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  1. #1
    Player
    CrazyCapnMorgan's Avatar
    Join Date
    Oct 2013
    Posts
    21
    Character
    Crazycapn Morgan
    World
    Malboro
    Main Class
    Conjurer Lv 60
    So, now that I'm 70 WHM and have had some time to play around with the skills, I'll add my two cents and, prboably, echo what others have been saying, to a degree:

    1) Divine Benison, at the very least, needs a potency increase. Its current form means that in big mob pulls, it doesn't even last an entire half second, and for tank busters, isn't that much mitigation.

    2) PI and Confession needs an overhaul. My suggestion would be to make PI work off of Medica and Medica 2, instead of Cure and Cure 2, and drastically increase Confession timer at the price of a longer PI CD. This would be the bare minimum fix, imho.

    I'd also suggest some defensive utility, but SE seems to keep WHM forever out of that realm, so I may as well just voice those concerns to this wall next to me.
    (0)

  2. #2
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,686
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Just finished getting to 70 and found that during intense combat (the final trial), I don't have time to bother with gimmicks like Benison and PI. If I do anything, I may macro them into some of my heals but other than that, I don't use them. I just don't have the time to play with them, I am too busy either doing heals or DPS to bother with how many stacks I have on a particular person or on trying to get faster cool downs by inefficient healing. Is WHM good? Yes, I believe it does a good job at healing and is very competent at it. But right now, the new stuff besides upgraded stone and thin air all feel like a "/shrug we don't really know what to give them without making them OP".
    (7)

  3. #3
    Player
    MisterLucie's Avatar
    Join Date
    Jun 2015
    Posts
    521
    Character
    Yorin Liefhart
    World
    Balmung
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Hyperia View Post
    snip
    Same thing here. Just got done with Menagerie and the entire time did not feel any need or even any real opportunity to utilize (as much as you can really utilize such underwhelming features) lilies, and felt absolutely zero benefit to even having PI. It was never available when it would have been useful, and when it was available it was only a single stack on either a tank or one random person in the group and healed for less than a Cure.

    All in all, WHM feels good but only because it feels identical to how it already felt with a bit more MP control. Lilies and PI/Confessions may as well not even exist.
    (2)

  4. #4
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    I'm going to go off the rails here probably forgive me for bringing in real life religion and if I'm healer-stupid.... I am a Tank mainly though I dabble in healing......

    We all notice the catholic overtones of the job skills and the nod especially to church-type NPCs right? I think it would not be so bad if WHM had gotten more "heal me/hurt you" skills like Assize already is, especially with the way MND doing both healing and damage now. I think the "heal me/hurt you" mechanic makes for a fun healer type.


    EXAMPLE: Keep Asylum as it is, but add a MND fueled damage dot like the SMN's bubble for any enemy in the bubble. Not a terrible lot of damage, but some.


    Things like that to existing skills, if only a few, would have granted a new identity I think. Also some more CC skills would have been nice too I think. Use terms like Purgatory, Inquisition, Exorcism or even Requiem for any number of single target or AoE debuffs to go along with their healing buffs, not so different from classic pre-FFVII WHM.


    EXAMPLE: Reparation originally a church concept similar to its modern meaning of having to pay damages. A debuff placed on a mob that causes like 10% of all its outgoing damage to be turned back on it for say 5 or 10 seconds. A nice chunk of damage to a boss using an clustering attack I'd say. Give it a long cooldown and call it a day.


    I wish you all the best getting better stuff for your WHMs. This PLD loves you guys and always has a place in his party for you.
    (0)

  5. #5
    Player
    Memoriae's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Ringabel Memoriae
    World
    Cactuar
    Main Class
    Arcanist Lv 82
    oh! I Know! WHM should get a zombie/reverse ogcd ability that makes healing do damage! lol op
    (0)

  6. #6
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Memoriae View Post
    oh! I Know! WHM should get a zombie/reverse ogcd ability that makes healing do damage! lol op
    considering what the statue at the end of the lvl 60 Amdapor keep does? i think that having something where Cure 1/2/etc does damage would have been a good addition to WHM, we saw some amazing things with that boss...and then.....*motions to skills*...yeah...we got this. they had an entire boss fight that showed off what WHM could be, or could have been, but...we didn't get it.
    (5)

  7. #7
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Fun fact: Y'shtola's sister still uses Stoneskin on you in the final battle of the SMN class quests.

    I thought that was funny. :-]
    (0)

  8. #8
    Player
    Keridwyn's Avatar
    Join Date
    May 2017
    Location
    Gridania
    Posts
    680
    Character
    Keridwyn Maeve
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LegoTechnic View Post
    Fun fact: Y'shtola's sister still uses Stoneskin on you in the final battle of the SMN class quests.

    I thought that was funny. :-]
    Too soon man, too soon.
    (0)

  9. #9
    Player
    ManaBanana's Avatar
    Join Date
    Aug 2015
    Posts
    8
    Character
    Mana Aogane
    World
    Cactuar
    Main Class
    White Mage Lv 70
    After playing with lilies for over a week now, they're fine. They're great for lowering assize/tetra cooldowns, and you only need one to use divine benison. If you're tank healing, you're probably using cure II anyway so fire one and then use DB to give yourself some breathing room. You can also fire DB off on a DPS who is about to take damage from an unavoidable mechanic like Susano EX's lightning. It doesn't mitigate much but it has been the difference between someone being killed or surviving.

    Lilies are ignoreable in tense combat but when you have breathing room you can start to play around with it. I use DB on myself all the time in temple of the fist's final boss. Pretty much anywhere that has an unavoidable AoE mechanic, it's useful. The less time you focus on keeping yourself alive, the more you can focus on your party, and DB gives you that extra oomph to do so.

    Planery indulgence is garbage though. I took it off my main bars so it wasn't wasting a hotkey spot.
    (1)

  10. #10
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Let's look at the bright side. At least we already know what WHM is getting in 5.0.

    - Stone V
    - Aero IV
    - A 10th healing spell.
    - 2 more traits worth of lilies due to button bloat fears.
    (3)

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