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  1. #1
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by dark494 View Post
    You can guarantee jack all because SB isn't out and nobody knows what the content is like.
    I can tell you what the content will be like. It will require the same amount of healing than it was needed in the whole of Heavensward. Why? Because they wont change the whole healing system from barely needed healing (like now) to a system were healers are busy with healing all the time. This would twist the whole healing system around and that wont work out well and it would require a shitton of ressources to rework old content and the system as a whole. Do you really believe there would be many scenarios where crazy amount of healing is needed? Surely there will be some healing checks in savage, but a whm will NEVER be mandatory for those for the simple reason that AST/SCH have to get through it without trouble too and they will get through it and so that leaves us with the question why bringing a whm at all? I really dont understand how you can be so foolish to believe that we are looking into massive changes to the healing system.

    All three healers need to be equal in healing and every healer need a speciality that is equal in worthability towards the other healers special abilities. Right now theres is a huge chunk between the worthability of AST and WHM and with Stormblood that chunk will be a lot bigger just because while WHM and AST are pretty much on par in healing, AST totally kills whm with thier absolute superior utility. They could buff WHMs healing 50% above AST and people would still take a ast because the reason ive listed above (That AST/SCH have to be able to get through spikes just as fine as whm can). Theres is really just one way out of this whole healer mess and that is that they give whm a utility that is equal to the whole card system/fairy, let it be in form of reflect or haste.
    (10)
    Last edited by Sanghelios; 06-06-2017 at 03:31 AM.

  2. #2
    Player
    Dirashi's Avatar
    Join Date
    Jul 2015
    Location
    Straight outta Gridania
    Posts
    17
    Character
    Etsumi Namae
    World
    Cactuar
    Main Class
    White Mage Lv 60
    Quote Originally Posted by dark494 View Post
    You can guarantee jack all because SB isn't out and nobody knows what the content is like.
    Nah you actually can. I consider myself a pretty skilled WHM. The current setup of healing in this game is backwards. You can DPS more than you heal by far. In my fastest clear of a12s pre-echo (9:22), I did a total of 65 stone 3 casts & 10 cures. In my fastest a11s pre-echo (7:40) I did 39 Stones & only 1 cure & 1 cure 3. Damage is king in this game. I will not link how I attained these statistics due to not wanting to get banned or something (lol) but you see my name to the left <--- you can just search me up and see for yourself if you don't believe me.

    Now back to what I was saying. We may not be able to know 100%, but you can logically infer based on Yoshi's own words & SE's track record what will indeed happen. The only way to make me heal more than DPS would be for the tier to require as much healing as Gordias did - which will never happen. Yoshi has stated countless times he's comfortable with the current level of difficulty (Creator). Also that he wants difficulty to increase in tiers. So Omega tier 3 difficulty > tier 2 > tier 1. This leads me to believe tier 1 is around Creator, tier 2 in between Creator & Midas, Tier 3 Midas.

    Now lets assume the new tier has Gordias level healing checks. If that were the case, the dps checks would have to be around the level of the heal checks - otherwise it would be imbalanced. It wouldn't be fair for healers to be challenged at their maximum capabilities yet DPS get to slack off like how they can in Creator. If they were to raise the DPS checks to match heal checks in an attempt to balance, it can result in a far lower clear rate; something similar to Midas or even slightly lower than that. I can believe this would be a thing in Super-Savage though.

    Another way we know is based on the game's progression system. These fights are made with a minimum ilvl in mind. The fights would have to hit so hard that max ilvl players would feel the same pain they did when they were 30+ ilvls lower. If this were horizontal progression, then sure, I can see that happening. However, we currently use a vertical prog system and aren't moving into horizontal prog anytime soon according to Yoshi. Now as for Super-Savage, this can be a thing since the fights are scaled to maximum ilvl players. In relation to creator, that means that a12s Super-Savage would be min ilvl of 270 instead of like 255-260. Everything will hit waaaay harder and it should punish healers.
    (9)
    Last edited by Dirashi; 06-06-2017 at 03:45 AM.

  3. #3
    Player
    Chiami's Avatar
    Join Date
    Oct 2015
    Location
    Gridania
    Posts
    127
    Character
    Chiami Jishin
    World
    Balmung
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by SerosJourney View Post
    right....

    but maybe that's exactly what SE's going for....?
    Who knows? All the infos that are given are speaking a particular language....
    Namely that there will be much more to heal. Much more to do to fit in the "Healing" section.

    The more I read about the Healer changes, the more I am confident that we are finally getting placed in our role! And that are good news i think!?
    Now I am absolutely into Stormblood. Because this Addon offers the opportunity to really become a HEALER!
    You know, if that were the case and we healers wouldn't _have_ to dps much anymore I would be up for that just as with the current state... BUT! If you look at WHM, AST and SCH in comparison and if massively more healing is required in the future then a) WHM still probably loses cause not just are we still plundered of so many skills and stuff and got a shitty system with those lilies (in pure mechanics, unless it is massively re-designed) but b) SCH, from all I have seen, would be UNDEREQUIPPED to deal with "MASSIVE HEALS NEEDED" compared to AST and WHM, plus in all the instances up to 60 designed for "heal, dps & buff" things would get iffy/boring.

    You cannot simply have a game designed one way for 60 levels and then design it the other way around the levels 61-70 without causing massive problems with the content as a whole. So I fear you will see your hopes dashed about "now we only heal".

    And the infos they gave us say nothing about "you all will be mainly healing", only thing they said is "WHM will be pure healer", which by and in itself is totally not gonna work, as pointed out left and right here. Plus, with the current design we know of and if we would be focused on healing? You spam cure 2s all the time, and occasionally burn your lilies. Forget about using your CDs except in an emergency cause they would burn lilies. Or, if the CD reduction for lilies is removed, you would spam cure 2s 80%+ of your time, use lilies as you need them and occasionally toss a healing CD. Excuse me while I fall asleep... (a job should not revolve around pushing mainly one button and the two buttons you get from spamming that button! As boring as it can be...)

    No matter how you turn it, this is all looking really bad, unless the devs pull a miracle out of their hat... yeah, right, lol.
    (3)
    Last edited by Chiami; 06-06-2017 at 03:03 AM.

  4. #4
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by SerosJourney View Post
    but maybe that's exactly what SE's going for....?
    You need appropriate environments to use your abilities and have it be entertaining. The lilies can't add much if you're not healing. If it's too easy, then your new gimmicks suffer as they become useless due to a lack of healing alone.

    If SE IS trying to make it so easy that you can get away with one cure 1 per 30 seconds, then that'd be so backwards and dumb. Because it makes no sense if you want to make healers heal when there's no need for it most of the time through no input from the players themselves; it's also backwards because it contradicts what they are trying to achieve here.
    (3)

  5. #5
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Unless they have designed an entirely new system within the month between that build and today, then it doesn't matter how much has changed. The system is STILL antithetical to WHM's basic gameplay.

    Band-aids just make it slightly more bearable.
    (12)

  6. #6
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    790
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    Change Plenary Indulgence so that Confession stacks on a target increase their mitigation and damage by 1/2/3%. Using Plenary Indulgence would (on top of the heal) apply 1/2/3% Haste to all targets with Confessions stacks on the based on the amount that person had. This encourages the WHM to focus almost entirely on healing in 8/24 man environments, but also doesn't make it seem like a burden to build up Confessions and lilies with Cure/Cure II. It allows them to contribute while focusing on healing.
    (0)

  7. #7
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    Just dropping by to leave a daily reminder to SE devs - why would raiders bring a WHM when we could have The Balance and Chain Stratagem?
    (13)

  8. #8
    Player
    Mahkii's Avatar
    Join Date
    Feb 2015
    Posts
    70
    Character
    Elyenorae Rush
    World
    Goblin
    Main Class
    Archer Lv 1
    @YoshiP, the only reason why healers use Cure 2 is for tank busters. Please, have the devs put the lillies and confessions on other spells too. The GCD reduction effect on lillies would actually be nice for increasing Stone/Aero cast frequency if WHM didn't have to use cure 2 to do it.
    (2)

  9. #9
    Player
    zeopower6's Avatar
    Join Date
    Aug 2014
    Posts
    539
    Character
    Garu Dyne
    World
    Leviathan
    Main Class
    Scholar Lv 100
    Yoshi P did say there that a definite lily comes from Cure 2 along with other changes.

    http://ff14net.2chblog.jp/archives/51433626.html

    He says that the information is from an April dev build and a lot has changed since then.
    (0)

  10. #10
    Player
    Yhximott's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Tamsus Sostas
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by zeopower6 View Post
    Yoshi P did say there that a definite lily comes from Cure 2 along with other changes.

    http://ff14net.2chblog.jp/archives/51433626.html

    He says that the information is from an April dev build and a lot has changed since then.
    And hopefully Cure I will do the same. If the benefit of having Lilies is as worthless as we've been told, then getting them should be so easy that we have access to it basically 100% of the time.
    (1)

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