Quote Originally Posted by Gemina View Post
Hmm. What's all the fuss with Cure 3? Hasn't a major part of the dismay towards WHM been that giving WHM more heals instead of raid utility a major flaw? You feel like they just keep pruning WHM? So will the argument now be, "not only did they not receive raid utility, but they also took away Cure 3"? It seems that the arguments adapt according to the tooltip. Interesting.

I've only done EX primals as far as more-difficult content goes, and the best use I got out of it was when both myself and the MT and/or OT needed to be healed. Due to mechanics and heavy movement, I could never reliably cure all of those who needed it, and it frustrated me to no end when players would run out of range, and felt like a total waste of MP. Overcure, was also very unreliable. In short, I've NEVER needed this ability unless I wanted to increase my overheal % or waste MP. I've brought back myself and 7 others from the brink of death many times without it, and will continue to do so.

On a more friendly note, perhaps with the upcoming elimination of the class system in a future expansion, perhaps it was indeed moved to job skills.
A11S, A12S and many more are just a few examples of fight where Cure III was actually quite handy to have, some of them are primals. Or fights where it was actually needed to cure 2+ people from away, like the last Faust battle in A9S. Maltothoris above gave a pretty good and much more complete list
Also, please stop comparing a run with randoms to one with a coordinated group using voice chat. There are WOLRDS between, and if you meet someone who consistently stands outside your heal range in the latter when the strategy demands for you to cuddle, chance is that the person will be kicked from the static anyway because they are a liability.
Besides, Cure III, as I mentionend earlier, is not only our strongest, but also our FASTEST group heal, having the same cast time as our ST heals, which actually makes it a very good option in your formerly described heavy movement fights, when there is little time to cure people. Sure, those situations can be healed differently too, but why press 2+ buttons and get skills like Assize, which you might need later on, on CD if you got the ultimate cure bomb available?

Besides, yes, we don't need more heals; doesn't mean we can just get rid of WHM heals and give AST even more incredibly powerful ones like Earthly Star, though, LOL...