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  1. #11
    Player
    OcieKo's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    409
    Character
    Ociela Koslun
    World
    Midgardsormr
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by CrazyCapnMorgan View Post
    Well, if AST and SCH get offensive CDs, it can't hurt for WHM to get some good defensive ones, can it?
    I believed someone mentioned an ability idea that turns a hard hit into a moderate dot, good idea, can easily be kept unique/unnecessary but still extremely nice. To be honest Id like it, turn that 30k tank buster into a 3-6k dot per tick. And still lets you be the throughput dominating healer, which to be honest you still are, and so far Ive seen nothing to say otherwise. Nothing logical anyways.

    Quote Originally Posted by Trine View Post
    The current version of White Mage going into Stormblood is uninspired, the design was good but compared to AST and SCH we are, and will remain, miles behind. The public build for 4.0 has no viable DPS, 1 shield ability, and the overheal-focused lily proc system. Nobody asked for this for this sort of exaggerated healing proc system. Our best new ability, Thin Air, would have been negligible by 3.5. Starting with the Holy nerfs in 3.0 it's been downhill for us White Mage players.

    Why didn't we get any raid utility and why did some of our most characteristic abilities get removed? Why do we still have repose? Stoneskin did something very tangible (although not potent enough) but now it's gone? Fluid Aura had its damage removed? Come on, that was free damage and I used it every 30 seconds. Knockback effect is simply annoying and has no place in the game. Compared to the utility SCH and AST have, WHM is just weight—the main question is "why wouldn't you take The Balance".
    Overhealing is mostly a choice, focusing on regens and AOEs when theyre not needed is still deliberate overhealing, just because its essier doesn't make it better. Thin Air works on everything, maybe if you complain enough theyll give -50% damage potency on it so you can feel more balanced.
    Fluid Aura damage loss, people please stop trying to pull the woe is us act here, EVERYONE got hit by this wave if changes, the amount of native CC is almost halved and all but a select few have lost their DMG component.
    Repose, honestly looking at the general changes to CC abilities in 4.0, hold out until mechanics can be messed with to call this worthless. Without having to stupidly consider CC abilities as being used just for DMG the developer ability to build their use in me hanics goes way up. Honestly the worthlessness of CC in general in FFXIV up to this point has been weird. Its plausible these 2 were in response to an attempt to rectify this.
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    Last edited by OcieKo; 06-08-2017 at 04:57 AM.