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  1. #1
    Player
    Machka's Avatar
    Join Date
    Dec 2015
    Location
    Hi it's me, your brother.
    Posts
    63
    Character
    Machka Gikkingen
    World
    Goblin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by DWolfwood View Post

    I don't see how since you can still easily proc Delirium in the first BW window, if you open with BW.
    I think they're referring to using TBN early on to get the instant 50 blood. Applies both when tanking and OT on pull, since you could throw TBN on MT (and be virtually guaranteed to proc b/c it would only be a 10% shield).
    (0)

  2. #2
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by DWolfwood View Post
    Every time you use Bloodspiller, you're losing out on 3.33 Bloodgauge. If we take the remainder of Bloodspiller's potency over the average GCD, it's 143.34. You divide this by 50 to obtain the potency per Bloodgauge, which is 2.8668. Now you multiply this by 3.33 and you get 9.546. Add this to your math.
    That doesn't make any sense. There is no "potency per blood gauge". The only potency your Blood Gauge offers is by using Bloodspiller.
    (0)

  3. #3
    Player
    Falar's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    502
    Character
    Kane Blackstone
    World
    Ultros
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    That doesn't make any sense. There is no "potency per blood gauge". The only potency your Blood Gauge offers is by using Bloodspiller.
    You assume 50 blood = 400 pot (out of grit) or 475 Pot (in grit).

    From there it is easy to extrapolate pot/blood. Souleater grants 10 blood so anything that pushes it back a GCD costs potency.
    (2)

  4. #4
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SyzzleSpark View Post
    This isn't true.

    4.0:

    150+250(+70)+280 = 750
    750 / 3 = 250
    380(-140) = 240
    A loss of -10 PPGCD.

    4.01:

    150+250(+70)+280 = 750
    750 / 3 = 250
    400(-140) = 260
    A gain of 10 PPGCD.

    4.05:

    150+250(+70)+300 = 770
    770 / 3 = 256.6666666....
    400(-140) = 260
    A gain of ~4 PPGCD.
    I believe this calculation is slightly off because its not taking into account the potential of losing a natural bloodspiller.

    Even if I'm wrong with my estimating (I doubt it but soon I will have free time to break this down), these calculations assume every TBN breaks miss one and that small positive becomes a large negative that will require 300 TBN breaking to balance out. We are playing the odds here, maybe it won't being an infrequent event, but it is there. I believe taking this into account and using some ball parking bloodspiller would need a 5 to 10 potency buff to break even with dark arts.

    The blood calculation is slightly more detailed, and wasn't necessary to show to loss previously.

    Not to mention, pld isn't paying for its utility, its not risking its dps. SE took a step in the right direction, but it needs more.
    (0)
    Last edited by Chrono_Rising; 07-19-2017 at 08:49 PM.

  5. #5
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by DWolfwood View Post
    TBN is back to being a slight DPS loss.
    He mentioned TBN because he was using the dummy, so he couldnt use TBN for the Blood Gauge gains. It affects the outcome, so it was worth mentioning.
    (1)

  6. #6
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Shinkyo View Post
    Just an FYI, I parsed my 3 tanks in 4.05 on susano dummy (same gear and ilvl) and the results are:
    - WAR: 3000 dps
    Shinkyo u seem to pretty much know what your talkin bout on tanks , well I usually try to follow like xenos dps guides and stuff like that but for sb I literally cant find good rotations on any of the tanks without other people sayin that its not optimal if you could would you mind posting your rotation for each tank, I understand if you wouldnt its just no updated guides on the best tankin rotation at all from what Im seeing
    (3)

  7. #7
    Player
    Shinkyo's Avatar
    Join Date
    Sep 2013
    Posts
    380
    Character
    Fayhd Apollo
    World
    Sargatanas
    Main Class
    Marauder Lv 70
    Quote Originally Posted by bswpayton View Post
    Shinkyo u seem to pretty much know what your talkin bout on tanks , well I usually try to follow like xenos dps guides and stuff like that but for sb I literally cant find good rotations on any of the tanks without other people sayin that its not optimal if you could would you mind posting your rotation for each tank, I understand if you wouldnt its just no updated guides on the best tankin rotation at all from what Im seeing
    I've taken this thread to Reddit and I've actually gone in details in term of rotation.
    Link here

    Keep in mind that what I do as rotation isn't necessarily min/maxed nor backed up by complex theorycrafting.
    I do what makes the most sense to me to push my DPS and I manage to get good results.
    (1)

  8. #8
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Shinkyo View Post
    Well it doesn't change the fact that WAR rotation is still very disrupted by mechanics and it'll take a bit more time before people optimize for the fight.
    PLD rotation is like driving with every red lights turned green and with a gps telling you where to go...
    I don't see that being an issue, they wouldn't have been able to clear v3s by now if his rotation was not on point.
    (0)

  9. #9
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    All that Bloodspiller potency math is very nice, but it makes one major assumption that is categorically untrue; it assumes you are constantly rolling your GCD while attacking what amounts to a massive wall of HP that has no mechanics to it. It's literally an on-paper theoretical approach to attacking an infinite-HP rock that will never attack back. As such, it all looks very good on paper but does it account for missing GCD's due to boss jumps? Having to dodge mechanics? Saving someones life via the absorb on TBN?

    Saying "TBN is always a DPS loss over DA" goes too far. If you were to say "TBN is a DPS loss assuming you can maintain X amount of GCD uptime" then that would be more accurate. But as it stands, you (and supposedly the other, more learned individuals) are making a major statistical error in assuming full, 100% GCD rolling at all times, not to mention the application of conditional buffs like Balance, Spear, Brotherhood, TA etc. I'm guessing TBN would be a gain over DA if it meant you got an extra Bloodspiller activation during the 10 second TA window, even with the "opportunity cost" factored in.
    (2)

  10. #10
    Player
    Dj_Seaghost's Avatar
    Join Date
    Nov 2013
    Location
    Ishgard
    Posts
    112
    Character
    Revy Strauss
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    So don't use TBN unless it's the start of the fight or a mechanic in need of mitigation? So lost with all this math
    (0)

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