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  1. #501
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Galvuu View Post
    Even then, add phases are what- 1% of the fight?
    Well, we have t4 and a2 at least. Levi had several adds coming in different moments of the fight, Shiva had an add phase, t13 several add waves and probably other that I cannot remember. Lots of adds in those fights, but I agree it isn't much. But since a lot of people seem worried about raw numbers regardless of their actual significance, I suppose that that would at least make some of them happier, no?
    Still, it really depends on how they design savage content from now. The fact that BLM has the highest aoe damage potential cannot simply be ignored when balancing its single target damage. I'm not saying BLM is fine as it is. The dps difference between the 2.x rotation and the current rotation is just laughable and a very poor design choice. But the same can be said for SAM.
    (1)

  2. #502
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Lastelli View Post
    snip
    Adds in Shiva were like a small fraction of the fight too. And the bubbles in Levi were on the corners... and I don't want a new A2S (what a rubbish fight).
    I get what you're saying though- it's just that the three highest aoe jobs (SMN, MNK and BLM) fell out of favour in HW (and MNK and BLM were also 1st and 2nd single target), so I see no reason to trust SE to reward aoe at all.
    (1)

  3. #503
    Player
    Shiroe's Avatar
    Join Date
    Apr 2014
    Posts
    870
    Character
    Ohlala Chica
    World
    Zodiark
    Main Class
    Alchemist Lv 100
    Blm and Smn have issues, and the fact that most buffs are for physically isn't helping either.

    There shouldn't be any discriminating between magical and physically buffs, just buff the dps.

    Or give casters one more magical buff, suggesting Blm "thunder 3 dots increase magical damage on the target by x%". Not only helping the casters, but making blm more valuble.

    Even if that does not settle the Blm and Rdm discrepancy, that's another issue.

    That aside, dps need rebalancing... and there should be more than the usual "physical" meta. Casters are the lost class again, aside of Rdm (which is 1/8 physically xD).
    (3)

  4. #504
    Player
    Yglvid's Avatar
    Join Date
    Jul 2017
    Posts
    1
    Character
    Yglvid Talos
    World
    Zalera
    Main Class
    Samurai Lv 70
    Sam has the highest dps output and no utility? You don't say... I'm pretty sure a ninja just posted a 4.4k dps on suzano, that's only .1 difference from the highest Sam, and to those saying Sam don't get punished at all for boss mechanics, before Sam even thinks about using Mekyo(I think that's what it's called) they have to have two buffs up, now it's not as punishing as say drg, but it can still mess up high end dps.
    (1)

  5. #505
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Ninja's in the corner laughing at this. TA is MASSIVE.
    You would need a raid DPS of roughly 30,000 before TA to get an extra 500 from it. Highest DPS parse is 26,449.3 on Susano, but that also includes the LB. Getting there slowly.

    Quote Originally Posted by Ryaz View Post
    Bard will always be mandatory.
    Random fun fact I noticed: fastest Susano kill has a comp of SAM, RDM, MNK, NIN.
    (4)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  6. #506
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Janhyua View Post
    If you nerf Sam then what the point of bringing a samurai when you can bring ninja which offer slashing debuff and trick attack!?!?!?!?!?! Ever think of that!?!?!? Ninja dps is pretty close to samurai if they got nerfed you can just delete samurai lol
    Because NIN is also overtuned? Use your head. Just because one class is good doesn't mean that there are no other problematic classes (I'm not pointing fingers, except I totally am at NIN and RDM.)
    (2)

  7. #507
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Lastelli View Post
    It should be equal to MNK personal dps plus the estimated raid dps gains due to brotherhood (plus something more because of mantra, depending on how difficult healing is in a particular instance, remember that MNK was in a8s world first only because of mantra) and NIN personal dps + TA synergies, since they are all melee jobs that compete for the same spot in a party. Similarly, DRG personal dps should be lower by an amount explained by (half of) disembowel contribution to BRD/MCH personal dps, battle litany and dragon sight. This is how you balance melee jobs.
    Except they should stop making pseudo support dps and making things harder to balance for themselves and just keep that job for the current support DPS. DRG is just a melee BRD atm, which explains why it also performs worse than it in actual fights. Just keep the offensive utility to one per class, and then balance them based on flexibility.


    Edit: Clarification in italics.
    (1)
    Last edited by HoLoFoNo; 07-12-2017 at 02:05 AM.

  8. #508
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Yglvid View Post
    Sam has the highest dps output and no utility? You don't say... I'm pretty sure a ninja just posted a 4.4k dps on suzano, that's only .1 difference from the highest Sam, and to those saying Sam don't get punished at all for boss mechanics, before Sam even thinks about using Mekyo(I think that's what it's called) they have to have two buffs up, now it's not as punishing as say drg, but it can still mess up high end dps.
    Not that I disagree that NIN is in a really good spot but, that was a dummy parse, and one that was basically purely good luck on crits, even the person who posted it said they were unable to replicate it, and even then, that is still 200-300 dps lower than the average SAM on SSS.
    (2)

  9. #509
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    You know what? I now hope the nerf Sam, and that it becomes moot to bring one in high end raiding because it offers nothing and the other jobs are clear better choices. It would calm down all the people complaining about Sam being OP and start a new wave of "Sam needs help" threads.

    This way we can see all the people who wanted Sam nerfed advocate to keep it where it would then be be. Would chase off all the number chasing people from the class and make sam useless. Then we would only have people who enjoyed the class playing it.

    Plz need Sam into the ground SE, everyone else playing another job is upset that Sam beats them in personal numbers. Plz make it so that Sam no longer beats anybody, ever.
    (0)

  10. #510
    Player
    Dortharl's Avatar
    Join Date
    Jun 2015
    Posts
    118
    Character
    Noah Dotharl
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Leonus View Post
    You know what? I now hope the nerf Sam, and that it becomes moot to bring one in high end raiding because it offers nothing and the other jobs are clear better choices. It would calm down all the people complaining about Sam being OP and start a new wave of "Sam needs help" threads.

    This way we can see all the people who wanted Sam nerfed advocate to keep it where it would then be be. Would chase off all the number chasing people from the class and make sam useless. Then we would only have people who enjoyed the class playing it.

    Plz need Sam into the ground SE, everyone else playing another job is upset that Sam beats them in personal numbers. Plz make it so that Sam no longer beats anybody, ever.
    I don't actually think SAM should be nerfed at all, I just want SE to be more consistent in their reasoning. SAM doing more damage than other classes is fine but there should be a trade off, and the whole lack of utility argument is flawed.
    (0)

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