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  1. #1
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Ghastly View Post
    I'm sorry but you can't make all the healers the same.
    You just can't, it would end up to not having a choice anymore.
    Just because you put scenarios that can make it broken doesn't mean it needs to be broken. You can cap it. You can make it Single target, there's different ways to not make the ability a complete shitshow. Again that ability that I've put it's better than the new mechanics we are getting with the lilies or the new lvl 70 ability that feels like a complete joke.
    (1)

  2. #2
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Ghastly View Post
    When White mages say they want raid utility, what is it specifically that you want? Can you give examples? If it's just to copy what sch/ast already does that's not going to work. They can't make all the healers exactly the same.
    Can someone give some spell/skills ideas to see if you can come up with something better? Maybe you can but please provide ideas
    Alright, so shields are out. Crit buffs are out. Direct damage buffs are out.

    Haste or Slow effects could work. As mentioned, a Reflect could be interesting. Does someone have a non-personal Cooldown Reducer or Reset? Hell, a potion cooldown reset ability would be fun and useful.
    (0)

  3. #3
    Player
    Ayer2015's Avatar
    Join Date
    Feb 2015
    Posts
    1,451
    Character
    Ayer Austen
    World
    Faerie
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kethic View Post
    Alright, so shields are out. Crit buffs are out. Direct damage buffs are out.

    Haste or Slow effects could work. As mentioned, a Reflect could be interesting. Does someone have a non-personal Cooldown Reducer or Reset? Hell, a potion cooldown reset ability would be fun and useful.
    I was expecting reflect, shell, and auto-raise for WHM honestly.
    (8)

  4. #4
    Player
    Kethic's Avatar
    Join Date
    May 2017
    Posts
    218
    Character
    Kethic Zachrias
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Pre-cast auto-raise is a good call. That would go a long way towards improving progression usefulness, while keeping the Pure Healer image.
    (4)

  5. #5
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kethic View Post
    Alright, so shields are out. Crit buffs are out. Direct damage buffs are out.
    Nope, not by his metric. Both SCH and AST have haste effects and SCH has slow.
    (1)

  6. #6
    Player
    SaitoHikari's Avatar
    Join Date
    Oct 2015
    Posts
    1,281
    Character
    Saito Hikari
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ghastly View Post
    When White mages say they want raid utility, what is it specifically that you want? Can you give examples? If it's just to copy what sch/ast already does that's not going to work. They can't make all the healers exactly the same.
    Can someone give some spell/skills ideas to see if you can come up with something better? Maybe you can but please provide ideas
    Sure.

    - Earth Blessing: Passive. Casting Stone spells 3 times builds Earth Blessing, which can be stacked up to 3. Casting Stoneskin II or Jagged Shield consumes all Earth Blessing stacks to reduce their cooldown.
    - Stoneskin II: Can now be cast in combat with no MP cost, and has a 120 second cooldown. The effect will now also render party members immune to knockback effects as long as the barrier is up. (Can be reduced to 105/90/75 seconds.)
    - Jagged Shield: Summons a shield of spires on the targeted party member or pet. The shield nullifies damage equal to 50% of the target's maximum HP at the time of casting for up to 15 seconds. When the shield is broken or the duration expires, damage equal to the shield's HP is inflicted to all enemies in a 10-yalm radius of the target (hey, a reason for Bards to use Troubadour in Mage's Ballad mode, and for Warriors to use Thrill of Battle offensively!). 60 second cooldown. (Can be reduced to 50/40/25 seconds.)

    - Water Blessing: Passive. Casting two Cure/Medica/Regen spells generate Water Blessing, which can be stacked up to 5. Casting Holy also has a 25% chance to generate a stack too. These stacks are used for new spells, and at 5 stacks, the MP costs of all Cure/Medica/Regen-type spells and Holy are reduced by 20%. (Cure/Medica spells are currently considered to be wind-aspected due to the green aura when casting - this should be changed to blue.)
    - Vital Aura: Requires and consumes 3 stacks of Water Blessing. Generates a barrier around all surrounding party members that shields them from critical hits. Additionally, this will also shield party members from 1 debuff, but the Aura will be canceled early to guard against a debuff attempt. No cooldown, since it's already tied to Water Blessing stacks.
    - Plenary Indulgence: Same effect, but uses 1/3/5 Water Blessing stacks rather than the Confession/Lily stuff.

    - Wind Blessing: Passive. Each time Aero-type spells inflict critical damage, a Wind Blessing is generated, stacking up to 10 times. Once the 10th Blessing is granted, they are automatically consumed to grant Rage of the Wind for 20 seconds, which eliminates Aero III's cast time and allows an Assize on cooldown to be immediately used again. It also allows a new spell to be used.
    - Tornado: Can only be cast while under Rage of the Wind status. Inflicts 50 potency damage to the target and all enemies surrounding them, along with inflicting Aero and Aero II debuffs. Casting immediately cancels Rage of the Wind status, allowing Wind Blessing stacks to be built up again. No cooldown (on account of the cooldown already being tied to building up Wind Blessing stacks back up to Rage of the Wind again).

    - Will of the Elementals: The White Mage borrows the power of the Wind, Water, and Earth elementals to summon a field of destruction and succor both. Enemies inside the field take damage over time from the searing winds within, and the water also drops their magic resistance by 5%. The power of the earth also shields party members inside the field, reducing damage taken by 10%. Requires at least 1 stack of Wind, Water, and Earth Blessing, and using the skill will consume all stacks, though effects do not change depending on how many stacks are consumed. 15 second duration, 180 second cooldown.

    Note: I came up with all of this on the spot, and I don't even main White Mage. (Though I used to, I switched to Bard about a full year ago.)
    (14)
    Last edited by SaitoHikari; 06-03-2017 at 06:14 AM.

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I'm glad with the changes for White Mage and those reduced CD.
    Gonna almost spam some assize ! High healing and dps.

    All I need to know now is how all of this will work in battle.
    I mean, the only problem i see is that lilies forces us to cast cure and cure ii which is not something we were doing that much with all the regens.
    (2)

  8. #8
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    Plenary Indulgence is looking to be a horrible level 70 ability it should have some raid utility built into it as well like +DMG or +CRT depending on how many stacks you have on the target
    (0)

  9. #9
    Player
    Aurum's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Cyan Howling
    World
    Exodus
    Main Class
    Astrologian Lv 60
    The main issue with the lilly system as it is now is that I can't ever see stacking more than one, mayyyybe two lillies at a time. Stacking more than that would require you to deliberately not use tetra, assize, benison, or asylum in the hopes of getting more lillies just so you can reduce the cooldown on on just a single one of these abilities by an insignificant amount.

    That's like driving a car ten miles out of the way to save five cents a gallon on gas.
    (5)

  10. #10
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Wait to see how Omega will work before saying White Mage has no raid utility or if they made a mistake.

    This meta looks to be really defensive so I guess the damages could be really heavy and sometimes, White Mage could make the different.
    (1)

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