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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    Quote Originally Posted by Aion View Post
    how can we give inputs...if we don't have the number? SE said no to parser because they afraid that it will be source of toxicity... but how we supposed to improve if we cant have number on what damage we deal, how many crits etc? your statement is contradicting.

    yes of course people should be fine bring any job that they prefer to to raid/dungeons. but that did not excuse them to play poorly. because he may have fun, but the others may not. that what parser CAN tell us.
    On topic:

    SAM should be generally outclassing other DPS, as it design of their kit. Currently we can't say the class balance is working or not because the endgame raid isn't here yet. I agree with you that we shouldn't have mindset that any job is incapable to do the raid. but it has happened before and we should keep critical to the devs. Being critical does not mean we undervaluing what they have done, but they are human too.
    Hi Aion. You can provide input by stating someone's DPS seems too high or too low. As for self-improvement, I feel most of us know instinctively when we are improving. We start getting comms, we don't have to stop and think about our priority list, we notice larger numbers on the screen, etc...

    However, I believe parsers can be of help in gauging your self-improvement. The problem comes in when players only look at the top damage. They blow off the utility another class brings. They pay no attention to the fact that the #3 ranked damage dealer interrupted the boss's AoE attack six times while the top two damage dealers didn't interrupt the boss at all. They only focus on the all mighty top dps number and that hurts the game tremendously.

    So, I'm not contradicting myself. I just know that SE has banned parsers for good reason and we have to rely on our own experience to gauge how well we, or another player, are doing.

    Also, it is fine to be critical. No one likes a Yes Man.

    If you, me, or anyone else notices a problem we should let the devs know! We should tell them exactly what we are seeing in a clear and polite manner.

    However, we also have to accept that this is not game design by forum vote. Once we send off that post, our part is done. The ball is then in SE's court.
    (2)

  2. #2
    Player
    HoLoFoNo's Avatar
    Join Date
    Nov 2015
    Posts
    189
    Character
    White Glint
    World
    Omega
    Main Class
    Monk Lv 70
    Quote Originally Posted by Kacho_Nacho View Post
    Off topic but related: This thread is an excellent argument why parsers would be bad for this game. Even when they are disallowed, people are throwing numbers around, will little context, in order to get a perceived overpowered job nerfed. Guys, don't you think Square Enix has a lot more data than we could ever compile about the performance of samurai versus the other damage dealers? Let them tweak the numbers. Our part in this is to let them know we believe there is too big a gap between the damage dealing jobs.
    I hate when people say this. Y'know a little story called 2.0 WAR, 2.4 NIN and 3.0 MCH?

    When it comes to having information about the capability of their classes, this development team isn't on the best side. They really need something like a public test realm because of course they can't balance shit perfectly all the time, they are only human. However this doesn't mean they cannot be wrong about things. It is even worse because in all of these cases they still thought they were right even after hearing the complaints and then proceeded to make changes to the classes. I've said this before (I think it was in this thread) but you can't forget that the development team consists of internal people who judge themselves by their intentions and therefore it is much harder for them to see if something isn't working as intended or in a way that the players are happy with.

    They honestly need public play testing because it really isn't fun for the people who have their class cocked up. They typically do a good job addressing the issues (apart from 3.4 AST) so I don't think they are incompetent. It is just the fact that just because they have 'data' about the supposed abilities of the classes doesn't mean it is reflective of the actual ability and usage of the classes (case in point 2.4 NIN which was top dps but still had trick attack. Their justification was the NIN was hardest to play due to mudras but it was infact extremely easy to play with the lack of positionals and it had a straightforward rotation.)
    (9)

  3. #3
    Player
    Fannah's Avatar
    Join Date
    Aug 2015
    Posts
    514
    Character
    Fannah Loydera
    World
    Moogle
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by HoLoFoNo View Post
    (case in point 2.4 NIN which was top dps but still had trick attack. Their justification was the NIN was hardest to play due to mudras but it was infact extremely easy to play with the lack of positionals and it had a straightforward rotation.)
    I believe it wasn't only about difficulty only, but about the kind of lags the mudra naturally had (but maybe I'm wrong) Which was really hard and a pain to play in Europe as the servers we were playing on were still in America and not in Europe unlike now, which helped to fix a bit that problem.

    About what's hard or easy to play, it's kind of a poor argument done overall on this game (I'm actually not targetting you, but you just remind me of that topic) as yes, everything is pretty easy overall compared to a lot of games made to be hard ("osu!" ( https://www.youtube.com/watch?v=VsYLIg67pYo where you can't complain about missclick of any kind nor rythm problem or coordination ones) / "Path of Exile" Hardcore mode (die once and you lose months of playing (so you have to know well what you do) / the shoot'em up games (those in 2D with little planes shooting tons of bullets per second and where you have to dodge tons of bullet per second like here : https://www.youtube.com/watch?v=ZHqN_fH2S7k) and of course tons of other games. Then yes, I believe we can all say everything is pretty easy and when you play a lot of those games where you need to be very reactive, having a game with a GCD of 2.5sec and dodging big aoe in red is reaaaally easy anyway. FFXIV is not a game made to be hard anyway.

    I'm not saying everything is easy, but I would like to underline that nothing can be really said to be "hard". This is even why some bad tanks complain about "the dps get aggro on Sastasha, I will let him die" because the game is so easy that we have to create unexistent objectives like "the way we are supposed to do the dungeon" as anyway the dungeon will be succeed, and quickly anyway.

    To me it's more about exploring a world, getting a nice story to live, meet people, talking, sharing advice and experiences, doing dumb things, doing the content to play together, or to challenge ourselves a bit, but never too seriously as anyway the game don't really allow us to challenge ourselves in a very serious way as it's not made for this.
    (0)
    Last edited by Fannah; 06-30-2017 at 07:51 AM.

  4. #4
    Player
    Selova's Avatar
    Join Date
    Mar 2017
    Posts
    833
    Character
    Veliona Umrtia
    World
    Leviathan
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    Off topic but related: This thread is an excellent argument why parsers would be bad for this game. Even when they are disallowed, people are throwing numbers around, will little context, in order to get a perceived overpowered job nerfed. Guys, don't you think Square Enix has a lot more data than we could ever compile about the performance of samurai versus the other damage dealers? Let them tweak the numbers. Our part in this is to let them know we believe there is too big a gap between the damage dealing jobs.
    You do realize that there is no way for us,to let them know about damage gaps between jobs without parses right? Parsers already exist and tons of people use them.
    (2)

  5. #5
    Player
    Bardo's Avatar
    Join Date
    Aug 2013
    Posts
    296
    Character
    Bardo Phor
    World
    Sargatanas
    Main Class
    Archer Lv 70
    The amount of hyperbole in this thread is absolutely staggering.
    A class is "trash tier" if they do 2% less dps?
    /facepalm
    (0)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Bardo View Post
    The amount of hyperbole in this thread is absolutely staggering.
    A class is "trash tier" if they do 2% less dps?
    /facepalm
    Welcome to an MMO forum where if your class isn't topping the charts AND bringing the most utility to the group, it's trash. People see the charts and they don't want to just be useful to the group, they want to win against everyone else. Egos are strong in the gaming community. Unfortunately, it's much easier to judge performance based on numbers than abstract things like utility. It's why "support" classes aren't as popular as they could be.

    WoW was the same way. Looking at numbers in Legion and with the exception of a couple extreme cases on the ends of the spectrum (like when Hunters were just bad), the top and bottom DPS was within 5% of each other. Yet, people complained it wasn't enough, despite the fact that it could all easily clear content and that it's incredibly difficult to balance like 20+ DPS jobs perfectly.
    (0)

  7. #7
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    Quote Originally Posted by Ryaz View Post
    Welcome to an MMO forum where if your class isn't topping the charts AND bringing the most utility to the group, it's trash.
    It is more the balance behind it. Take MCH/BRD and DRG/NIN. Out of those 2 sets, DRG/MCH do less DPS but also have less utility. Not being at the top if fine if you bring candy for the rest of the raid, but if you don't bring that and are easily replaced...

    But we can't let the mindset of "bigger numbers means a better class" cloud our vision, especially when it's data collected from test dummies.
    Sure, fights will change but we're already seeing problems with just dummies and fights with 20s downtime. DRG is a prime example: on a dummy it is... "ok", but in a fight with any downtime we get hosed out of our eyes. Compared to NIN, they can pop huton and move along like nothing happened.

    Overall, yes SAM is ridiculously powerful right now, as is RDM too honestly (though is anyone shocked the 2 new classes which killed DPS queues are extremely powerful?)
    (2)
    Last edited by Frowny; 07-01-2017 at 12:31 AM.

  8. #8
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    I'm kinda stuck between SAM or BRD. I don't mind about the DPS output per say, but I'm more pulled towards playing the class to max and how difficult the class is. I was actually quite surprised by the BRDs complexity. It's only 60 though. My SAM is 66 at the moment.
    (0)

  9. #9
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Late to the discussion but the reality is this debate is going to be settled with on simple question. Which is better, a party with a mixed set of dps jobs or a party with 4 SAM? If it's 4 SAM then expect a nerf bat.
    (3)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Dyvid View Post
    Late to the discussion but the reality is this debate is going to be settled with on simple question. Which is better, a party with a mixed set of dps jobs or a party with 4 SAM? If it's 4 SAM then expect a nerf bat.
    Stacking same classes also effect lb gauge generation so i dont think it is good idea.
    (0)

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