
Originally Posted by
Nominous
The immediate reaction to SAM numbers being so high, is that either they're too strong, or it's too easy. It's an assumption, and hardly a fair one. By that logic, I guess SMN and MCH were either too powerful, or too easy in Creator Savage's patch, since they topped most of the charts, right? It's about as baseless as can be.
And you should care about the identity of a Job vs. your own or others. That's the thing. As DPS, it's hard to really differentiate one from the other as far as identity goes, because the ultimate goal is to demolish everything, it's just how we go about it, right? It's easy to understand why PLD shouldn't do more than MCH. It's a tank, that's not it's goal. However, we've gotten to a point where some DPS have support (in differing ways), and others don't. That creates precedent for analyzing the identity of a Job, since that will better balance the sum of it's parts. Not to mention, sometimes the identity of the Job contributes to the ultimate balance of it. SAM, and BLM being the best examples of that (and BLM needing some love in that respect as well). If you don't care about that, then we should just play a game where no DPS Job has any identity, get rid of all support skills, and just press blank icons to see big numbers, because that's the only thing that matters on a damage dealer, apparently.