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  1. #1991
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    So, why not Nerf Regen potency and M2, while buffing cure and Cure 2? HoT effects are overly powerful in this game.
    Why would you ever NERF the healing potencies of a job who can do nothing but heal? That is beyond unreasonable.
    If anything, WHM cure and regens should be through the roof in potencies.
    (12)

  2. #1992
    Player
    rainblack's Avatar
    Join Date
    Jun 2017
    Posts
    21
    Character
    Zosa Seia
    World
    Leviathan
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Exiled_Tonberry View Post
    Why would you ever NERF the healing potencies of a job who can do nothing but heal? That is beyond unreasonable.
    If anything, WHM cure and regens should be through the roof in potencies.
    Unfortunately, you'd have to remove regens altogether and weaken cure1/2 considerably to even get close to the amount of casts the 20%/100% proc rate would require without severe inefficient overhealing.
    (1)

  3. #1993
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Even with a 400-600 total potency HoT in comparison to a 550 basic heal? Interesting.
    400-550 regen potency versus 550 heal is all your words. In this scenario, what you do is you delete regen from the game and just have cure 2 because regen is worthless.
    (4)

  4. #1994
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Even with a 400-600 total potency HoT in comparison to a 550 basic heal? Interesting.
    Hint: HoTs are efficient for their opportunity cost because they take time to achieve their potency. Bursts are less efficient because they are instant.

    If you make a Hot (or a DoT) that is barely more efficient than a burst with the same opportunity cost (or LESS efficient for some ridiculous reason???), then they may as well not exist.
    (5)
    Last edited by IttyBitty; 06-06-2017 at 04:38 AM.

  5. #1995
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by IttyBitty View Post
    Hint: HoTs are efficient for their opportunity cost because they take time to achieve their potency.

    If they are barely more efficient than a burst heal that has the same opportunity cost (or LESS efficient for some ridiculous reason???), then they may as well not exist.
    Agreed HoTs have to remain most potency/MP and potency/gcd efficient in order to remain pertinent in any game. HOWEVER do the math on AST HoTs to instant heals gcds. Their ratios are much worst than WHM's.... they could still make ours worst
    (0)
    Last edited by javid; 06-06-2017 at 04:41 AM.

  6. #1996
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Quote Originally Posted by javid View Post
    Agreed HoTs have to remain most MP/gcd and potency/gcd efficient in order to remain pertinent in any game. HOWEVER do the math on AST HoTs to instant cure gcds they are much worst than WHM.... they could still make ours worst
    AST in this situation sets the baseline for what we really need. Everything that WHM can do on top of that in terms of healing is wasted mp, wasted time, and wasted raid damage.
    (4)

  7. #1997
    Player
    javid's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Mahkii View Post
    AST in this situation sets the baseline for what we really need. Everything that WHM can do on top of that in terms of healing is wasted mp, wasted time, and wasted raid damage.
    I......as a true WHM.... loathe the idea that a hybrid class that suppose to be COPYING US.....would be OUR BASELINE for anything!!!
    (6)

  8. #1998
    Player
    justaminuet's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Khona Epocan
    World
    Adamantoise
    Main Class
    Weaver Lv 90
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    So, why not Nerf Regen potency and M2, while buffing cure and Cure 2? HoT effects are overly powerful in this game.
    Suggesting to nerf spells on a job that has been so nerfed, that we now have a forum thread that's almost 2,000+ posts long complaining about its state? Not a good idea.

    Not to mention, White Mage is supposed to be the "pure healer," according to Yoshi-P. Nerfing healing spells on such a job is counterintuitive.
    (1)

  9. #1999
    Player
    Burlman's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    24
    Character
    Katsumi Oshidari
    World
    Leviathan
    Main Class
    Ninja Lv 73
    Sure, there's a discussion about it under the comments section: https://www.youtube.com/watch?v=bLBL3gdxLsw
    (0)
    Game On!


  10. #2000
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by javid View Post
    I......as a true WHM.... loathe the idea that a hybrid class that suppose to be COPYING US.....would be OUR BASELINE for anything!!!
    I'm of the opinion that it shouldn't be a hybrid job at all. Both Secs should be completely removed. AST shields, if any, shouldn't be anywhere near SCH's. It's identity should have just been providing buffs to the party with cards. I think the lord and lady card mechanics is pretty good. That should defiantly stay
    (1)
    Last edited by ToasterMan; 06-06-2017 at 04:53 AM.

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