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  1. #771
    Player
    Adventica6's Avatar
    Join Date
    Jun 2015
    Location
    Lower Jeuno
    Posts
    413
    Character
    Lost Tales
    World
    Diabolos
    Main Class
    Machinist Lv 80
    In Xi whms were different than they are now, they were mandatory and always welcomed, in this game with healer balance so bad, it is not the case.

    I'm sure SE will make some changes to Whm as long as the crying continues.

    I want the poor healers to be balanced but at this point in time, someone forgot to use a calculator in the development stage.
    (2)

  2. #772
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Yallaid View Post
    Just cap the max damage that the reflect can do, there balance achieved.
    So the only utility you can think of is a carbon copy of either Warrior's vengeance or Ifrit's Radiant Shield? I dunno, that seems incredibly short sighted, but with the meta that only DPS matters it's pretty hard to design unique utility that isn't a flat out copy.
    (1)

  3. 06-01-2017 05:34 AM
    Reason
    Largesse is level 40 skill

  4. #773
    Player
    Erakir's Avatar
    Join Date
    Jun 2015
    Posts
    142
    Character
    Erakir Pompop
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Dear lord I've been around the raiding scene since Ruins of Kunark in EQ and this is one of the worst healer 'redesigns' I've ever seen from a prominent company with a solid game already going. That's almost 20 years of MMOs. Of raiding. Mostly of healing.

    I'm not going to go into details on why particularly these....horribly low proc chances on spells we try to avoid spamming is a bad idea, or how lackluster the actual effects of, well, every single one of these procs is, or how functionally none of them will do much at all to affect playstyle, aside from an extra tank heal every 15s or so. Rest assured it is...not a good system for a healer.

    If Square thinks this is going to magically free up WHM time to DPS by...encouraging us to spam more direct heals...alongside other functional nerfs like Divine Seal being less frequently usable and less of a boost (While AST keeps synastry and gets to boost their healing with an ability not tied to it anymore, great idea square)...it's really not. None of the WHM spells have enough oomph to do so compared to their competition.

    There's so many issues with this design compared to other jobs right now that I'm angry, I'm sad, I'm infuriated, and then sad again.

    Square, I was a raider, accomplished enough to at least down A3S when it was current. Never anything amazing amazing but we were doing Heroic Lich King when it was current, server-first progression in EQ, things like that. I stopped playing shortly after Midas hit for several reasons. I came back recently just in case I wanted to play the expansion, as I really wanted to see Ivalice on top of other things, but this whole time I've watched the job I play the game for get the short end of the development stick time and time again.

    I watched you design a copy/paste style healer. I was extremely worried, I've seen this happen before. I then saw Square act surprised when people started comparing their toolkits easily, deciding that one simply wasn't powerful enough. I watched you try to compensate, making basic changes to numbers rather than reworking abilities mid-expansion. Again, I was worried, as I've seen the "hybrid" creep on the "pure" just as often as I've seen the pure overshadowing the hybrid.

    I was told never to worry, everything would be fine, my concerns are just cries of wanting to be overpowered and I'm just a crybaby.

    Even when I quit, I kept watch. And lo and behold, pretty much exactly how many of us expected, it happened. And again, we were told "It's too late, wait for 4.0 for any real fixes."

    You have now shown us these 4.0 fixes.

    Not only are these changes weak, but once again you appear to have spent virtually no time on this job compared to many others, when it was one in need of a reworking. The...terrible effects and triggerings of the lilies really sorta proves this. Everything about these changes feels tacked on - even a 0mp use CD, while very powerful, does not show any real interest in spending TIME on the development of the job.

    You have stuck with the pure healer decision, but appear too scared to make anything 'pure' significantly stronger in that aspect, instead offering other jobs multiple ways to stay competitive while bestowing lords of utility or other benefits to them.

    I gave you another chance now, but as it is, I'm adding my voice to this list. Not only do I not intend to play WHM, but at the moment I do not intend to play Stormblood. You've already got my pre-order money, so good for you, but I'll be one more sub that will likely wane when this month expires. Who knows how I'll feel in 10 days, but I've never felt so....disdained over a redesign than this. It makes it so so so so so hard for me to want to log in right now, at all.

    I was excited, all I wanted was for this job to get a good look from the developers.

    But it hasn't.

    Every single time we're shown these changes, we're met with "Just wait until it releases." Every new set of changes we see makes it less and less likely significant modifications will be seen. Of course, we can wait even longer and maybe all these numbers and effects are different. But it's simply not likely. The live letter made it less likely than when we knew nothing. This makes it even less likely than what we knew after the live letter.

    You don't get the benefit of the doubt when hopeful eyes continue to be brushed aside. I really didn't know I felt so strongly about this job until today, but apparently I do. I'll always be happy to be proven wrong with what actual changes and mechanics go in, but I simply believe it's incredibly unlikely right now.

    Stop being scared of doing anything meaningful with white mage mechanics because the job has Cure 3, please.
    (25)
    Last edited by Erakir; 06-01-2017 at 05:41 AM.

  5. #774
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Hyperia View Post
    The whole RNG on heals is bad mojo when the others don't have any RNG on their heals. You don't bet the raid's life on RNG.
    Galvanize is on RNG. It's why crit is almost the only important substat for scholars.
    (1)
    Oooh, shiney...

  6. #775
    Player
    CyrilLucifer's Avatar
    Join Date
    Aug 2013
    Posts
    1,393
    Character
    Holy Emmerololth
    World
    Mateus
    Main Class
    White Mage Lv 90
    The entire Lily system baffles me.

    A good WHM should be casting cure as little as possible. Regen+Tetra covers most things. Now they want us to spam it?

    I, too, am unhappy with these changes. The only reason I might consider leveling WHM first is my retainer.
    (10)

  7. #776
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Ah, the new WHM is gonna be so fun to deal with. I can't wait for the first WHM main to spend the first forty five minutes of the first run in SB kicking ranting and raving. Any good brands of popcorn?
    (2)

  8. #777
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    *Keeps playing FFXI*
    (11)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  9. #778
    Player
    zerosoft's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Zerosoft Majere
    World
    Cactuar
    Main Class
    Thaumaturge Lv 25

    WHM fixes

    One of the WHM in our FC suggested the following would be a great solution for WHM issues:

    I think this is what should be done to fix the mess that is WHM Lilies.
    Secret of the Lilly : 5% / 10% / 20% increased casting speed for all spells with Lilies. 15% chance to create a lily for any direct healing spells cast. 5% chance to create a lily for any healing of time spells.
    Keep Presence of Mind as is and let it stack with the Lilies. This will allow fast burst healing or Stone IV damage. Let the WHM be good at something vs AST / SCH.
    Secret of the Lilly II: Remove this and bring back Granite Skin / Stoneskin.
    Plenary Indulgence: Remove confession stacks all together and make it use 1, 2, or 3 lilies on the single target. Increase the CD to 30 seconds.
    (2)

  10. #779
    Player
    zerosoft's Avatar
    Join Date
    Aug 2013
    Posts
    5
    Character
    Zerosoft Majere
    World
    Cactuar
    Main Class
    Thaumaturge Lv 25
    To add dynamic use of the Lilie System add beneficial spell effects to oGCD abilities that consume the lilies.
    Tetragrammaton (Applies Regen of 5 / 10 / 15 sec, consumes lilies)
    Assize (Applies Mana Regen to Allies 4/ 8/ 12 sec, consumes lilies)
    Divine Benison (Increases shield to 20/25/30% , consumes lilies)
    (3)

  11. #780
    Player
    Ralts's Avatar
    Join Date
    Dec 2014
    Posts
    185
    Character
    Tietra Elm
    World
    Phoenix
    Main Class
    Astrologian Lv 81
    Whm is now more rng dependent in 4.0 than ast. Like 20% chance to get this, 20% chance for that to happen. Pure healing slot-machine lol!
    (6)

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