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  1. #151
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Sebazy View Post
    If the future consists of Creator grade raids though, then as much as I might appear as a zealot for parsers, I actually agree with you there. Absolute top tier DPS was pretty much optional in Creator from the get go, right from week one either your raid had strong DPS and you can skip a good chunk of mechanics, or you had slower DPS and thus had more mechanics to deal with as a result. Even Zurvan tells the same tale, it's a shame it wasn't quite tuned right and that people promptly lost their minds over it.
    Don't forget the super hard tier that the devs hinted at that comes after Savage. PS4 players would most certainly want parsers for that.
    (3)

  2. #152
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    Quote Originally Posted by Sebazy View Post
    It's not conjecture, the more reliant a class is on dot damage, the more dependant they are on parser data to truly optimise their overall DPS once you go beyond 'how big can I make my best nuke get?'. This is an unfortunate side effect of how the game currently presents data to the player.

    Loose chat log timestamps and horribly vague dot damage feedback is the easiest way to confirm this.
    I can agree with the optimization of dps would be helped with a parser bit. Still need more convincing to be open to a parser on PS4.

    Side note: I enjoy these debates in this thread. Everyone is being polite and giving good points for each side. Rare that the debates are this civil. Cheers!
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  3. #153
    Player
    Nyxn607's Avatar
    Join Date
    Dec 2016
    Location
    Limsa Lominsa
    Posts
    269
    Character
    Hypnotic Noodle
    World
    Coeurl
    Main Class
    Dancer Lv 83
    Quote Originally Posted by akaneakki View Post
    Snip.
    I agree that parser's are a useful tool sometimes, and thanks for giving a source for your information. The information you have been speaking of is beginning to make more sense.

    The reason I said random number, is that without a source it would be just a random number.

    I mentioned it in a previous post, but this debate is nice and chill. Thanks. Still need more convincing for me to agree that a parser is needed for PS4.
    (0)
    "If you walk through life thinking you are not needed, remember that there is always someone that is counting on you." -CP

  4. #154
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by MomomiMomi View Post
    But if you don't have that number, you won't know that you need to make it higher. A lot of people think they're good, only to enter a raid with someone parsing them and find out, to their horror, they're doing 50% of the dps they should be.

    That's the point where a lot of players have to not just try to do a little better, but completely re-examine what they're doing wrong.

    Others are not quite as extreme. They think they're reached their peak, and they're good, but they compare to someone else's parse and find there's still room to improve. Or they try doing something slightly different and see if their dps goes up.

    I'm sure most people who actually care to improve would improve with a parser.
    Your second statement proves exactly why a parser doesn't help, YOU NEED TO KNOW WHERE YOU ARE WRONG. The software is only going to give you a number, it doesn't tell you the rotation, it doesn't tell you the mechanical aspects of a fight, and it doesn't account for raid synergy. I'm completely down with anyone wanting to improve, even I know I can do better, but a parser isn't going to help me improve in every aspect of this game, its not going to give me detailed tips on a class, or understand boss fights. There is 3 areas one needs to be good at in order to succeed in this game, their rotation, fight knowledge, and communication, and guess which two are not able to be increased with a parser, and happen to be the more important of the three areas of success.
    (1)

  5. #155
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
    Posts
    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by Donaria View Post
    Nope. Parsers just add a layer toxicity to every encounter. Screw em. And fyi no one will care how big of a crit you got. My fc used to have a ban on parsers until ppl begged for them. Now on TS all u ever hear is them talking about there stupid numbers, it really divided a lot of folks. Don't need don't want it.
    /Think. Because you don't want it doesn't mean someone else doesn't want it. People want to improve and let them do so. If you don't do savage and ex primals, I wouldn't worry so much about it anwyays. Because nobody gives a rat's ass about peoples dps in expert roulette, unless you hit fire and ice spells every 1 click.If those on teamspeak uses a parser and do fights that requires doing high dps then let them, why does it even effect you when you don't do it. About dividing people... If you want to be part of the whole savage/extreme primal group you need to improve. There is no such thing as them doing it all for you, so please stop act like it.

    Quote Originally Posted by Nyxn607 View Post
    I agree that parser's are a useful tool sometimes, and thanks for giving a source for your information. The information you have been speaking of is beginning to make more sense.
    I mentioned it in a previous post, but this debate is nice and chill. Thanks. Still need more convincing for me to agree that a parser is needed for PS4.
    Just because we don't always agree on each others post, doesn't mean we have to be immature about it right? I see it on the forums quite a lot and it makes me sad. You see I love to debate with people and I love to see other peoples points againts mine, but some people are very eager and when they know I hit a sweet spot they will go nuts on me haha! But yes thank you too !

    And also for having a parser on ps4, I have numerous points why it should be here and let me try sell you them!
    We all know pc have advantage of console players. Third party tools being one of them (parser). Older MMO's didn't have that much focus on them much as todays games, why? Because now games have more ''hit this thing hard as you can while doing some mechanics'' meanwhile older games (from my own experience, like FFXI) was more tactical than zergin things down. Eventually it happened but there was no need to have a parser for it, since the combat system was slow and there was no combo system like FF14. Now FF14 has more fixed pattern for you, so you need to memorize the actuall mechanics then you need to use the cherry on the top, which is the actuall damage. This game is heavy on damage usage, primals and savage being them. That's the ONLY thing's that has big requirement to do good/great damage. So you enter after you done SSS. You beat it flawless and had few seconds left, you think hey I will do this right. You enter a fight with 3 other DPS with the same mindset and no parser and you guys did everything perfect as you did on the actuall dummy. You can't beat it due to enrage. Why? Because you don't know who has to pull more damage or simply you don't have the ''numbers'' or data in this case to show whats lacking. If you now put yourself in a group with a guy with a parser he or she tells you who needs to improve. Shockenly it was maybe you or the other 2 dps? Hell it could even be the guy with the parser too! So let's act it was him who lacked. He improve his dps by every try and suddenly you beat it because he improved. Do you know why he improved? Because he looked up on the tool and improved each error and try. That's excactly why you want a parser in a duty that needs heavy damage. Lets say you finished the SSS on BLM which is fairly easy, due to no movement restrictions. While you go inside a fight where boss disappear on you, makes you move a lot, you lose eniochan. Maybe you pop enicohan right before it disappear and you need to cast fire 1 instead of fire 4. These things will a parser help you with.. Those so called ''only numbers'' gives you info if you do worse or better. Just pretend its a score and the higher you have the better score you have. So each time you would obviously change that and improve yourself.

    2: Without a parser there would be no ariyala, there would mostlikely not be any optimal rotations as in openers or actuall rotations. People can say whatever they want. Saying they already did this before an opener and so on, when it's actually true they saw other people do it. There is so much info why these openers are optimal, even the rotations. People post them with details and calculations, there is no such thing as ''feeling good or bad'' about the damage they do. If this was the case it would be mostlikely a RNG fest who click the button fastest and hopefully in the right way. I don't know what you play as a dps or even if you play as one, but I see you play as AST, which is nice. Would you give balance to a guy who's doing lets say 1.700 DPS vs the guy with 3000? Obviously the guy with 3000. Why? Because that guy will mostlikely increase his DPS higher on the %. While the lower one will do less because his rotation is way off and doesn't get a benefit of the card much as the 3000 dps guy.

    3: Every fight as in ex primals and savage are calculated by the devs and how much damage players need to do. In gordias savage the calculation was so horrible, it was at some point tanks used STR gear to help out a big amount of damage. IF parser didn't exist this game, then nobody, almost nobody would beat a fight. I'm dead serious here. The exact same details you get from a parser is the same one devs are using. They calculation on optimal rotations, when to pop cds and so on. When players enter the fight for the first time with parser, they will counter it, with their own tool and then optimize to beat the amount of damage they need to put into the fight. The game itself is made for huge player damage, so to counter this you would need to know what to do.
    In fact appreciate the very best players, without them we would mostlikely be hanging around wondering whats up. Not only do they give us info about rotations but also fights. Fights would been more rng based, since like I mentioned, if nobody knew about rotations it would be completely RNG if the boss will die or not. The worse part is you don't know who is slacking and that will also lead to people going to argue and blame each other, when those who blame others are actually the worse ones. With a parser its easy to tell who needs to step up the game or not.

    This one of my strongest points and I do have a lot more. But to make it easy and short. Ps4 isn't pc and pc yes do have parser. However, if you read all my 3 points you will understand (hopefully) why ps4 players would want or ''need'' one. If this game wasn't so built on heavy damage, this topic would never exist.

    Quote Originally Posted by Jetstream_Fox View Post
    Your second statement proves exactly why a parser doesn't help, [B]YOU NEED TO KNOW WHERE YOU ARE WRONG..
    If I do zurvan and I do 2.2k on add phase. I change something there next time and I see I do 3000. I knew excactly where I was doing wrong. The ''number'' will tell you the score you have, basically if you do good or not. With a parser you experience with the ''numbers only'' and then you work on top of it. The numbers you speak off will tell you if you did improve or not. Without a parser, it would just be a gut feeling, like the other guy said ''I feel when I do bad''. What about when he ''feels good'' and is actually doign less than a tank?And you said you need to know where you are wrong. A parser will tell you that . A person without a parser wont tell if they do wrong or not.
    (2)
    Last edited by akaneakki; 05-22-2017 at 07:05 PM.

  6. 05-22-2017 06:52 PM
    Reason
    double post and a mess

  7. #156
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Jetstream_Fox View Post
    [...]
    Might be wrong, but I don't think anyone's claiming that having a parser means that you no longer need to learn mechanics, a rotation, or how to coordinate with your group. A parser simply gives you a number, and from that number you can tell if you're on the low or the high side. If you're on the low side, you can then go "well, I must be on the low side for a reason, let me examine what I did in the fight and where I can improve". Then you test your theory on how you can do better and if the number goes higher then you've improved. Without knowing that the number was low in the first place you might never have realized it was an issue and continued on doing what you were doing before.
    (4)

  8. #157
    Player
    akaneakki's Avatar
    Join Date
    Apr 2017
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    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by SpookyGhost View Post
    Might be wrong, but I don't think anyone's claiming that having a parser means that you no longer need to learn mechanics, a rotation, or how to coordinate with your group. A parser simply gives you a number, and from that number you can tell if you're on the low or the high side. If you're on the low side, you can then go "well, I must be on the low side for a reason, let me examine what I did in the fight and where I can improve". Then you test your theory on how you can do better and if the number goes higher then you've improved. Without knowing that the number was low in the first place you might never have realized it was an issue and continued on doing what you were doing before.
    ^ This very much.
    (2)

  9. #158
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by SpookyGhost View Post
    Might be wrong, but I don't think anyone's claiming that having a parser means that you no longer need to learn mechanics, a rotation, or how to coordinate with your group. A parser simply gives you a number, and from that number you can tell if you're on the low or the high side. If you're on the low side, you can then go "well, I must be on the low side for a reason, let me examine what I did in the fight and where I can improve". Then you test your theory on how you can do better and if the number goes higher then you've improved. Without knowing that the number was low in the first place you might never have realized it was an issue and continued on doing what you were doing before.
    No one said that, but the general idea has been "You NEED a parser to be able to do better!" when that's far from true. Otherwise every PS4 player is subpar by default, right?

    Honestly, I'll take the guy that puts up decent (as in good, but not absolute best) numbers and performs mechanics properly, maintains some grace under pressure (I really can't stand when people are quick to panic, but in fairness, I know I'm simply less prone to panic), and is more concerned with strong teamwork over the guy with one eye on his parser, asking about his parse during the fight, and taking unnecessary risks all in the name of his bloody parse. Like seriously, a super high parse means nothing if you don't clear or complicate things for the rest of the team.
    (0)

  10. #159
    Player
    akaneakki's Avatar
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    Apr 2017
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    857
    Character
    Liza Sol
    World
    Twintania
    Main Class
    Culinarian Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    Like seriously, a super high parse means nothing if you don't clear or complicate things for the rest of the team.
    I just hope you realized everything you said so far, actually is againt's what you just said.
    (2)

  11. #160
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Yoshi already stated many times that an official parser in-game will never come. Just forget it.
    (0)

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