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  1. #1
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by silentwindfr View Post
    we had a similar situation before with drg/brd no one was shocked... people simply need to accept change
    When there are more classes added, more classes are left out since they are adamant to sticking with 4 dps.

    Also NIN has literally been meta since it was released. 3.x was its fairest iteration and even that was compulsory.
    (0)

  2. #2
    Player Kaisinel's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Cold Steel'
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    People are trying to get a job that isn't even broken or overturned nerfed into the ground, smh.
    (3)

  3. #3
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by silentwindfr View Post
    ...
    Monk, Ninja and DRG can all LOSE their resources. Their main means of DPS, simply because the boss decided to jump away or the mechanic dictates that you leave the boss for a certain amount of time.
    Now, these 3 melee can attempt to upkeep their buffs with various abilities, but it does require a decent amount of player skill to do so.

    SAM? Boss leaves? So what, Sen and Kenki is there to stay. They're simply not punished at all by boss mechanics. Their rotation is very simple too, and requires no double weaving of any kind. The most complex thing SAM has is Kenki skill usage, which does take time to get used to I'll admit.
    Overall, I really do feel DRG or even MCH is a harder job to play than SAM. Which kinda debunks the whole "this job is so strong because it's difficult" comment.
    (5)

  4. #4
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Exiled_Tonberry View Post
    Snip
    While I do agree with your comment, balancing around difficulty isn't wise anyway, unless said difficulty variation is minor. I do think however that classes should be balanced on how well they interact with mechanics in fights. Obviously there are different fights for different classes (remember SMN and A2S?) but it should be balanced in a generalizing way.

    For example: BRD, RDM and MCH interact very well with fights (or rather, they don't have to). SAM and NIN interact fairly well. MNK interacts moderately (It's hit or miss, but nowhere as bad as it used to be). DRG and SMN interacts fairly poorly (punished too hard for dropping resources, something as simple as a boss's LB can mess you up) and BLM interacts very poorly (Leylines and Aetherial manipulation still stops you from doing damage and is quite situational, fights are getting more and more mechanically challenging requiring more movement and therefore more optimization from BLMS)

    Now I don't want to get into the argument of 'is mechanically frustrating count as difficult?' because that's another rabbit hole but in a vacuum none of these classes are hard (naturally, but some are still harder than others just the basic rotation) but if they were to make a class that required you to input street fighter commands to get extra damage out of GCDs or hit your buttons in time with the animations to get the combo bonus and then made it overpowered as balls, all it would cause is the people who are shit to complain that they can't get top deeps ez mode and they would have to make it quite ridiculously overpowered to make it balanced with difficulty, which would cause total polarization between statics based on whether they have this example class or not.
    (2)

  5. #5
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Exiled_Tonberry View Post
    Monk, Ninja and DRG can all LOSE their resources.
    SAM/NIN/MCH/BRD/PLD/WAR/DRK/SCH/SMN/RDM/WHM/AST don't lose any resources at all when a boss decides to jump. If you want to call Huton, a buff on NIN, a resource, than SAM is doubly punished because they have no way of efficiently putting up Jinpu and Shifu. And guess what? All jobs lose buffs when a boss jump. The only job that loses resources on boss jumps is DRG. MNK loses a buff they can slap back on themselves in five seconds.
    (5)

  6. #6
    Player
    MomoOG's Avatar
    Join Date
    Aug 2013
    Posts
    367
    Character
    Vicas Windwalker
    World
    Lamia
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    MNK loses a buff they can slap back on themselves in five seconds.
    Uh what????
    (1)

  7. #7
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    Monk, Ninja and DRG can all LOSE their resources. Their main means of DPS, simply because the boss decided to jump away or the mechanic dictates that you leave the boss for a certain amount of time.
    Now, these 3 melee can attempt to upkeep their buffs with various abilities, but it does require a decent amount of player skill to do so.

    SAM? Boss leaves? So what, Sen and Kenki is there to stay. They're simply not punished at all by boss mechanics. Their rotation is very simple too, and requires no double weaving of any kind. The most complex thing SAM has is Kenki skill usage, which does take time to get used to I'll admit.
    Overall, I really do feel DRG or even MCH is a harder job to play than SAM. Which kinda debunks the whole "this job is so strong because it's difficult" comment.
    Just a question, does Ninki actually degrade? I was under the impression that it works like Kenki and doesn't. And most people have realized that DRG and MCH are in a bad place right now. I don't think anyone is arguing that they're good.

    The easiest way to balance selfish DPS and DPS with support abilities is to remove support abilities from those DPS classes altogether. Distribute them among your tanks, healers and ranged support (brd/much) and simply worry about numbers with DPS classes. I don't see that happening, though.
    (2)
    Last edited by Ryaz; 07-12-2017 at 05:10 AM.

  8. #8
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Ryaz View Post
    Just a question, does Ninki actually degrade? I was under the impression that it works like Kenki and doesn't. And most people have realized that DRG and MCH are in a bad place right now. I don't think anyone is arguing that they're good.
    Oath, blood, Lily, Beast, Ninki, Kenki, Ammo, Aetherflow, Chakra, Fairy, B/W Mana and HEAT all don't degrade if they aren't used, and stay wherever they were indefinitely when you aren't hitting stuff. I remember wandering around for a while with 95 Heat outside of my FC for a few hours because I was lazy and it never dipped. The only point gauges empty if you change zones.
    (4)
    Last edited by Thunda_Cat_SMASH; 07-12-2017 at 05:22 AM.

  9. #9
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Oath, blood, Lily, Beast, Ninki, Kenki, Ammo, Aetherflow, Chakra, Fairy, B/W Mana and HEAT all don't degrade if they aren't used, and stay wherever they were indefinitely when you aren't hitting stuff. I remember wandering around for a while with 95 Heat outside of my FC for a few hours because I was lazy and it never dipped. The only point gauges empty if you change zones.
    *slow clap*


    Man, it surprises me how many people don't know this. People always spouting "every other job looses all their resources".

    Lol, wut? Really? Is that what you see? Everybody looses everything except Rem and Sam.
    (3)
    Last edited by Leonus; 07-12-2017 at 06:54 AM.

  10. #10
    Player
    Lastelli's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    937
    Character
    Lastelli Sungsem
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ryaz View Post
    Just a question, does Ninki actually degrade? I was under the impression that it works like Kenki and doesn't. And most people have realized that DRG and MCH are in a bad place right now. I don't think anyone is arguing that they're good.

    The easiest way to balance selfish DPS and DPS with support abilities is to remove support abilities from those DPS classes altogether. Distribute them among your tanks, healers and ranged support (brd/much) and simply worry about numbers with DPS classes. I don't see that happening, though.
    Of course ninki doesn't degrade, just like chakra stacks and most other resources for other jobs except for self buffs. Speaking of buffs, SAM loses 2 that are very similar to greased lightning when taken together. The guy doesn't know what he's talking about, he probably didn't even unlock the job. And of course he doesn't know how NIN works at all since NIN is the melee job less affected by boss jumps.
    (4)
    Last edited by Lastelli; 07-12-2017 at 05:31 AM.

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