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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by SpookyGhost View Post
    A parser simply gives you a number, and from that number you can tell if you're on the low or the high side.
    And interpretation of that number requires context. Gear plays a role - Someone with an i230 weapon might play slightly better than someone with an i250 weapon, but parse lower. Synergy plays a role - The BRD with a DRG in the group is gonna perform better than the one with a MNK instead given equal skill. Similar goes for AST buffs. Since every fight has individual mechanics, every parse is only valid for that one fight. Job balance can also play a role, even though it's relatively close together right now.

    That said: Any parser that's worth its salt needs to account at least for gear and synergy effects and calculate those out before spitting out a number. Plain ole DPS is fairly misleading - You can see that in the top percentiles on FFlogs where you have dedicated parser runs with comps catered to one player and double AST feeding that person in particular balance cards. Don't compare yourself to that as average joe. That's not your standard.
    (3)

  2. #2
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Zojha View Post
    [...]
    I mean, yeah. I was trying to keep things simple, but realistically if they add a parser in this game it should track more than just damage - misses, crits, % mitigation, raid buffs, etc. There should also be a timeline like on FFLogs that shows you when and where everyone used what. There is a lot of valuable information missing from this game, only one of those being actual DPS numbers.

    I'm sure this comment will be met with "but that would take a lot of resources!" by someone. And yeah, it kinda would (not as much as most imagine, but still), but considering this isn't Gaia Online I think that allocating resources to improving the actual data given to people on battle content is a worthwhile investment.
    (2)
    Last edited by SpookyGhost; 05-22-2017 at 07:44 PM.

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