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  1. #1
    Player
    Feidam's Avatar
    Join Date
    Aug 2013
    Posts
    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by IttyBitty View Post
    Why is it not "WHM's thing", when WHM has traditionally had a plethora of party utility? Be they offensive (Haste, Bravery, Faith, En-spells), defensive (Reflect, Shell, Protect, Blink, Nul-spells), or general support (Libra, Reraise)?
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    (0)

  2. #2
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Feidam View Post
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    RDM was also there.

    Honestly from the way WHM is currently being designed we feel more like those classic RDM. Weaker heals than the other healer but stronger attacks.

    So...you want them to double down and make us able to do more damage? We really would be miscolored RDM at that point.
    (1)

  3. #3
    Player
    Medeah's Avatar
    Join Date
    Dec 2011
    Posts
    12
    Character
    Artemis Ulteria
    World
    Zodiark
    Main Class
    Thaumaturge Lv 18
    For what it's worth, it seems like WHM has undergone quite a few changes compared to the version shown at the media tour. While it is a baseless speculation on my end, I think the job trailer released two weeks ago holds more information on the final version of WHM.

    After reading the new skills tooltips, I thought that the fact that each healing spell granted a lily was a form of dev debug mode to showcase the new gauge system, but the recent comment from Yoshi P prompted me to check that trailer again and I noticed some interesting things.

    - The WHM starts with one lily and uses a self buff, I'd assume thin air.

    - She then proceeds to cast a cure spell (cure II? not sure if it is even cure II, the animation looks a bit different to me) and it gives a second lily. The interesting part is that getting a second lily triggers a buff on the whm (refresh effect?, spell speed bonus?) that is not listed in the tooltip description.

    - Dps spells (pretty straightforward) and an AOE which I think is plenary indulgence.

    - Then she uses that watery effect self buff which doesn't seem to match any of the tooltip released so far. And then more heals, the interesting part is that when she casts cure III it seems to have an effect on the mob (splash damage in the form of overheal? debuff of some sort)

    - Finally, she uses what I think is divine benison, which consumes the lilies and has this shield looking aspect, and the same effect affecting the mob (that blue aspect)

    Anyway, just wanted to share my observations, I realize this is purely speculation, but it gave me hope that there is more depth to the WHM 4.0 than we think.
    (0)
    Last edited by Medeah; 06-06-2017 at 08:50 AM.

  4. #4
    Player
    BlueMageQuina's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    96
    Character
    Daddy Curaga
    World
    Coeurl
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Feidam View Post
    I do not think this not a fair comparison. White mages in classic final fantasy series are the only heal support character where in ffxiv they are not. Based on what we've seen I think the devs should have doubled down on abilities that damage and heal simultaneously. Would bring a unique healing experience to the 3 healers while allowing them to retain the oh hell time to burst some major heals.
    A spell that heals a party member for--let's say--800 pot and deals damage to his target for 150 potency--or if you target the enemy, it deals damage of 300 potency and heals the enemy's target for 500 potency. On a 120s cooldown. Let's call it Retribution to stick with the religious-isms of WHM.

    As epic as this sounds, it feels more SCH to me. But I do want this spell. Thank you very much.
    (0)

  5. #5
    Player
    CrazyCapnMorgan's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Crazycapn Morgan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    Let me see if I can get this straight for myself, and maybe for other people, as far as what the Global Cooldown toolkit for WHM is:

    Cure 1 & 2 - filler heals, GCD recovery from tank buster moves
    Cure 3 - Situational heal, mainly for healing from primal ults
    Regen, Medica 2 - main form of healing and group healing
    Medica 1 - Situational group healing, mainly used for when groups are taking damage that Medica 2 and Assize cannot cover

    As of this moment, that's all WHM really brings, healing wise. If SCH gets group shields and AST gets group buffs, let WHM get group debuff management/mitigation. Something akin to Dispel, Astra and the like to give WHM a proper identity.
    (5)
    Last edited by CrazyCapnMorgan; 06-06-2017 at 06:54 AM.

  6. #6
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by CrazyCapnMorgan View Post
    Let me see if I can get this straight for myself, and maybe for other people, as far as what the Global Cooldown toolkit for WHM is:

    Cure 1 & 2 - filler heals, GCD recovery from tank buster moves
    Cure 3 - Situational heal, mainly for healing from primal ults
    Regen, Medica 2 - main form of healing and group healing
    Medica 1 - Situational group healing, mainly used for when groups are taking damage that Medica 2 and Assize cannot cover

    As of this moment, that's all WHM really brings. If SCH gets group shields and AST gets group buffs, let WHM get group debuff management/mitigation. Something akin to Dispel, Astra and the like to give WHM a proper identity.
    Pretty close.
    Cure 1 = Delete this
    Cure 2 = Tank Buster
    Cure 3 = For when you would cast Medica 1 twice, you can usually just cast this once (1 more GCD of dps)
    Regen = HP for tank while healer gets to dps
    Medica 2 = HP for group while healer gets to dps
    Medica 1 = AOE/Group Buster
    Assize = DPS
    (6)

  7. #7
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vaelin View Post
    What is with this absurd ideology floating around that White Mage is merely a "starting-class" or the training wheels of FF14's healers? .
    This. Yes it's the only healer you can start with, but it's by no means the "casual healer" or the beginning healer until you're ready to transfer to the "real" healers.
    If that was the case, SE would lock them out of raids or not even bother with balancing them.
    That also denying players an entire playstyle that they may really enjoy because SE randomly made them the only job not suitable for raids for whatever reason.
    (11)

  8. #8
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by AlphaSonic View Post
    Haste, Reflect, Shell, Faith, Bravery, Dispel, Bubble even Berserk could be casted by WHM in older games.
    Dispel would be interesting as a better ensuna. Far more MP for more available cleanses. Reflect a much stronger, one shot version of Eye for an Eye, Faith and Bravery single target buffs for Melee and Caster (Not as good as an enhanced balance or as raid efficient as an AoE balance, but still pretty good for pull aggro or for a caster in AoE), bubble I covered, and Berserk should just stay on the War. Lol
    (0)

  9. #9
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KingFrost View Post
    Dispel would be interesting as a better ensuna. Far more MP for more available cleanses.
    My only problem with Dispel being a "better esuna" is that people may only bring WHM to savage content depending on if it can cheese mechanics. While it WOULD make WHM see use in Savage content, it'd be for the wrong reasons.

    I am a fan of a cheaper Raise, Auto-raise, or maybe even lowering the stat penalty of Weakness/Near Death (Not all 3 at once, mind you).

    Reflect as a rampart-like skill you put on others sounds good too.
    (0)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  10. 06-06-2017 06:57 AM

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