I was more or less suggesting that a lower difficulty version of Hyper be with the SAME HP, same defense stats. The only difference would be the damage output... jesus christ, this is the THIRD time I've had to say this.Congratulations! You just killed a nerfed ifrit that was 10k less hp and does 500 less damage on every attack! Now you can try to kill the 8k less hp ifrit that hits for 400 less damage on every attack!
Or you could just stop blaming everything but your own skill and kill ifrit at the difficulty the developers wanted and designed. Seriously, scaling fights would be a huge waste of time and effort for devs. I don't think any of them could read this topic and take anything said seriously.
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