State and Functionality in Stromblood
Every Healer has lost and gained during the Reworks, some more or less than the others.
The most significant and questionable changes were made to Whitemage in the upcoming expansion. This Job was practically harvested for cross role skills, which makes it look like WHM can take none of the new crossroles because all he can do is get his lost skills back.
Whitemages greatest strength in Stormblood are his MP and his MP regeneration capabilities. During 2.0 and 3.0, a 100% healing/damage uptime as Whitemage was barely possible because of the weak mp regeneration capabilities of this Job. We had shroud of saints with a 15 second duration (and 2 min CD.) and assize on a 90 second cooldown.
Now we have a crossed Version of SoS, which has the same regeneration potency, but gets us 3 bonus Ticks more. Assizes cooldown has been reduced to 60 seconds, which makes it equal to Aetherflow. And the last, and best MP cooldown WHM gets, is thin Air. Reducing the MP cost of all spells to 0 for 12 seconds can save a lot of MP during a cure 3 or holy spam phase. And during the 12 seconds you still get 3 to 4 MP ticks, which is probably enough for 2 Stone IVs. So MP wont be an issue anymore in SB. With that much MP, we can fuel a very efficient and simultaneously aggressive playstyle involving a lot of dps contribution in the form of Holy bombs while we cast cheap Regens on the tank.
And then we get System changes. Confession Stacks and Healing lilys! These require you to cast Cure 1 and 2 directly on your Party, so you can get cooldown reduction on your 60 sec. CDs and More healing from our lv 70 ability. Wait. Something is off here. Didn’t I just say that our Awesome MP pool allows us to Spam Holy and stuff? Or cure3?
So the problem with WHM is not that rng is envolved in this system, its that the Whitemage doesn’t even synergize with itself if you aim for an efficient playstyle.
Given the requirements to stack lilys, the job of WHM is to stand and wait until someone takes damage, and then heal them using one of our basic heal spells. Using a characteristic Regen Spell doesn’t contribute to this system at all.
Given his new system, every WHM has the choice to either give up and adapt to the new given playstyle, or plain ignore it and make use of the new Flexibility in MP management.
Ideas for solutions
Secrets of the Lily I:
25% Chance on each Cure I or II cast to obtain a lily
Obtain a Lily every time a Regen ticks critically
Rest of the trait unchanged
This change should allow the Whitemage to build up lilys more reliably while no longer forcing him to spam cure 1 or 2 to make use of his new system
Replacement for the lv 40 Job skill: Enduring Regeneration (trait)
Casting Cure on a target increases the remaining duration of Regen on that target by 2 second
Casting Cure II on a target increases the remaining duration of Regen on that Target by 3 seconds
This trait adds more flow to generating healing lilys and gives the WHM more time to help with dps (and replaces the Divine Seal we lost, RiP our lord and savior)
Replacement for SotL II: Secrets of the Rose I (trait)
Everytime one of your Wind dots ticks critically on a target, you obtain a Wind rose (up to 3)
You can only obtain one wind Rose every 5 sceonds
On 3 wind roses, you can cast Wind Petal, a ogcd 200 Pot. Skill.
Instead of flat reducing the cast time of assize to spam it, weaving in damage spells (at least Dots) into your rotation should be rewarded. This trait would also add to the WHM philosophy. The WHM doesnt increases the partys Damage, he brings the damage himself.
On the Job UI, this trait would be a mirrored Version of the current UI added to the lilys, but with green flowers. (Lack of Photoshop/Paint skills doesnt allow visual demonstration)
Alone these 3 tweaks would fix WHM to a level where he can really compete with AST and SCH and make him a lot more flexible in Dungeon and Raid
I know this would force WHM to stack crit, but these trait could also be rewritten to math a more general Idea
Additional thoughts and ideas:
Plenary indulgence
When Plenary Indulgence hits a Target without a confession stack, that target gains a confession stack. When Assize is casted, every target hit has a 50% chance to gain a confession stack
Since PI is pretty much nothing else than an additional tetra on the tank available every 15 seconds, this little change would also include a bit of tactics in the WHM gameplay. (Even though this change could replace medica if I messed up here, that’s why its under additional stuff)
A Trait called „Tears of the Amdapori“
Everytime one type of your flowers reaches 3 Stacks, you obtain one (of five) petals of the Lunar Tear
When the Lunar Tear is complete, you can use either decay of the Amdapori or Mercy of the Amdapori.
When the lunar tear blooms, your potencies are increased by 5%. The lunar tear fades after 15 seconds.
Decay of the Amdapori
Increases the targets damage taken by 5% for 10 seconds (2min CD)
Mercy of the Amdapori
The next time the targeted ally would die, he is revived with 50% HP and MP. The target still loses its enmity, but doesnt gain a Weakness stack.
This Effect lasts 10 seconds with a 30 second cooldown.
These 4 Ideas would fit if the Goal would be to bring more utility to WHM. The basic idea would be that the WHM doesnt use all of his lunar tears, but combines them with Cleric to generate damage spikes on his own. All 2 mins, he adds a bit to boss damage, and is also able to save Party members from being weakened.
The UI for this trait would be located on top of the WHM Job UI.
And yes, the Lunar Tear was straight up stolen from NieR Automata.
Just my 2 Gil to this topic. We'll see what Square will do to save the Whitemage. Sorry for the long Post ^^'