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  1. #2341
    Player
    Trine's Avatar
    Join Date
    Nov 2015
    Location
    Gridania
    Posts
    6
    Character
    Sofina Terrechant
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by OcieKo View Post
    Overhealing is mostly a choice, focusing on regens and AOEs when theyre not needed is still deliberate overhealing, just because its essier doesn't make it better. Thin Air works on everything,...
    Fluid Aura damage loss, people please stop trying to pull the woe is us act here, ...Honestly the worthlessness of CC in general in FFXIV up to this point has been weird.
    Totally, overheal has always had mitigation options and Cure&Cure2 should be important. There's just very little depth to that and on top of that the lilly system just seems so boring. Thin Air will have to be evaluated in practice.

    Also I see what you're saying here about repose and it's hard to evaluate given all the cc utility changes and having not played the game yet. Time will tell. We'll see how different battles are and if they build in a direction to support this.

    I still want mah fluid aura damage grrr.
    (3)

  2. #2342
    Player
    Ceroes's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    9
    Character
    Jevrous Ceroes
    World
    Midgardsormr
    Main Class
    Red Mage Lv 57
    Quote Originally Posted by Noka View Post
    Not bad! I'd be more interested in having WHM get Reverse, though. Stormblood is the patch where we have buttons convert, and I'd enjoy a button that'd work like Cleric Stance 2.0, but casting Cure I/II as damaging spells for Lilly procs. That'd be wonderful. Even if it had a Lilly cost to swap.
    I have to be honest I don't want a Cleric stance 2.0 but it wouldn't be bad to add it as a buff. I honestly like the idea though and would rather them switch the procs to Medica II and Regen and us using them as attacks when using Reverse.
    (0)

  3. #2343
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Trine View Post
    Totally, overheal has always had mitigation options and Cure&Cure2 should be important. There's just very little depth to that and on top of that the lilly system just seems so boring. Thin Air will have to be evaluated in practice.

    Also I see what you're saying here about repose and it's hard to evaluate given all the cc utility changes and having not played the game yet. Time will tell. We'll see how different battles are and if they build in a direction to support this.

    I still want mah fluid aura damage grrr.
    Of course on the CC mater especially with repose, sleep, and binds, the players can still practically revolt against this change and just go back to AOE meltdown of everything. Also MNK has a diminishing returns immune stun in their kit, which also,leads me to believe CC might be coming to FXIV in a big way, otherwise that would be pointless.

    I not 100% sure here, but AST may have just flat up lost Stella in the CC changes, since before it was a GCD DMG+Heavy akin to Stone 1. Not sure how it would survive that pass aside as being turned into an OGCD single target DMG skill that ASTs don't need a reliable version of.

    Lilies isn't unrecoverable in its current form, just a lot of the recommendations are trying to be AST without the RNG, and that precludes being EXTREMELY weak but possibly interesting stuff. The idea I presented some probably 40 pgs or so died with 100% Cure 2, before it could work, but now itd just be broken.

    Edit: I was wrong 57 pgs back on pg 188. To keep people from having to dig for it. Some other parts of that post were nice, but staying on topic.

    Quote Originally Posted by OcieKo View Post
    Making progress in a decent direction, but having lilies only affect 1 skill would just be boring. Could be more interesting to have the OGCDs take down 1 lily at a time for that CDR. Basically making the subgame about maintaining the third lily as much as possible. Pretty much decentivizing spamming OGCDs in place of actual heals. Which would make something like, have 3 lily stacks, use Tetra 20% CDR lose 1 lily, cast some cures in between get lily back, use assize with 20% CDR being "good" play as opposed to have 3 lily stacks Use tetra for 20% CDR, then Assize for 10% CDR, and Asylum for 4% CDR being more "bad" play or for more emergency moments. Slightly more interesting way of handling it without removing the RNG and adding more control. Having Cure III, Medica I, and Medica IIs INITIAL heal have a chance to proc em seems reasonable, possibly capping at 1 lily per cast with a chance per hit to keep it from being abused to hard, say 3-5% per hit meaning a cap of 24-40% per cast.
    Whether you like it or not, this idea is now irrelevant, the cure 2 change would have to be revoked for it to be implemented. Was nice and all when you still had pure RNG for building, but now you have a guaranteed counter. Basically you have a spear card that requires 9s sec of prep and 3s between GCDs to give an effective 100% up time, and if the PVP #s even are remotely close to the further worked on PVE ones, this would be beyond broken, youd be near the point of 2 tanks 1 healer 5 dps for all 8 man content even in progression.
    (0)
    Last edited by OcieKo; 06-08-2017 at 05:54 AM.

  4. #2344
    Player
    Docteur_Fluttershy's Avatar
    Join Date
    Mar 2014
    Posts
    77
    Character
    Docteur Fluttershy
    World
    Moogle
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Docteur_Fluttershy View Post
    There is also the possibility of keeping the WHM "pure healer" ability with a skill that could allow him to dps with his heals:

    Conversion: Allow yourself to target ennemies with your healing spells for 15s. Healing spells targeted at enemies now deals 50% of their potency as unaspected damage instead of healing (30% for damage over time potencies). 60s cooldown.

    That would make WHM a huge powerhouse as dps, while making him able to dps with heals while making lillies, and still be a pure healer.

    The potency would look like 225 for cure, 350 for cure II, 275 for cure III, 250 for medica II and 315 for regen, which would compensate for his total lack of raid dps or utility, while not being excedently overpowered. (since only 25% of the time).
    And stone IV and the other dps skill would still be used when he isnt under conversion.
    just gonna quote myself from 20 pages ago about reverse, which imo wouldnt be a stance but a buff.
    (0)

  5. #2345
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Go look at the new trailer that came out today. At 4:17, what ability animation is that?

    https://youtu.be/gEsKncw1u7A?t=4m17s
    (0)
    Last edited by Mahkii; 06-08-2017 at 06:51 AM.

  6. #2346
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Mahkii View Post
    Go look at the new trailer that came out today. At 4:17, what ability animation is that?
    the AST one? that's "Lord of Crowns" The Minor Arcana Direct DMG Card.
    (0)

  7. 06-08-2017 06:51 AM

  8. #2347
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mahkii View Post
    Go look at the new trailer that came out today. At 4:17, what ability animation is that?

    https://youtu.be/gEsKncw1u7A?t=4m17s
    4:17 is the new "draw all" ability that they get.

    But I assume you're talking about WHM, which is at 4:21, and that's their limit break.
    (1)

  9. #2348
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by Exiled_Tonberry View Post
    4:17 is the new "draw all" ability that they get.

    But I assume you're talking about WHM, which is at 4:21, and that's their limit break.
    Haha, you're right. That is their lb3 isn' it? Oh well.
    (2)

  10. #2349
    Player
    GraidStriker's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Graid Striker
    World
    Famfrit
    Main Class
    Miner Lv 60
    I thought of a concept that could have been cool, and given the White mage a little more identity.

    What if when activated the lilys could be placed on the field underneath you and in turn could be either picked up by party members for self healing or activated (while on the field) to do something else? I just feel like we should visually see more from the white mage, plus this would make them the only mage that could potentially heal after death, that sound pretty pure to me. Of course I know something like this wouldn't be implemented anytime soon considering the time. but I think the concept would have been pretty cool, imagine how detailed you could get with that. Timing when to place them, where to place them, could they aoe? how long do they last, what else could they do?

    I mean if we wanna use lilies, then lets show em off!
    (0)

  11. #2350
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by GraidStriker View Post
    I thought of a concept that could have been cool, and given the White mage a little more identity.

    What if when activated the lilys could be placed on the field underneath you and in turn could be either picked up by party members for self healing or activated (while on the field) to do something else? I just feel like we should visually see more from the white mage, plus this would make them the only mage that could potentially heal after death, that sound pretty pure to me. Of course I know something like this wouldn't be implemented anytime soon considering the time. but I think the concept would have been pretty cool, imagine how detailed you could get with that. Timing when to place them, where to place them, could they aoe? how long do they last, what else could they do?

    I mean if we wanna use lilies, then lets show em off!
    Interesting start, put some more time into it and come back with it.
    (0)

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