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  1. #1831
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hustensaft View Post
    The simplest way to fix it would be the radical one: Remove Medica and Medica II.
    Ummm.. no. AoE heals are not redundant, the radius on cure III is really small. Besides, did you notice in the first page the argument that WHM already has over 10 spells/effects fewer than both AST and SCH? We can't afford to lose any more of our abilities let alone ones we actually use quite often.
    (6)

  2. #1832
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Hustensaft View Post
    I'd like your arguments for that.
    I'm not even sure where to begin, that's the issue.
    Skill pruning - We already have a shockingly low amount of skills.
    Actual common sense - You do realise Cure 3 is considered situational at best for Aoe healing? And no matter how strong you think the Lilies could be, the loss of Medica and Medica 2 could never equal it out to a better system. It would gut the class even more than it has been already, and that's already a joke.
    Do I need to say any more at this point?
    (2)

  3. 06-05-2017 08:41 AM

  4. #1833
    Player
    Hustensaft's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Gyokuro Sencha
    World
    Odin
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Reiryuu View Post
    We can't afford to lose any more of our abilities let alone ones we actually use quite often.
    That's the point of the argument: Medica and Medica II, in combination with Regen, overshadow all three of the Cure spells -even if you add Lilies, Confession and the Assize Cooldown reduction.

    Cure III Radius can be easily increased to Medicas (or you can rename Medica to Cure III, and get rid of Cure II).

    As for counting abilities, let's count them properly, as in healing spells per class (stuff that restores HP):

    WHM: 10 Healing Abilities
    SCH: 6 Healing Abilities (Fairy AoE heal is counted, while the two buffs are not, just as Divine Seal and PoM isn't counted)
    AST: 7 Healing Abilities (We count Celestial Opposition)

    WHM has 3 or 4 more healing spells than either SCH or AST. You can not expect to use all of them.

    I'm talking exclusively about spells that restore HP - and in that regard WHM is vastly ahead of both SCH and AST. In terms of total abilities, they might not be, but that doesn't matter here.

    Skill pruning - We already have a shockingly low amount of skills.
    Actual common sense - You do realise Cure 3 is considered situational at best for Aoe healing? And no matter how strong you think the Lilies could be, the loss of Medica and Medica 2 could never equal it out to a better system. It would gut the class even more than it has been already, and that's already a joke.
    Do I need to say any more at this point?
    Shocking low amount of skills? Total maybe, but in terms of stuff that restores HP, WHM is far ahead of SCH/AST. Pruning some of these abilities can actually be helpful.
    Cure 3 is situational because of it's range, and cost. Both are factors that can easily be alter to be more similar to Medicas current behavior.

    So i'm still waiting for some fool proof argument why Medica and Medica II are needed on a class that has 3-4 more active HP restoration abilties than SCH/AST.
    (0)
    Last edited by Hustensaft; 06-05-2017 at 08:49 AM.

  5. #1834
    Player
    SilenceNocturnal's Avatar
    Join Date
    Oct 2014
    Posts
    5
    Character
    Ice Noctuna
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    As a White Mage main, i too am disappointed in the lilies as they currently work. Here's what i would personally love to see done:

    - All critical hits except HoT ticks now provide a lily. Upping the speed in which the lilies are generated is the common consensus.

    Here's what i would REALLY, love to see:
    Lilies can be used for the following skills: Tetragrammaton, Assize, Asylum, Divine Benison

    1 lily -> Reduce the cooldown for the next use by 20%
    2 lilies -> Add a regen to Tetragrammaton, Assize and Divine Benison with a potency similar to that of a medica 2 regen, but allow for stacking of the two. For Asylum: add 10-15% damage reduction to anyone that's standing in the Asylum.
    3 lilies -> Ensure a critical hit for Tetragrammaton, Assize and Divine Benison, or raise Asylum's potency.

    *I thought about swapping the third and second additional actions, but i think the option of an ensured Assize crit warrants it to need 3 lilies.
    (2)
    Last edited by SilenceNocturnal; 06-05-2017 at 08:47 AM.
    Ice Noctuna, Ragnarok

  6. #1835
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Hustensaft View Post
    As for counting abilities, let's count them properly, as in healing spells per class (stuff that restores HP):

    WHM: 10 Healing Abilities
    SCH: 6 Healing Abilities (Fairy AoE heal is counted, while the two buffs are not, just as Divine Seal and PoM isn't counted)
    AST: 7 Healing Abilities (We count Celestial Opposition)

    WHM has 3 or 4 more healing spells than either SCH or AST. You can not expect to use all of them.

    I'm talking exclusively about spells that restore HP - and in that regard WHM is vastly ahead of both SCH and AST. In terms of total abilities, they might not be, but that doesn't matter here.


    You're aware that they're billed as "PURE HEALERS". that's why they have more healing spells. We had 1 (or 2 if you count SS2) Shields, which we are losing to a gated Lily 1 person Shield.

    You're really gonna bleeding nitpick over healing spells when anyone looking at the AST toolkit knows it's OverPowered? That it overshadows both the SCH and the WHM? No, this isn't even amusing.
    (10)

  7. #1836
    Player
    Reiryuu's Avatar
    Join Date
    Sep 2013
    Posts
    874
    Character
    Imbri Undinare
    World
    Kujata
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hustensaft View Post
    snip.
    Look. Seriously. Your solution is not a solution. Cure III has its uses. It's radius is around a target, not the white mage and its potency is higher. It is a rather useful spell when you have lots of targets that need healing right now in a tight pack. Your solution is like going to a doctor because you're having a heart attack and the doctor saying "Right, let's remove your kidneys, because you're not going to need them soon."

    There is nothing wrong with the whm's healing kit as it stands currently. Now, as you said, do we need more heals like our level 70 skill? Hell no. We don't. If anything that skill should be changed to give us something that we really need. And, if SE is willing, give us some more abilities to replace the ones we lost. I mean, wasn't this their excuse to SMNs all this time for not having more Egis? Oh, no SMNs. Sorry. We need to keep ability counts across all jobs to be the same or at least similar... so much for that idea.
    (10)

  8. #1837
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    There must be this occult and esoteric mindset just floating in the air that caused some people to honestly think that taking as many spells away from white mage as possible is only helping it... clearly the same people who think RNG is a good way to reinforce a reliable, "pure healer".
    (12)

  9. #1838
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Just wanted to drop by and leave a daily reminder to SE devs - why would raiders bring a WHM when we could have The Balance and Chain Stratagem?
    (10)

  10. 06-05-2017 08:53 AM
    Reason
    Intended to be a harmless jab, but yeah shouldn't open the can of worms.

  11. #1839
    Player
    Vaelin's Avatar
    Join Date
    Nov 2015
    Posts
    62
    Character
    Fjola Vaelin
    World
    Omega
    Main Class
    White Mage Lv 82
    Quote Originally Posted by Mahkii View Post
    Just wanted to drop by and leave a daily reminder to SE devs - why would raiders bring a WHM when we could have The Balance and Chain Stratagem?
    ^ I second this sentiment. It's simple questions like these that they need to keep asking themselves I feel.
    (3)

  12. 06-05-2017 08:56 AM
    Reason
    to keep it nicer and on track a bit

  13. 06-05-2017 08:59 AM
    Reason
    Oops

  14. #1840
    Player
    magnanimousCynic's Avatar
    Join Date
    Nov 2014
    Location
    Ul'Dah
    Posts
    486
    Character
    Wynne Yilmaz
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Can we not bring politics into this? We're salty enough as is. We don't need real world drama too.
    (4)
    I was the Almighty Enkidu for April Fools 2017.

    Quote Originally Posted by Beckett View Post
    To be fair, it's not so much a flame war as it's 12 pages of people agreeing the OP is an idiot.

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