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  1. #1
    Player
    Elamys's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    1,566
    Character
    Song Sparrow
    World
    Balmung
    Main Class
    Goldsmith Lv 90
    Collective Unconscious has both a damage reduction and HoT because its effect used to vary on what sect you were in- being in Diurnal gave it a HoT, Nocturnal the damage reduction. This was considered clunky and so they were merged. That's also why CU still has that weird requirement to be in a sect (Why wouldn't you be after all)? So, they used to be separate, but it was not found to be a good ability that way.
    (2)
    Last edited by Elamys; 06-06-2017 at 11:56 AM.

    cerise leclaire
    (bad omnicrafter & terrible astrologian)

  2. #2
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CaeliaCat View Post
    , WHM will get some raid spots and probably clear content, but let's be honest, it's to the detriment of the party that they take a WHM over either of the other healers. Longer flights with lower DPS and less room for error. I'm just lucky I have good friends.
    This pretty much sums up WHMs position in raiding. It can clear content, but it feels more like a handicap than a helpful asset.
    People are still holding on to this idea that AST cards is of little importance.
    A 10% AOE buff for up to 40 seconds is NOT negligible. That makes a difference. That's the type of damage boost that can let you skip entire phases.

    The fact is, you can't have one job not offer something, and everyone else offer it. We saw what happened with Monk and raid utility. It's a shame they didn't actually learn from that.
    Heck, they could have even made WHM the Sam of healers. That is, so much healing and personal damage that you don't even miss the damage buffs. Screw the utility and make them walking nukes. I would personally LOVE that and fully embrace the idea of a pure healer that functions like that.
    (15)
    Last edited by Exiled_Tonberry; 06-06-2017 at 03:16 PM.

  3. #3
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I certainly don't have any issue with people raising concerns, and I agree that the current information is worth some anxiety. ;-p But we don't get to hand-wave away the responsibility of those burying the class before we know the reality. There is a difference.
    (4)

  4. #4
    Player
    Guardian's Avatar
    Join Date
    Aug 2011
    Posts
    49
    Character
    Aria Wildheart
    World
    Cactuar
    Main Class
    White Mage Lv 80
    Honestly I think that the absolute BEST thing WHM could ever get to alleviate its issues in both raid utility and way to set it apart would be a way to "Overheal" an ally giving them a shield or temporary bonus HP.
    (6)

  5. #5
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Guardian View Post
    Honestly I think that the absolute BEST thing WHM could ever get to alleviate its issues in both raid utility and way to set it apart would be a way to "Overheal" an ally giving them a shield or temporary bonus HP.
    Strongly agree. I'll never stop asking for lilies to give the ability to break max HP limits or store and release them for emergency healing. the only time we need a pure healer is when people are taking heavy damage for maybe 5% of a fight, and that extra "pure healer" healing potency is literally worthless if there's not enough damage to require it or some way to store it for emergencies.
    (1)

  6. #6
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    487
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Guardian View Post
    snip
    Quote Originally Posted by rainblack View Post
    snip
    With this suggestion in mind we could 'flip' how we know Lilies work into something that can actually be managed!

    Instead of having to fight RNG for a worse Spear without being able to freely choose, you instead get Lilies by using cooldowns such as Asylum/Bene/Tetra/Assize. You then use an ability that makes your next Cure I/II Overheal become a shield! We could probably transform Benison into this new suggestion. Obviously this shouldn't stack with Adlo/Noct for balance purposes.

    It may not be raid utility or buffs but it'd definitely give WHM some good shielding. Maybe enough to make WHM/AST good if we pray hard enough. ;-;
    (3)
    Last edited by magnanimousCynic; 06-06-2017 at 04:22 PM.
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

  7. #7
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by magnanimousCynic View Post
    snip
    This is amazing actually, I love your idea!

    Throw in a cast/skill speed boost when you have lilies and/or a potency boost when you spend one on a maxHP-breaking overheal and WHM is suddenly my dream emergency healing class. Solid healing, good ramp-up centered around emergencies and heavy damage spikes, and full control over when to boost your "pure healing" to save the party from incoming wipe damage. Plus, instead of DPS "taking away" from being a healer class, DPS is boosted as a reward for pure healing.

    Stuff like that is how you get me to play WHM as a "pure healer." Give me control over when to work on storing my healing, and control over when to burn through it and give it all to the party when they need it instead of wasting it on forced overhealing and unreliable cooldown reduction that's not going to increase the rate of using those abilities anyway.
    (0)

  8. #8
    Player
    KingFrost's Avatar
    Join Date
    Jul 2015
    Posts
    101
    Character
    Arc Papillon
    World
    Jenova
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Guardian View Post
    Honestly I think that the absolute BEST thing WHM could ever get to alleviate its issues in both raid utility and way to set it apart would be a way to "Overheal" an ally giving them a shield or temporary bonus HP.
    AHEMCall it Bubble and make it a baked in Job traitAHEM

    Glad you brought it up, so I don't ha e to shamelessly repost my idea, though I'd suggest it being potency based, cappes by lillies. HP bases is a little OD on War (Despite how hilariously high the HP value would get). Can't think of potencies off the dome right now, but in essence.

    0 Lillies = A few Regen ticks worth
    1 Lily = Cure
    2 Lillies = More than Cure but less than Cure 2
    3 Lillies = Cure 2.

    Usage of lillies should cause a slow degradation back to level 0 temp HP. Have HP numbers turn blue when Bubble'd. This would be a huge buff, and only require a change in code and maybe a new icon (Just jazz up fluid Aura lol)

    This would be enough to almost make me not upset that the job's lost abilities weren't replaced with more iconic skills and magic. Almost. Tho that would be a 4.x patch thing (Time, resource, and current meta balance would be needed to know what can and should be added.
    (0)

  9. #9
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    876
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by KingFrost View Post
    *snip*
    Or what you could do is have something... let's call it "Font of Healing" for lack of a better name. You'd have to cast it every time you entered an instance and every time you died, but it would "hold" your healing that over healed your target and then spread that healing as people in the group took damage. Let's say it could hold a certain (small)% of the WHM's max health in healing giving WHMs more incentive to meld VIT gear on their stuff? Then to keep it balanced, you could have it place a regen-like buff on someone receiving healing from the font say "Drinking from Font" so that the font couldn't refill while someone had this buff and the buff would only heal the amount the person was missing when it activated at the time as not to heal more as they kept taking damage.
    (3)

  10. #10
    Player
    Guardian's Avatar
    Join Date
    Aug 2011
    Posts
    49
    Character
    Aria Wildheart
    World
    Cactuar
    Main Class
    White Mage Lv 80
    A possibility I see would be a trait replacing divine benison for overhealing.

    Overheal (Trait): Each cast of healing magic on a target that would heal them to 100% instead "Overheals" a target, granting target a temporary boost to HP. Maximum overheal is based on maximum HP of target and number of lilies stored. One lily is lost upon overhealing a target.

    1 lily = 10% of target's maximum hp
    2 lilies = 20% of target's maximum hp
    3 lilies = 30% of target's maximum hp
    (1)

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