are playing the odds here, maybe it won't being an infrequent event, but it is there. I believe taking this into account and using some ball parking bloodspiller would need a 5 to 10 potency buff to break even with dark arts.
The blood calculation is slightly more detailed, and wasn't necessary to show to loss previously.
Not to mention, pld isn't paying for its utility, its not risking its dps. SE took a step in the right direction, but it needs more.
Last edited by Chrono_Rising; 07-19-2017 at 08:49 PM.
Shinkyo u seem to pretty much know what your talkin bout on tanks , well I usually try to follow like xenos dps guides and stuff like that but for sb I literally cant find good rotations on any of the tanks without other people sayin that its not optimal if you could would you mind posting your rotation for each tank, I understand if you wouldnt its just no updated guides on the best tankin rotation at all from what Im seeing
I've taken this thread to Reddit and I've actually gone in details in term of rotation.Shinkyo u seem to pretty much know what your talkin bout on tanks , well I usually try to follow like xenos dps guides and stuff like that but for sb I literally cant find good rotations on any of the tanks without other people sayin that its not optimal if you could would you mind posting your rotation for each tank, I understand if you wouldnt its just no updated guides on the best tankin rotation at all from what Im seeing
Link here
Keep in mind that what I do as rotation isn't necessarily min/maxed nor backed up by complex theorycrafting.
I do what makes the most sense to me to push my DPS and I manage to get good results.
I don't see that being an issue, they wouldn't have been able to clear v3s by now if his rotation was not on point.



All that Bloodspiller potency math is very nice, but it makes one major assumption that is categorically untrue; it assumes you are constantly rolling your GCD while attacking what amounts to a massive wall of HP that has no mechanics to it. It's literally an on-paper theoretical approach to attacking an infinite-HP rock that will never attack back. As such, it all looks very good on paper but does it account for missing GCD's due to boss jumps? Having to dodge mechanics? Saving someones life via the absorb on TBN?
Saying "TBN is always a DPS loss over DA" goes too far. If you were to say "TBN is a DPS loss assuming you can maintain X amount of GCD uptime" then that would be more accurate. But as it stands, you (and supposedly the other, more learned individuals) are making a major statistical error in assuming full, 100% GCD rolling at all times, not to mention the application of conditional buffs like Balance, Spear, Brotherhood, TA etc. I'm guessing TBN would be a gain over DA if it meant you got an extra Bloodspiller activation during the 10 second TA window, even with the "opportunity cost" factored in.

So don't use TBN unless it's the start of the fight or a mechanic in need of mitigation? So lost with all this math
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