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  1. #271
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    194
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Acidblood View Post
    If that was the case though, they why say that WHM will be a pure healer and make no mention at all of added support abilities / utility... literally 5-6 words would have been enough 'WHM is getting more support abilities / utility'.
    A very reasonable question. All I can say from the tiny glimpse we've gotten so far is that one of those abilities looks like a shield of some sort, and it costs 3 flower stacks, so its probably pretty darn good. Other than that, everything is pure conjecture. I think its also important to remember that we're all hoping for the same things! It may prove futile, but I'm trying to remain optimistic.
    (0)

  2. #272
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Feidam View Post
    You are right they won't equal the dps of the whole group when balance is in play. However, they could provide more dps when rng isn't supplying balance cards. Further more balance card could be nerf or changed. (Wait for the crying if that happens! :-) )
    At this point, I doubt Balance will be nerfed. Even though it needs it VERY badly, it Drew in too many ASTs to take back now. Balance is destroying balance. It's so ironic.

    What they can do is make WHM healing so strong that it literally trivializes all content. And they won't do that, so....RIP.
    (1)

  3. #273
    Player
    LadyKairi's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    553
    Character
    Kaja White
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Exiled_Tonberry View Post
    snip
    My FC mate told me a rumor that someone who got the opportunity to play SB extra early had said scholar and Astro healing are getting nerfed a lot.. That all they're really gonna gonna be good for is being supports instead of healers. Has anyone heard anything? Because that has me really concerned.

    I understand it's just a rumor and that "the stats and numbers are subject to change", but I'm praying others have heard something. Anything.
    (0)

  4. #274
    Player
    SkyCake's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Sofiija Sky
    World
    Balmung
    Main Class
    Black Mage Lv 82
    Quote Originally Posted by LadyKairi View Post
    My FC mate told me a rumor that someone who got the opportunity to play SB extra early had said scholar and Astro healing are getting nerfed a lot.. That all they're really gonna gonna be good for is being supports instead of healers. Has anyone heard anything? Because that has me really concerned.

    I understand it's just a rumor and that "the stats and numbers are subject to change", but I'm praying others have heard something. Anything.
    I find that hard to believe. There isn't a support queue. So, as long as there remains Healer > Tank > DPS queue's rather than Healer > Tank > DPS > Support queues, AST and SCH have to be able to heal all content. I guess that could change with Stormblood, though having only one healer in the game seems like such a far-stretched band aid for little reason.
    (2)

  5. #275
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by LadyKairi View Post
    Snip.
    Assuming that's the case, it's pretty logical and natural. A job that has extra utilities needs to be weaker than the others in another area to compensate for that utility depending on what it is. As an example, the hero in OW with the highest HPS is Mercy, at about 80 HP/s I believe. Behind her trails both Zenyatta and Lucio, who over other utilities (DPS and AoE/movement boost respectively) who have less and more limited hps, but have other utilities to compensate.

    Theoretically the highest hps is Ana, but that both requires the player to be a good shot with her, but also sacrifice her biotic cool down for damage instead of healing.
    (1)

  6. #276
    Player
    Exiled_Tonberry's Avatar
    Join Date
    Sep 2015
    Posts
    1,660
    Character
    Sharl Llyntine
    World
    Jenova
    Main Class
    White Mage Lv 100
    Quote Originally Posted by LadyKairi View Post
    My FC mate told me a rumor that someone who got the opportunity to play SB extra early had said scholar and Astro healing are getting nerfed a lot..
    If anything, that would be heading in the right direction. The reason why a pure healer won't work in this game is because both others can heal just as well, if not better. If WHM has a huge advantage in healing, that would even the score.
    (0)

  7. #277
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,476
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by LadyKairi View Post
    My FC mate told me a rumor that someone who got the opportunity to play SB extra early had said scholar and Astro healing are getting nerfed a lot.. That all they're really gonna gonna be good for is being supports instead of healers. Has anyone heard anything? Because that has me really concerned.

    I understand it's just a rumor and that "the stats and numbers are subject to change", but I'm praying others have heard something. Anything.
    I heard a rumor that might suggests the opposite for AST. That the healing potency of diurnal will be getting the same % boost in healing potency that nocturnal currently enjoys.

    Though having said that, I think there might be a couple "adjustments" to aspected benefics if the rumors are true...
    (0)

  8. #278
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Assuming that's the case, it's pretty logical and natural. A job that has extra utilities needs to be weaker than the others in another area to compensate for that utility depending on what it is. As an example, the hero in OW with the highest HPS is Mercy, at about 80 HP/s I believe. Behind her trails both Zenyatta and Lucio, who over other utilities (DPS and AoE/movement boost respectively) who have less and more limited hps, but have other utilities to compensate.
    Overwatch is not even close to the same as FFXIV, so the same balance isn't even remotely applicable... i.e. you can't have a 'support healer' that can only heal 50 HP/s against a boss that does 60 D/s, as there is simply no way to kill that boss before the tank dies. Similarly, it is pointless having a healer that can heal 80 HP/s (with no extra utility) against a boss that only does 60 D/s, as all you're doing is wasting 20 HP/s worth of potential.

    So no, using that example, in a game like FFXIV you are better off having all healers being able to heal (or mitigate) 60-65 HP/s, and all bringing some unique form of utility.

    Quote Originally Posted by Exiled_Tonberry View Post
    If anything, that would be heading in the right direction. The reason why a pure healer won't work in this game is because both others can heal just as well, if not better. If WHM has a huge advantage in healing, that would even the score.
    No, all that would do is make WHM required, and any sort of AST / SCH combo non-viable, which is honestly a horrible 'solution' compared to simply giving WHM a bit of party utility and damage mitigation.
    (5)
    Last edited by Acidblood; 05-25-2017 at 05:17 PM.

  9. #279
    Player
    Thunda_Cat_SMASH's Avatar
    Join Date
    Dec 2014
    Posts
    2,105
    Character
    Sylvana Tenebri
    World
    Malboro
    Main Class
    Marauder Lv 79
    Quote Originally Posted by Acidblood View Post
    'support healer' that can only heal 50 HP/s against a boss that does 60 D/s
    I'm guessing in that scenario you willingly going against a boss that deals 60HP/s of damage with one tank, one healer, and six dps is a result of your own hubris. Either that or you're assuming your second healer will be doing no healing at all, both of which are situations that are theoretically possible, though I'd imagine pretty unlikely.

    Or, alternatively, you take the cross role skill that increases your healing efficacy and use it to buff your HP/s to the needed threshold, which is going to be apparently possible come SB. You know, just saying. I'd imagine there's a reason healers have a generic heal buff action now. Pointing out the obvious, as it were.

    OR, assuming said actions are still available in SB, coordinating with your tank and their self heals as well! There are options. Similarly to how there's medkits in OW to help support the healers if necessary, the party can coordinate and help the healer reach the required HP/s requirement.
    (0)
    Last edited by Thunda_Cat_SMASH; 05-25-2017 at 05:44 PM.

  10. #280
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Limonia View Post
    Oh, I didn't even notice that part, I only watched the WHM video once. But if that's true, it's even worse. People would just overheal like mad only to get the buff. So WHM will probably be even worse off than we think it will be.

    I really like the aesthetics of WHM, the nature and holy aspect of it and the weapons (I rather have a magic cane than a book or space stuff), but well, I'll probably play AST then. I already play it more than WHM now. I'll still level WHM first, just to see how bad it will be. xD

    I really wonder... if the devs hate WHM so much, why not remove it completely? What use is there to have two healers with various abilities and one healer that has nothing interesting aside from heals?
    They don't hate White Mage. Unfortunately though, the devs don't balance around the meta and keep insisting on having a "pure healer" when even their most recent change to Cleric effectively makes all three hybrids. Now... a pure healer could actually work in this game if it were made stronger at its one specialty than its counterparts. If the devs balance around that philosophy finally, the healers may balance out.
    (0)

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