Hmm. What's all the fuss with Cure 3? Hasn't a major part of the dismay towards WHM been that giving WHM more heals instead of raid utility a major flaw? You feel like they just keep pruning WHM? So will the argument now be, "not only did they not receive raid utility, but they also took away Cure 3"? It seems that the arguments adapt according to the tooltip. Interesting.

I've only done EX primals as far as more-difficult content goes, and the best use I got out of it was when both myself and the MT and/or OT needed to be healed. Due to mechanics and heavy movement, I could never reliably cure all of those who needed it, and it frustrated me to no end when players would run out of range, and felt like a total waste of MP. Overcure, was also very unreliable. In short, I've NEVER needed this ability unless I wanted to increase my overheal % or waste MP. I've brought back myself and 7 others from the brink of death many times without it, and will continue to do so.

On a more friendly note, perhaps with the upcoming elimination of the class system in a future expansion, perhaps it was indeed moved to job skills.