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  1. #211
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by SilvertearRen View Post
    Neither is it my fault when everybody jumps on me because I can't recall things easily under pressure. I don't care if people call me names, call me gimped, or even call me a f*cking utterly stupid retard.
    Then why do you utterly ignore the viable options available to you?

    Like I mentioned there is are a few 100% stress free ways to learn Ifirit.

    1. Youtube
    2. Wiki strategies
    3. Forum discussion about non-optimal job combinations to kill Ifirit (Feel free to start one I'm sure people are willing to hear about job combinations that didn't involve 8 lancers)

    4. Go into the god damn fight and practice, don't "Stress" about a video game. There is no reason to be stressed about your death to Ifrit. Having a "Easy mode" wont help you beat the normal mode at all, all the fight will do is do less damage and perhaps have him use his skills less frequently.

    This will in no way/shape/form gain you a reward, skill, or even a satisfying experience due to the lack of both skill and a proper reward for a "Easy mode" fight.

    Your stuck on this idea that if there is a kiddy mode of everything people can somehow ease themselves into the hard mode by some miracle of nature that isn't available through study in the normal fashion. Unless the easy mode coreographs zones with hi-lights and gives you notes on what to do. This is nothing you can't learn in a normal stress free enviroment that is allready available.

    People have explained to you that it might not be the game but the way you are aproaching the situation. The undue stress you are suffering is mind-boggling.
    (5)

  2. #212
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by Alerith View Post
    You mean "none at all"?

    You say the level 25 fight is invalid. So you want a higher level fight LIKE the level 50 fight, but not as "stressful"....which means it isn't like the level 50 fight, it's more like the level 25 fight.

    Either that, or you're asking for the level 25 fight with the same behaviors of the level 50 Ifrit which would accomplish......nothing the current level 25 couldn't accomplish.
    I already described the kind of parameters I would like to see in a lower-difficulty version of the R50 fight...I'll repeat it here for your convenience: Same stats such as HP and defense, but with reduced DPS by like... 5% or 10%. That's it. Simple.

    Quote Originally Posted by Gramul View Post
    Then just play the fight over and over till you win.
    What if I only have one hour a week to spare for Ifrit? That's not enough time on average for me to learn the fight to be successful with it in a reasonable frame of time. That's precisely why I'm asking for a scaling difficulty - so we can acclimate to the fight, and then tackle him on the highest difficulty.
    (0)

  3. #213
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Betelgeuzah View Post
    Actually difficult encounters are not part of FINAL FANTASY.

    There is no feeling of FINAL FANTASY in these battles if I'm not constantly falling asleep.

    Why do I need to move around so much? Why not just make it based on your stats vs. monster stats? Why do Ineed to press so many more buttons than X???
    FFXIV the card game?
    (0)

  4. #214
    Player
    Quanta's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Quanita Starfire
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Synapse View Post
    Taking Sear damage < lot of people dont know abt this, i know didnt my early few runs)
    This shit was killing me before I was made aware of it. Then I was told that LNC could stand at max range and avoid it completely, which is awesome for LNC, but I imagine other melee classes get screwed having to move in and out all the time.

    Run up to him and continue attack after he just landed < NO NO NO!
    What's wrong with this? Does his threat reset after each jump? Or is this about Sear?

    DD stacking on top of each other
    What's wrong with stacking?

    Quote Originally Posted by Jynx
    2. Wiki strategies
    I've yet to stumble upon a wiki that actually has fight strategies, or up-to-date, useful information at all. It sucks when you're exploring or some shit, and the only way you can figure out how the aggressive mob that can one-shot you on a chocobo is triggered is via a leap of faith by running behind them and hoping they're not sound-triggered (btw, hippogryphs are totally sound-triggered).
    (1)
    Last edited by Quanta; 10-31-2011 at 01:23 PM.

  5. #215
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SilvertearRen View Post
    What if I only have one hour a week to spare for Ifrit?
    Oh, you mean like how I have only 4 hours out of the week to play the blasted game?
    Deal with it. It's what I do.
    (1)

  6. #216
    Player

    Join Date
    Sep 2011
    Posts
    838
    Quote Originally Posted by Betelgeuzah View Post
    Actually difficult encounters are not part of FINAL FANTASY.

    There is no feeling of FINAL FANTASY in these battles if I'm not constantly falling asleep.

    Why do I need to move around so much? Why not just make it based on your stats vs. monster stats? Why do Ineed to press so many more buttons than X???
    this is so far from the truth its almost funny. ok its late so i really can't think of all that many off hand but
    emerald weapeon ruby weapon FF 7. ultima FF5. (or 4 i forget lol) the dark aeons FF10. anyway the point is really really very hard battles have always been a part of FF. but you have always been able to by-pass em. and you don't need to do ifrit
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

  7. #217
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by whoopeeragon View Post
    Because not all content should be available to each and everything. Why can't we go run up to the final boss and smack him over the head with a frying pan?

    This made me think of Sephiroth getting whacked by Aerith with a frying pan.
    (0)

  8. #218
    Player
    irongripz's Avatar
    Join Date
    Oct 2011
    Posts
    274
    Character
    Killer Kat
    World
    Excalibur
    Main Class
    Miner Lv 50
    Quote Originally Posted by SilvertearRen View Post
    Know why? Resentment.

    People are going to resent bad game design, as well as the fact that the most "hardcore" of people ever managed to beat Ifrit. That kind of elitist game design does not really support community unity. Especially when the hardcore shells decide to rub it into everybody else's faces by running around flashing their fancy drops.

    No. It's not fun when your party wipes because of the following:
    1. The design of the battle fails to take into account player lag - both technical and human.
    2. Ifrit is far too powerful for the regular Classes. Jobs might make it easier, but seriously man...take this crap into account for a change.
    3. The battles require a lot of "high spec", both technical, gear-wise, and class-wise. This is incredibly exclusionary, and does not really lend a lot of positive atmosphere to the fight.
    4. The fact that some party configurations, like 6x Lancers, 2x Con/Thm, have a higher chance of success than other configurations, is simply repeating the Dzemael Mistake. (Whoring of the Archer class, anyone?)
    5. I respect Yoshi-P for wanting to bring back the challenging factors of the olden-days of MMOs, but this is the wrong way to do it with the new generation of MMOs. I don't like it when I waste an hour of my time dying to Ifrit every time because of lag, animation lock, etc.

    Basically what I am trying to say is that these fights do not account for the CURRENT state of FFXIV, which is something I find to be very irritating and un-fun.

    Anyway, I needed to rant a bit. I am an aspiring game designer myself, and I really can't stand bad game design. Simply put, Dzemael Darkhold and Ifrit are both examples of bad design that caters to an exclusive subset that loves to inflict insane amounts of self-torture.

    I would prefer that Yoshi-P actually do one thing: Focus his game design of these encounters around the largest segment of the playerbase. Hardcore players that like insane challenges do not apply to that category, because they are statistically a minority - I am not saying Hardcore players should be ignored, just that they should not be used as a point of reference for designing these things.

    To quote a popular internet meme:

    WTF is this sh*t?
    skit em boys he has a opinion...
    (1)

  9. #219
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Quanta View Post
    This shit was killing me before I was made aware of it. Then I was told that LNC could stand at max range and avoid it completely, which is awesome for LNC, but I imagine other melee classes get screwed having to move in and out all the time.



    What's wrong with this? Does his threat reset after each jump? Or is this about Sear?



    What's wrong with stacking?
    Lnc and archer have an advantage by being about to be out of seer range.

    After it lands following a jump it 100% of the time does another Non-jp attack. Usally Plums or Eruption. Eruption will kill you if you go to attack it or start spamming cures and it targets you. So after a jump you never never want to do anything until you see what ifrit is going to do. Doing other wise will result in you getting more or less 1 shotted.

    Putting all DDs or Mages together is because of the human error factor. If mages have to emergency cure the rank and they are targeted by Eruption, if they are together they are all dead. All your mages dead = extremly high chance of wipe. Same with DDS all your dds die you screw yourself because it will wipe the mages mp dry. Also separating everyone makes ifrit only target 1 area, leaving the other areas free to dmg/cure. So putting everyone in 1 place is a bad thing.
    (1)

  10. #220
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by grandm View Post
    this is so far from the truth its almost funny. ok its late so i really can't think of all that many off hand but
    emerald weapeon ruby weapon FF 7. ultima FF5. (or 4 i forget lol) the dark aeons FF10. anyway the point is really really very hard battles have always been a part of FF. but you have always been able to by-pass em. and you don't need to do ifrit
    No, I meant hard battles, not easy pushover "lose? grind more/figure out the easy gimmick" battles.
    (0)

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