Quote Originally Posted by ThirdChild_ZKI View Post
You said we're at a disadvantage and I say we aren't. Especially when you consider that parsers are still technically against the TOS. Doesn't mean anything at this point since usage is so widespread and KNOWN, but my bigger point is that if 2 equally geared players - PC and PS4 - perform the same rotation with the same timing and technical expertise, the PC player isn't going to somehow magically do it better simply for using, or even having access to a parser.

Now if there's perhaps some mechanical or game-based limiting factor that perhaps prevents a console player from doing exactly what the PC player does, despite an equally matched level of capability and effort, THEN that's an issue. But while I don't discourage wanting to find ways to perform better, I'm also not subscribing to the idea that I'm at a disadvantage purely for what I choose to play on. Not after how hard I know I work to perform well.
I don't see how, however minor, the lack of a helpful tool wouldn't be a disadvantage. You have a metric that, at the end of a series of practice or theorycraft test rotations, can tell you which is superior. That contributes to mastery.

Admittedly, a relative potency parser with crit rate factored across all hits would provide more usefully consistent results, but the parser is still a valuable tool, less for watching the numbers in real time as seeing what came out best and providing a basis for analysis and improvement. Yes, the basic advantage of parsing is trial-and-error work, which is less time-efficient than simply looking up a guide and following its timings and priority systems, but the work done there informs many of the considerations I think you'd agree are highly useful, and mitigating the chance of flawed assumptions therein.