Why would you ever NERF the healing potencies of a job who can do nothing but heal? That is beyond unreasonable.
If anything, WHM cure and regens should be through the roof in potencies.
Unfortunately, you'd have to remove regens altogether and weaken cure1/2 considerably to even get close to the amount of casts the 20%/100% proc rate would require without severe inefficient overhealing.
Hint: HoTs are efficient for their opportunity cost because they take time to achieve their potency. Bursts are less efficient because they are instant.
If you make a Hot (or a DoT) that is barely more efficient than a burst with the same opportunity cost (or LESS efficient for some ridiculous reason???), then they may as well not exist.
Last edited by IttyBitty; 06-06-2017 at 04:38 AM.
Agreed HoTs have to remain most potency/MP and potency/gcd efficient in order to remain pertinent in any game. HOWEVER do the math on AST HoTs to instant heals gcds. Their ratios are much worst than WHM's.... they could still make ours worstHint: HoTs are efficient for their opportunity cost because they take time to achieve their potency.
If they are barely more efficient than a burst heal that has the same opportunity cost (or LESS efficient for some ridiculous reason???), then they may as well not exist.![]()
Last edited by javid; 06-06-2017 at 04:41 AM.
AST in this situation sets the baseline for what we really need. Everything that WHM can do on top of that in terms of healing is wasted mp, wasted time, and wasted raid damage.
I......as a true WHM.... loathe the idea that a hybrid class that suppose to be COPYING US.....would be OUR BASELINE for anything!!!![]()
Suggesting to nerf spells on a job that has been so nerfed, that we now have a forum thread that's almost 2,000+ posts long complaining about its state? Not a good idea.
Not to mention, White Mage is supposed to be the "pure healer," according to Yoshi-P. Nerfing healing spells on such a job is counterintuitive.
Sure, there's a discussion about it under the comments section: https://www.youtube.com/watch?v=bLBL3gdxLsw
Game On!
I'm of the opinion that it shouldn't be a hybrid job at all. Both Secs should be completely removed. AST shields, if any, shouldn't be anywhere near SCH's. It's identity should have just been providing buffs to the party with cards. I think the lord and lady card mechanics is pretty good. That should defiantly stay
Last edited by ToasterMan; 06-06-2017 at 04:53 AM.
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