Quote Originally Posted by Raijin View Post
they did that with WoW and they lost lost close to 2 million subscriptions.
Really? Then Blizzard probably screwed up with the implementation, and/or didn't spell it out clearly enough. What I am suggesting in no way changes the original difficulty of the encounter. It also does not minimize the value of the Ifrit drops, either.

What I am trying to shoot for is a win/win situation for everyone, rather than a win/lose situation (which is the worst kind of situation IMO, compared to a lose/lose, because everybody's equal in win/win, and lose/lose)