I get 24k Foul hits with my BLM without buffs or pots.
Here
https://www.youtube.com/watch?v=pt63rf9u6JU
I get 24k Foul hits with my BLM without buffs or pots.
Here
https://www.youtube.com/watch?v=pt63rf9u6JU
saying that "all a class offers to a group is damage" is an argument for games where there is a designated spot for supports, which is not this game. ESPECIALLY in pugs, the further SAM pulls ahead in damage, the less people will want to bring anything else. I hate to tell you this, but when there are outliers like SAM are right now, game developers dont just magically balance every other job around the SAM. In reality, outliers either get buffed or nerfed, so expect some potency changes for MCH and SAM in the next patch.SAM is strong but aside from everything, that's all SAM offers to a group is it's damage potential. The other DPS jobs have numerous utilities to support the group. It is too early for me to tell, but raw damage over mechanics and synergy with other jobs may not be an A+ strategy in certain cases. In the event that it does happen, SE will just buff the other DPS jobs that aren't being chosen for raid content.
You sir haven't played monk in heavenswardsaying that "all a class offers to a group is damage" is an argument for games where there is a designated spot for supports, which is not this game. ESPECIALLY in pugs, the further SAM pulls ahead in damage, the less people will want to bring anything else. I hate to tell you this, but when there are outliers like SAM are right now, game developers dont just magically balance every other job around the SAM. In reality, outliers either get buffed or nerfed, so expect some potency changes for MCH and SAM in the next patch.
its one of the promoted cls - like Drg did good in HW after buffing. on the other hand yeah their raw power seem a bit over the top but they lack in utilities - comparable to Mnk in HW - strongest raw dmg but nothing for your grp aside of mantra... most probably they will get a balancing nerf but even if not, there will always be "the one on top"... so totally okay for me why not SAM in this tier? hmm....these are my observations and thoughts on the matter, I welcome everyone's thoughts as well. I just find it rediculous that ever class was gutted and then there's Sam god tier in damage. What happen to earning that #2 spot on the Aggro table with your perfect rotation and skill? I just saying is all classes need to be rebalanced.
Mnk was the strongest DPS in HW, but not by such a large margin. Even if a Blm needed a lot of proc lucky to out dps a mnk on a dummy or single bosses. A drg and nin were a lot closer to mnks and depending on the fight possibly even compete with mnks and of course blm. Only smn were the untouched in aoe fights. But there were not many such other than in roulettes.
Sure, SE is trying to promote many on its new classes or on Paladins and whm, away from wars and sch. But it\\'s a bit over the top at the moment. Unless SE is planning to readjust, nerf and buff anyway, as soon as they are happy the amount of player Base shifting.
You are failing to understand the dynamic SE is attempting. They intentionally made SAM the strongest DPS, and SAM does not have much to offer otherwise. Where as the other DPS jobs have ways to increase overall DPS of the party or something of the like. To nerf SAM would go against their planning for the job and the way it was built. I would be willing to bet there will be potency changes for other DPS before they go nerfing SAM. If they do nerf SAM, then nobody will use it in it's current form because it would be a DPS with nothing else to bring to the table utility wise. It's your right to disagree of course, but it just seems like a stupid idea to build a job around the idea of DPS over utility and then go nerfing it so it becomes mediocre.
Last edited by Crewman; 06-29-2017 at 12:12 AM.
So, let me get this straight...
Back when MNK was supposed to be the raw dps without much/any raid utility, everyone complained that the damage wasn't high enough to justify its lack of utility. But now that we have a job that actually does produce enough DPS to justify lack of utility, everyone else is complaining about it?
Everyone's biggest complaint in-game stems from people not doing enough DPS; slow dungeon pulls, not skipping phases, hitting enrage, etc. And yet we still have people complaining that we have too much DPS? I don't see anyone complaining after clearing current EX trials that someone was doing too much DPS. I've yet to hear someone complain that the dungeon we just cleared was completed too quickly.
It seems to me that the people complaining are the ones who play other jobs and are upset that they aren't the center of attention by playing an easy-button job.
Sometimes I think most people aren't happy if they aren't complaining.
Last edited by Ramath; 06-29-2017 at 02:12 AM.
Different cls same bullshit - don't even try to get in a realistic discussion with him. He changed his opinion about best dps cls like underwear. Coming as HW smn, moved to Blm now Rdm. Actually his understanding of theorycrafting and gameplay is just bad. Claiming Blms are just powerful on paper but not in instances or even trying to convince people that his Rdm outdamages Sams on mid-lvl shows me that nothing has changed in his understanding how things work. Sam > Rdm fact.
I don't know that there's reason to be as aggressive in your opinion about it, but yes, that is what's happening.So, let me get this straight...
Back when MNK was supposed to be the raw dps without much/any raid utility, everyone complained that the damage wasn't high enough to justify its lack of utility. But now that we have a job that actually does produce enough DPS to justify lack of utility, everyone else is complaining about it?
People just don't understand, or worse, don't care, is all. As I've said, MNK actually HAD forms of party support, AND high damage in 3.xx, and that didn't create a good enough incentive to bring it to parties. The lack of synergy with the party is what kept MNK out, compared to melee WITH it.
We've seen it. We have evidence. SAM is actually worse off, because it doesn't even have a Mantra-esque support skill to offer anyone.
I get why people are bummed. As a DPS, your Job is to bring the pain. The more effective you are with that, the better it feels. We play for the numbers. We're just seeing that people are quite fair-weather when it comes to their playstyle.
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