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  1. #1
    Player
    EbonySeraphim's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    44
    Character
    Ebony Seraph
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    This thread is an excellent argument why parsers would be bad for this game.
    I think you kind of just suggested "ignorance is bliss" and "let those with all the power do what's best for us." I think Square is quite capable but they aren't impervious to making balance mistakes just like Blizzard didn't make Starcraft II perfectly balanced on release despite having craptons of data (running full on tournaments before full release). Also, though the tone of this thread is contentious, I don't see many people suggesting SAM should be nerfed necessarily. Rather that the other melee DPS jobs(DRG and MNKs really) have it tough with skills that are far more lackluster to use (requiring either luck, or raid-like coordination with another player) just to potentially catch up to the DPS advantage gained by simply playing SAM.

    Does having a physical DPS heavy composition + 5% damage with a Monk allow the extra Forbidden Chakra's every 90 seconds catch up to what SAM offers or does it pass it? I''d say considering it's a more restrictive party composition, it should do noticeably more than simply having a SAM. The 10% damage increase and 5% to one other player from Dragon sight should be more beneficial than replacing the DRG with a SAM considering how restrictive and limited it is to use in the first place. DRG still has Battle Litany for that boost too, but Mantra is quite irrelevant if the healers can keep folks alive regardless of it. Let SAM be personal DPS king, but let higher effort + coordination yield better results by at least a noticeable margin.
    (2)

  2. #2
    Player
    MiruWest's Avatar
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    Jun 2015
    Posts
    109
    Character
    Miru West
    World
    Behemoth
    Main Class
    Monk Lv 70
    Quote Originally Posted by EbonySeraphim View Post
    snip


    The thing is tho people are looking at personal numbers and not raid numbers. People see SAM at 4600 and DRG at 4200 and think DRG needs a potency buff yet they dont actually look at the damage increase the DRG is giving to the raid because I guess its not numbers you physically see on the meter. A DRG bringing Disembowel, Battle Litany, Dragon Sight, is a sizeable amount of extra dps the DRG brings to the raid across mutiple team members, yet people forget that and think the DRG should do almost as much DPS as the SAM and STILL bring that exact type of utility to the raid which literally brings us back to 3.0 MNK.
    (0)

  3. #3
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
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    Gridania
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    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by EbonySeraphim View Post
    I think you kind of just suggested "ignorance is bliss" and "let those with all the power do what's best for us." I think Square is quite capable but they aren't impervious to making balance mistakes just like Blizzard didn't make Starcraft II perfectly balanced on release despite having craptons of data (running full on tournaments before full release). *snippety snip*
    Well, it's actually more like "quit jumping to conclusions based on hearsay and letting those erroneous conclusions get in the way of your enjoyment of the game" and "we have no means of seeing all the data SE in accumulating. They are in a better position to make decisions than us."

    Anyhow, it's possible things need tweaked. I don't want to see the pitchfork and torches mob dumping on the players of samurai nor do I want to see players get into this meta headset and start trying to exclude jobs like machinists and dragoon from raiding.

    The balance doesn't matter for in the majority of the game. If a party isn't in the cutting edge of raiding, it doesn't matter who you bring to deal damage.

    That's all I'm saying.

    You do realize that there is no way for us,to let them know about damage gaps between jobs without parses right? Parsers already exist and tons of people use them.
    But, people aren't supposed to be using parsers. SE has already made that clear.

    In addition, parsers are notoriously prone to misinterpretation. Players cherrypick information that supports their arguments all the time in WoW. This is what SE is trying to avoid.

    This thread was originally a troll's attempt to stir things up and get people thinking samurai should be nerfed. We don't have the information to make that call nor should we ever have that level of information.

    We are not the game designers. We are the players. This isn't game play by democracy or mob rule.

    SE make those calls. They decide what is balanced and what is not. Our part in this, is to play the game and offer our observations and criticisms. They receive our input then decide what to do from there.
    (0)
    Last edited by Kacho_Nacho; 06-30-2017 at 04:44 AM.

  4. #4
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Kacho_Nacho View Post
    Well, it's actually more like "quit jumping to conclusions based on hearsay and letting those erroneous conclusions get in the way of your enjoyment of the game" and "we have no means of seeing all the data SE in accumulating. They are in a better position to make decisions than us."

    Anyhow, it's possible things need tweaked. I don't want to see the pitchfork and torches mob dumping on the players of samurai nor do I want to see players get into this meta headset and start trying to exclude jobs like machinists and dragoon from raiding.

    The balance doesn't matter for in the majority of the game. If a party isn't in the cutting edge of raiding, it doesn't matter who you bring to deal damage.

    That's all I'm saying.

    In addition, parsers are notoriously prone to misinterpretation. Players cherrypick information that supports their arguments all the time in WoW. This is what SE is trying to avoid.

    This thread was originally a troll's attempt to stir things up and get people thinking samurai should be nerfed. We don't have the information to make that call nor should we ever have that level of information.

    We are not the game designers. We are the players. This isn't game play by democracy or mob rule.

    SE make those calls. They decide what is balanced and what is not. Our part in this, is to play the game and offer our observations and criticisms. They receive our input then decide what to do from there.
    how can we give inputs...if we dont have the number? SE said no to parser because they afraid that it will be source of toxicity... but how we supposed to improve if we cant have number on what damage we deal, how many crits etc? your statement is contradicting.

    yes of course people should be fine bring any job that they prefer to to raid/dungeons. but that did not excuse them to play poorly. because he may have fun, but the others may not. that what parser CAN tell us.
    On topic:

    SAM should be generally outclassing other DPS, as it design of their kit. Currently we cant say the class balance is working or not because the endgame raid isnt here yet. I agree with you that we shouldnt have mindset that any job is incapable to do the raid. but it has happened before and we should keep critical to the devs. Being critical does not mean we undervaluing what they have done, but they are human too.
    (0)
    Aion Zwei - Masamune

  5. #5
    Player
    Kacho_Nacho's Avatar
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    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Aion View Post
    how can we give inputs...if we don't have the number? SE said no to parser because they afraid that it will be source of toxicity... but how we supposed to improve if we cant have number on what damage we deal, how many crits etc? your statement is contradicting.

    yes of course people should be fine bring any job that they prefer to to raid/dungeons. but that did not excuse them to play poorly. because he may have fun, but the others may not. that what parser CAN tell us.
    On topic:

    SAM should be generally outclassing other DPS, as it design of their kit. Currently we can't say the class balance is working or not because the endgame raid isn't here yet. I agree with you that we shouldn't have mindset that any job is incapable to do the raid. but it has happened before and we should keep critical to the devs. Being critical does not mean we undervaluing what they have done, but they are human too.
    Hi Aion. You can provide input by stating someone's DPS seems too high or too low. As for self-improvement, I feel most of us know instinctively when we are improving. We start getting comms, we don't have to stop and think about our priority list, we notice larger numbers on the screen, etc...

    However, I believe parsers can be of help in gauging your self-improvement. The problem comes in when players only look at the top damage. They blow off the utility another class brings. They pay no attention to the fact that the #3 ranked damage dealer interrupted the boss's AoE attack six times while the top two damage dealers didn't interrupt the boss at all. They only focus on the all mighty top dps number and that hurts the game tremendously.

    So, I'm not contradicting myself. I just know that SE has banned parsers for good reason and we have to rely on our own experience to gauge how well we, or another player, are doing.

    Also, it is fine to be critical. No one likes a Yes Man.

    If you, me, or anyone else notices a problem we should let the devs know! We should tell them exactly what we are seeing in a clear and polite manner.

    However, we also have to accept that this is not game design by forum vote. Once we send off that post, our part is done. The ball is then in SE's court.
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