Bloodspiller off the GCD would see a huge decrease in its power.


Bloodspiller off the GCD would see a huge decrease in its power.


That's how OGCDs work. They don't force you to make a decision during weighted GCDs. They're balanced primarily by their Cooldowns, sometimes by cost (Such as Aetherflow, the Tank Gauges), and so on.
Bloodspiller will not be an OGCD, 50 gauage, 400/540 - 475/650 potency ability. If we go by the generation of blood being its sole cost, it's going to be significantly weaker. Using the 15 seconds of TBN combined with Soulstealer spam at Base Skill Speed, you're looking at 70 Blood every 15 seconds. This means you get one Bloodspiller approximately every 12 seconds.
A comparable OGCD is the execution shot Archers gain, Misery's end, which is 190 on a 12 second cooldown, with a 20% health requirement. Given that Dark Knight is a tank and not a DPS, with a static +20% damage buff and without the 'execute' prerequisite you're looking at Bloodspiller being closer to 140-150. It may or may not have a Dark Art's cost in this iteration, but the baseline power is going to be significantly lower. It would be allowed to be higher if it had a significant cooldown by comparison.

Ahh, so you're assuming if we want to make it better by taking it oGCD, they would nerf its potency.That's how OGCDs work. They don't force you to make a decision during weighted GCDs. They're balanced primarily by their Cooldowns, sometimes by cost (Such as Aetherflow, the Tank Gauges), and so on.
Bloodspiller will not be an OGCD, 50 gauage, 400/540 - 475/650 potency ability. If we go by the generation of blood being its sole cost, it's going to be significantly weaker. Using the 15 seconds of TBN combined with Soulstealer spam at Base Skill Speed, you're looking at 70 Blood every 15 seconds. This means you get one Bloodspiller approximately every 12 seconds.
A comparable OGCD is the execution shot Archers gain, Misery's end, which is 190 on a 12 second cooldown, with a 20% health requirement.Given that Dark Knight is a tank and not a DPS, with a static +20% damage buff and without the 'execute' prerequisite you're looking at Bloodspiller being closer to 140-150. It may or may not have a Dark Art's cost in this iteration, but the baseline power is going to be significantly lower. It would be allowed to be higher if it had a significant cooldown by comparison.
We're arguing for removing it from the GCD as an improvement.
Being on the GCD its potency numbers make it look tough, but the opportunity cost of MP and Blackblood gain take away from that "shine" a bit. Therefore, it needs to be oGCD. No one is advocating for a simultaneous nerf.
Due to costing 50 Blackblood, the cooldown is more than adequate. As you said, the cost would be the balance to its use.



Are ppl arguing our atctive mitigation with a Blood reward aka a extra bloodspiller need to become a dps esential part of the rotation and the mitigation being the bonus or its just me? Really people really


4.0 - WAHHH, DRK is a 1-2-3 job, 2.x PLD all over again!
4.05 - Hey, take Bloodspiller off the GCD.
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Bloodspiller doesnt need to be off gcd.
Why TBN into BS should be a dps gain over a DA? there is no reason for such a thing. If anything i dont want it to be a dps gain, i want its duration increased and the 20% shield applied to party members. Right now everyone thinks about of how to use TBN to get more dps, its a sinergy, its a mitigation tool that rewards smart use with dps, but its a mitigation tool.
I would like to see bloodprice being usefull, as in adding some mitigation to it, so we can mitigate fluf dmg, and actually give DRK an option on delirium use.
Living dead and sole survivor are skills that i really dont understand. I use Sole survivor on trash because... why not... but its completely forgetable. About living dead... sigh. Both skills needs tweaking.
Also i dont know if i would like a scourge combo, but about the people talking about how its not going to happen because it doenst fit SB potencies calculations... well my friends, if Square keeps balacing DRK as they are so far into SB, i think in 2 months we will have a 500 potency soul eater.
Last edited by ExLegen; 07-19-2017 at 10:57 PM.
Because the Dev team is implying so by the current design of TBN.
Why does TBN use the same amount of MP as DA? Why does TBN reward you with 50 gauge on shield break?
They are trying to encourage us to use the skill and want to reward you with resources that you can only spend on DPS abilities.
If TBN was only meant to be a mitigation tool, they should have made it a CD at no cost and no gauge rewards.
Now, TBN to fuel Delirium or Quietus is a DPS gain. But to fuel a BS, it is not.


Dark Passenger cost one DA. Is the dev team implying it to be a DPS gain ?
TBN is a mitigation tool above all. The Blood reward is just that, a reward. It's our way of quickly building our gauge, like Infuriate for WAR or Holy Spirit+ShO for PLD.



To be fair here, what the devs intend doesn't mean jack. It's about the reality of what they implement.Because the Dev team is implying so by the current design of TBN.
Why does TBN use the same amount of MP as DA? Why does TBN reward you with 50 gauge on shield break?
They are trying to encourage us to use the skill and want to reward you with resources that you can only spend on DPS abilities.
If TBN was only meant to be a mitigation tool, they should have made it a CD at no cost and no gauge rewards.
Now, TBN to fuel Delirium or Quietus is a DPS gain. But to fuel a BS, it is not.
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