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  1. #1
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SinisterJoints View Post
    -snip
    A person's computer has limits in what it can display, then there is the limits in what the network can carry in terms of packet update rate, and finally there is limits in how many people the server itself can support in a given zone.

    Now for a given client they have to keep up to date with 299 other people all casting abilities and generating visual lag with their flashy effects. Network lag from a poor connection combined with CPU and GPU heavy loads from graphics settings increases the likelihood of the player's client failing to keep in step with the server. Leading to them disconnecting because as far as the server knows they are not there because they have not told the server they are there because the client still has not gotten its shit together.

    So no, it is not just the server. Its every single piece of the experience working (or failing to work) in tandem.
    (10)
    Last edited by TankHunter678; 07-11-2017 at 09:18 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by TankHunter678 View Post
    A person's computer has limits in what it can display, then there is the limits in what the network can carry in terms of packet update rate, and finally there is limits in how many people the server itself can support in a given zone.

    Now for a given client they have to keep up to date with 299 other people all casting abilities and generating visual lag with their flashy effects. Network lag from a poor connection combined with CUPU and GPU heavy loads from graphics settings increases the likelihood of the player's client failing to keep in step with the server. Leading to them disconnecting because as far as the server knows they are not there because they have not told the server they are there because the client still has not gotten its shit together.

    So no, it is not just the server. Its every single piece of the experience working (or failing to work) in tandem.
    This guy gets it.
    (3)