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  1. #1
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Cynfael View Post
    I'm not sure that I follow.
    ...

    The difference between WHM and AST personal DPS would have to be very significant in the WHM's favor in order to grant the advantage to WHM in that area, assuming at least similar performance otherwise.
    I agree completely that WHM personal dps has to be comparable to 3-5% of total raid dps OVER that of AST's personal dps in order to give WHM the raid dps equivalency. But I was talking strictly high MP usage fights. Anytime AST has to use a Ewer card for MP rather than for Royal Road, that's a raid dps loss. And WHM has better MP management than AST innately which means more consistent use of GCDs [potentially DPS GCDs].

    Quote Originally Posted by Cynfael View Post
    On the other hand, thanks to RNG, there are times when an AST will consistently pull Ewers regardless of what they would prefer, so in that sense they aren't all wasted (just unavoidable).

    I agree that WHM has the potential to manage MP extremely well based on what we know of 4.0 tooltips, but I'm having a difficult time imagining an encounter where this proves a significant advantage to the WHM (when compared to a similarly skilled and geared AST or SCH) . It's not impossible, but if SE tuned a fight to the point where one healer had a clear and relevant advantage in MP management, that fight would have to be exceptionally long and/or an extraordinary healing burden.

    Any of those times AST gets an unavoidable ewer is a time AST will likely NOT avg 3-5% raid dps increase. There is a direct correlation to their unavoidable mp perks and raid dps.

    Also they can make shorter jump periods in fights, doesn't have to be necessarily a longer fight.

    Is it reasonable to think a Skilled WHM can do 400-640 more dps than a skill AST?? NO! I don't think so ....but what about 200-300 more personal dps?? Those don't seem completely unreasonable and those kinds of numbers (200-300) could cut the AST's DPS raid contributions in HALF (from 3-5% down to a 1.5%-2.5%).

    But again why are we only considering AST and WHM swapping?? I would be more concern if SCH's raid dps contribution + personal dps can offset WHM's?? B/c AST sure can double as SCH with all its utilities!!

    AST/WHM
    (3)
    Last edited by javid; 06-15-2017 at 09:59 AM.

  2. #2
    Player
    Cynfael's Avatar
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    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by javid View Post
    I agree completely that WHM personal dps has to be comparable to 3-5% of total raid dps OVER that of AST's personal dps in order to give WHM the raid dps equivalency. But I was talking strictly high MP usage fights. Anytime AST has to use a Ewer card for MP rather than for Royal Road, that's a raid dps loss. And WHM has better MP management than AST innately which means more consistent use of GCDs [potentially DPS GCDs].
    On the other hand, thanks to RNG, there are times when an AST will consistently pull Ewers regardless of what they would prefer, so in that sense they aren't all wasted (just unavoidable).

    I agree that WHM has the potential to manage MP extremely well based on what we know of 4.0 tooltips, but I'm having a difficult time imagining an encounter where this proves a significant advantage to the WHM (when compared to a similarly skilled and geared AST or SCH) . It's not impossible, but if SE tuned a fight to the point where one healer had a clear and relevant advantage in MP management, that fight would have to be exceptionally long and/or an extraordinary healing burden.
    (6)

  3. #3
    Player
    CaeliaCat's Avatar
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    Nov 2014
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    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by javid View Post
    Lots of incoherent arguments.
    So, the BRD / MCH change is a buff. Most fights will have 1 minute or even 1.5 minutes of free mage's ballad, with no detriment to BRD / MCH damage output. That's about 10x more than I EVER heard ballad even in A12S. We also don't know if RDM will have a combo or proc to gain MP in the final build. My guess is that they will. Who cares if most healers don't DPS in dungeons? Why would that need to have ANY impact on what the toolkit should look like for balanced healer design?

    AST and SCH get BOTH their utilities to increase party DPS AND their personal DPS. With all of the ways to regenerate MP for other members, I'm EXTREMELY skeptical that MP efficiency will play a meaningful role in how much either healer can DPS in 4.0. Maybe I'm wrong though. When has FFXIV ever let us down??
    (11)

  4. #4
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaeliaCat View Post
    Who cares if most healers don't DPS in dungeons?
    You must be new here. Feel free to check any of the 1347584998 threads about lazy healers who don't DPS, which for the most part refers to DF instances.

    Quote Originally Posted by CaeliaCat View Post
    AST and SCH get BOTH their utilities to increase party DPS AND their personal DPS. With all of the ways to regenerate MP for other members, I'm EXTREMELY skeptical that MP efficiency will play a meaningful role in how much either healer can DPS in 4.0. Maybe I'm wrong though. When has FFXIV ever let us down??
    I don't play AST, but do main SCH, and looking at their toolkits, I don't see how their personal DPS can even come close the WHM. Numbers will need to be ran of course, but going off theory, I just don't see it. If you have all three healers leveled, or even one other to compare to WHM, based off of theory alone though, I just don't see it. Their raid utility though does still surpass WHM simply because WHM cannot buff the DMG of others. Apparently that's what everyone wants, and I doubt they will ever get it, unless the devs find a way to incorporate an ability like Reflect.
    (1)
    Last edited by Gemina; 06-15-2017 at 09:55 AM.

  5. #5
    Player
    javid's Avatar
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    Mar 2011
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    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by CaeliaCat View Post
    So, the BRD / MCH change is a buff. Most fights will have 1 minute or even 1.5 minutes of free mage's ballad, with no detriment to BRD / MCH damage output. That's about 10x more than I EVER heard ballad even in A12S. We also don't know if RDM will have a combo or proc to gain MP in the final build. My guess is that they will. Who cares if most healers don't DPS in dungeons? Why would that need to have ANY impact on what the toolkit should look like for balanced healer design?
    let's consider your numbers.... the new MP regen (unless the numbers changed) is 30 sec up time every 3min. The avg raid fight is 8-10min. If you used the utility each time it was off CD starting at the beginning of the fight you'd have a total up time of 1- 1min 30 sec. Meanwhile CURRENT mage's ballad can be up during battle for 1min 45 sec and it would take 3min for you to regen brd's mp during combat (not anything close to the 10x times you suggested). The only advantage the new system has over the current is no dps lose....but there is significant MP potential lost in the new system.

    RDM change at the last minute to include an MP regen mech? You think this is likely based on what?

    The fact that you don't see the correlation between most healers not dpsing in dungeon and raid dps, says you've not been paying close enough attention.

    If most healers DO not dps in dungeons.... what makes you think when those same healers enter a RAID that they are gonna change their mindset and start dpsing when the content is harder and requires more attention??

    Its always about numbers. AST card system at its BEST is still not enough to displace a healers personal dps, so until you get more healers to dps it DOESN'T matter if AST's card system offers that non-dpsing healer 3-5% raid dps! Simple example to help you out.

    Assume a raid DPS of 22k with AST's buffs, which means 640-1048 added dps (3-5% raid dps increase). If the AST has 0 personal dps that would mean all a WHM(any dpsing healer really) would have to do is 640-1048 personal dps and have the same total raid dps contribution that this non-dpsing AST contributed. Any AST that is outputting personal dps less than 1.3% of the total raid dps CAN be displaced by a healer able to contribute 3% of raid dps WITHOUT balance!

    And this is the case for the vast majority of healers..... they don't dps! If the community at Large were a Healer DPSing community THEN it would be a different story...

    Quote Originally Posted by Reiryuu View Post
    Apparently the dev team actually wanted to remove protect from the game too lol.


    http://twinfinite.net/2017/06/ffxiv-interview-e3-2017/
    they could have kept it and nerfed it! instead of it being 15% added defs nerf it to 5%. Or they could have gone the PvP route of making it a buff that doesn't last 30min but only a few seconds with high mitigation and be a CD!



    Also WHM's Cure III is not a JOB action; it's a class action, notice you don't see Fluid Aura, Repose etc, are we gonna consider they removed all those too?
    (1)
    Last edited by javid; 06-15-2017 at 11:02 AM.

  6. #6
    Player
    CaeliaCat's Avatar
    Join Date
    Nov 2014
    Posts
    36
    Character
    Caelia Starlight
    World
    Leviathan
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by javid View Post
    Trolling.
    Glad we settled that. Thanks!

    Let's reconsider YOUR numbers. A minute and a half of mage's ballad beats anything players experience in reality today. Show me the bard that spends all of their MP seriously playing Mage's Ballad. And why are you so dead set comparing an AST who doesn't DPS to a WHM that does? How about this, compare a WHM that uses all abilities in their toolkit to an AST that uses all abilities in their toolkit. Everything else in your post is noise and distraction.
    (7)
    Last edited by CaeliaCat; 06-15-2017 at 11:34 AM.

  7. #7
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Don't worry guys, I'm sure that's an old build used for demonstration. We have plenty of time to completely change the horrible mechanics. Right? ... right? RIGHT?!?! *Holds Yoshi-P body pillow*
    (18)

  8. #8
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    we will see..we will see. i'm not going to say i'm going to unsub, but my disappointment overall in the game will reflect how much time i actually spend on FFXIV and what services I get. this isn't any sort of being mean, i see no reason to buy 6 extra retainers if i'm not...on the game. it seems like a waste of money.

    I will wait it out. i will see how it goes...but i'm honestly going to say that while i'd been hopeful before, i'm going in with no hopes and dreams of anything. everything that i've seen so far, from Media release to E3 release has been lacking for many things.
    (2)

  9. #9
    Player
    xNewbx's Avatar
    Join Date
    Mar 2017
    Posts
    106
    Character
    Rin Tin
    World
    Sargatanas
    Main Class
    Archer Lv 80
    After seeing the new changes, I'm excited for the WHM. I do admit the integration with the Lillies and how they get used kind of upsets me (looks.. boring?). But I can already see how the overall WHM skills fits my play style perfectly.
    I'm someone who who prefers to DPS as much as I can. The WHM will be able to just that. I don't want to boost others people's damage; I want to boost my own. Sitting back and watching others do the work isn't exactly exciting.
    Keeping people alive while DPS'ing 24/7 looks easier than ever.
    (7)

  10. #10
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by xNewbx View Post
    After seeing the new changes, I'm excited for the WHM. I do admit the integration with the Lillies and how they get used kind of upsets me (looks.. boring?). But I can already see how the overall WHM skills fits my play style perfectly.
    I'm someone who who prefers to DPS as much as I can. The WHM will be able to just that. I don't want to boost others people's damage; I want to boost my own. Sitting back and watching others do the work isn't exactly exciting.
    Keeping people alive while DPS'ing 24/7 looks easier than ever.
    Yay positivity! I had to wade through a lot of posts to find yours I'm excited too because like you, WHM seems to fit my playstyle now more than ever. Have to get my hands on it first of course, but I do hope others find their love again after getting their robes dirty.

    I have to echo about not caring about boosting other people's damage. I love knowing that I can cause so much damage while also being able to keep a party alive. It is just such a fun job to play, and not difficult to grasp.
    (1)

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