I think this game is a bit too complex for ppl who like shiny things.
For example, These attributes work in combination or they simply compliment one another. Kind of like the old attributes DEX and STR. One triggered a block the other mitigated damage when a block occured. So, the players said NOPE because it doesn't work well for a job that has no blocking ability (WAR). So now we are here with Tenacity and ppl are loading up on TEN not even applying it how it's defined because the only thing that matters is that shiny thing called damage. TEN mitigates damage as well, so the numbers are probably low to balance both damage being dealt and mitigated. But wait, there is another attribute to account for called DET. It also increases damage being dealt. Yet, there's another attribute that increases that called DIRECT HIT(!) and it is increased by another attribute CRITICAL HIT(!!). When ppl apply all this and don't get high results then they have something to complain about.