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  1. #1
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    Quote Originally Posted by Kalocin View Post
    Skillspeed only affects auto attack damage apparently, not their speed.

    Skillspeed affects the amount of damage in DoT and recast timers of weaponskills not auto attack. Auto attack is not DoT. The speed and frequency in which your auto attack occurs is on the weapon. It's the AUTO-ATTACK and DELAY.
    (0)
    Last edited by Pileus_Storm; 06-29-2017 at 09:32 PM.

  2. #2
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Really SE?

    Could you be any lazier? don't hype up new stats if they are going to have garbage scaling.
    (1)

  3. #3
    Player
    Vurtney's Avatar
    Join Date
    Sep 2013
    Posts
    372
    Character
    Saryn Storm
    World
    Cerberus
    Main Class
    Warrior Lv 90
    Unfortunately, as posted already, Tenacity scales like crap. Whatever is in my gear is a keeper but i'm definitely not melding for it. Det/crit/str is still the way to go (for us warriors)
    (0)

  4. #4
    Player
    Awful's Avatar
    Join Date
    Jul 2015
    Posts
    1,280
    Character
    Awful Name
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    What people are doing now is taking their old i270 accessories that are Slaying and using them now I wish we had the old system where Vit gave us damage. Tenacity is bad and we're back in the Str tanking meta focus again so who knows how this'll end why do they mess around with tank stats so much and deliver them so poor i'll never understand.
    (1)

  5. #5
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    tenacity is the new parry. just ignore it like the plague. looks like crit det and sks are the way to go. nothing changed
    even especially that melded str acc from last patch were bis. man look at 3.0 happeneing again. i guess well go back to str/vit split in 4.2 because tanks are dealing too much damage apparently and dont have super health points
    (1)
    Last edited by ADVSS; 06-26-2017 at 04:47 PM.

  6. #6
    Player
    Faeon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    394
    Character
    Faeon Nightwhisper
    World
    Ragnarok
    Main Class
    Gladiator Lv 70
    I think this is bugged, it does not make sense that they would add this in this state since it was to get rid of parry and be beneficial stat that is unique to tanks etc. Going crit/det and dh seems to be the way now. I put some ten on my gear and ya it made no difference that was noticeably
    (0)

  7. #7
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Faeon View Post
    I think this is bugged, it does not make sense that they would add this in this state since it was to get rid of parry and be beneficial stat that is unique to tanks etc.
    Knowing SE, they probably didn't even expect people to go and look "how much" it increased the stuff it is said to increase. They're trying to hide that sort of stuff after all.
    According to the stat weights at the time, most of the i280 Diadem weapons needed around 100 of "any" useful secondary (Read: Anything not piety or parry) to pull even with the Anima and Yoshida went ahead in an interview to tell people they are just plain worse.

    Pretty sure they figured just telling people:"Hey, this new thing not only makes you harder to kill, it also increases your damage, YOUr DAMAGE! The thing you've always been after! Isn't that cool? Hey, are you listening?!"
    would suffice.
    (4)

  8. #8
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Zojha View Post
    Knowing SE, they probably didn't even expect people to go and look "how much" it increased the stuff it is said to increase. They're trying to hide that sort of stuff after all.
    According to the stat weights at the time, most of the i280 Diadem weapons needed around 100 of "any" useful secondary (Read: Anything not piety or parry) to pull even with the Anima and Yoshida went ahead in an interview to tell people they are just plain worse.
    I remember Yoshi-P saying "anima weapons are the strongest" and people trying to defend him.

    https://www.reddit.com/r/ffxiv/comme...e_yet/df3hh4a/

    And people were like "oh you need to listen to what he said in context". I heard what he said and I agreed with him on the RNG aspect. That still doesn't mean that i280 weapons > i275 weapons. Like, he literally said strongest instead saying it's your best bet or something.
    (0)

  9. #9
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Well, I submitted a bug report, we'll find out soon.
    http://forum.square-enix.com/ffxiv/t...ng-as-intended
    (4)

  10. #10
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RLofOBFL View Post
    According to this

    https://www.reddit.com/r/ffxiv/comme...talk_tenacity/

    "Fast Blade Average Before Tenacity - 1048.52
    Fast Blade Average After Tenacity - 1052.88

    That's a WHOPPING .414% Damage increase, 2.66% Increase with 1750 Tenacity

    Clemency Average Before Tenacity - 7134.96
    Clemency Average After Tenacity - 7183.36

    Oh baby, .673% Heal increase on clemency, 4.32% increase with 1750 Tenacity

    Stone Hit Average Before Tenacity - 1795.60
    Stone Hit Average After Tenacity - 1785.88

    a .541% Damage decrease over 216 Tenacity. 3.47% increase with 1750 Tenacity."


    The gains are EXTREMELY small. So low it has no effect on anything. Is it supposed to be like this? It doesn't even sound worth melding with such low returns.

    The scaling seems to be very poor indeed. Not sure why they even bother with such small impact from huge amounts of tenacity. If this is meant to be the tanking Stat, then stacking or not should have a truly apparent impact on our performance, otherwise it's a pointless statistic - just like parry.

    Quote Originally Posted by Falar View Post
    And the sad thing is they are putting it all over our equipment.
    Just like parry...
    (2)

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