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  1. #11
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Thunda_Cat_SMASH View Post
    Assuming that's the case, it's pretty logical and natural. A job that has extra utilities needs to be weaker than the others in another area to compensate for that utility depending on what it is. As an example, the hero in OW with the highest HPS is Mercy, at about 80 HP/s I believe. Behind her trails both Zenyatta and Lucio, who over other utilities (DPS and AoE/movement boost respectively) who have less and more limited hps, but have other utilities to compensate.
    Overwatch is not even close to the same as FFXIV, so the same balance isn't even remotely applicable... i.e. you can't have a 'support healer' that can only heal 50 HP/s against a boss that does 60 D/s, as there is simply no way to kill that boss before the tank dies. Similarly, it is pointless having a healer that can heal 80 HP/s (with no extra utility) against a boss that only does 60 D/s, as all you're doing is wasting 20 HP/s worth of potential.

    So no, using that example, in a game like FFXIV you are better off having all healers being able to heal (or mitigate) 60-65 HP/s, and all bringing some unique form of utility.

    Quote Originally Posted by Exiled_Tonberry View Post
    If anything, that would be heading in the right direction. The reason why a pure healer won't work in this game is because both others can heal just as well, if not better. If WHM has a huge advantage in healing, that would even the score.
    No, all that would do is make WHM required, and any sort of AST / SCH combo non-viable, which is honestly a horrible 'solution' compared to simply giving WHM a bit of party utility and damage mitigation.
    (5)
    Last edited by Acidblood; 05-25-2017 at 05:17 PM.